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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8405369" data-attributes="member: 6790669"><p>[gm] Posting on behalf of Quixt, at his request: [/gm]</p><p></p><p>Quixt shoots two, silver-tipped arrows at Demon #5. The first arrow misses the fiend by a whisker, but the second arrow strikes true, and is NOT foiled by the murky concealment that now permeates the area. The arrow-strike is a glancing blow, however, and is not sufficient to put the fiend down for the count.</p><p></p><p>[gm]</p><p>Attack #1: (17) = Miss.</p><p>Attack #2: (21) = Hit.</p><p>(Concealment = 01-20 = Miss, 21+ = Hits)</p><p>Concealment = (46) = Hits!</p><p>Damage: 4 pts. damage. (Silver; No DR allowed.)</p><p>[/gm]</p><p></p><p>[gm]</p><p><strong><u>Demon's Turn:</u></strong></p><p>(Demons #1 - #4 continue to bleed out.)</p><p>Demon #1 is DYING [-4]</p><p>Demon #2 is DYING [-6]</p><p>Demon #3 is DYING [-3]</p><p>Demon #4 is DYING [-4]</p><p></p><p>Demon #5 is Mildly Injured [11 pts.]</p><p>Demon #6 is Mildly Injured [6 pts.]</p><p></p><p>Demon #5 will continue to attack Hawke.</p><p>Demon #6 will continue to attack Hawke.</p><p>Attacks: 18,21,11,11 = 4 Misses</p><p>[/gm]</p><p></p><p>Demons #5 and #6 continue to concentrate on Hawke, knowing that while spellcasters run out of spells, warriors can swing their weapons all day long. However, their skill in melee remains insufficient to challenge Hawke.</p><p></p><p>[gm]</p><p>Hawke will attack #5 first, then go to #6.</p><p>Hawke is Hasted.</p><p>TOTAL: 11,11,6,11</p><p>Rolls: 18,16,16,23 = 2 Hits</p><p>Concealment: 26, 64 = Both are actually hits</p><p></p><p>Both hits are with main weapon (1d8+5): 6,7</p><p>After DR: 1,2 = Total 3 pts. damage.</p><p>Demon #5 is still only Mildly Injured [14 pts.]</p><p>[/gm]</p><p></p><p>On the other hand, Hawke has poor luck as well, only landing half of his intended blows. His foes are well-armored and agile, and to make matters worse, their skin is hardened as a result of their lower-planar heritage; which means that the two blows which DID land are only glancing ones.</p><p></p><p>[gm]</p><p>Caster Level Check for Nimbar: (18) = Success!</p><p>Magic Missile Damage: 13 pts. (Low rolls.)</p><p>All 4 missiles are directed at #5.</p><p>[/gm]</p><p></p><p>Still not yet resorting to the wand, Nimbar casts one of his spells from memory instead (Magic Missile) to good effect! Demon #5 winces in agony as the four, blue bolts slam into him! He is still standing, but only just so.</p><p></p><p>[gm]</p><p><strong>NOTE:</strong> This combat is dragging on too long; the minor demons are outmatched, but they have so many resistances (DR 5/Silver, SR 14, FR 10, plus other immunities) that it's taking FOREVER to put them all down. So, I am just going to roll another round for everyone, to see if we can bring this combat to a close.</p><p>[/gm]</p><p></p><p>Sphynx casts another Magic Missile.</p><p></p><p>[gm]</p><p>CL Check: (20) Success!</p><p>Two missiles dam: 6, two missiles dam: 8</p><p>First two missiles directed at #5, last two at #6.</p><p>Demon #5 is DYING [-1]</p><p>Demon #6 is Moderately Injured [14 pts.]</p><p>[/gm]</p><p></p><p>[spoiler=Spells Used, Sphynx]</p><p>Level 2:</p><p>Magic Missile: 4</p><p></p><p>Level 3:</p><p>Scorching Ray: 1</p><p>[/spoiler]</p><p></p><p>Quixt shoots two more arrows. (Both at #6)</p><p></p><p>[gm]</p><p>Attack Rolls: 18,19 (Both potential hits)</p><p>Concealment: 9, 85 = First one misses due to concealment.</p><p>Arrow damage: 9 pts. (Max)</p><p>Arrow is silver; no DR allowed.</p><p>Demon #6 is SERIOUSLY INJURED. [23 pts.]</p><p>[/gm]</p><p></p><p>Hawke wails on Demon #6 with his hammers.</p><p></p><p>[gm]</p><p>Attacks: 20,29,8,22 = 3 Potential Hits</p><p>Concealment: 25,18,78 = 2 Hits. (1 Miss due to Concealment.)</p><p>Damage: (Both Main Wpn): 10,12 - DR (5) = 5,7</p><p>Total Damage: 12 pts.</p><p>Demon #6 is DYING. [-3]</p><p>[/gm]</p><p></p><p><strong><em>COMBAT HAS ENDED! All 6 Demons are now bleeding out on the floor! The party has prevented a very serious event from occurring! Left unchecked, these fiends could have summoned an army, given enough time. The party receives (each party member) a +1,000 XP Bonus!</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8405369, member: 6790669"] [gm] Posting on behalf of Quixt, at his request: [/gm] Quixt shoots two, silver-tipped arrows at Demon #5. The first arrow misses the fiend by a whisker, but the second arrow strikes true, and is NOT foiled by the murky concealment that now permeates the area. The arrow-strike is a glancing blow, however, and is not sufficient to put the fiend down for the count. [gm] Attack #1: (17) = Miss. Attack #2: (21) = Hit. (Concealment = 01-20 = Miss, 21+ = Hits) Concealment = (46) = Hits! Damage: 4 pts. damage. (Silver; No DR allowed.) [/gm] [gm] [b][u]Demon's Turn:[/u][/b][u][/u] (Demons #1 - #4 continue to bleed out.) Demon #1 is DYING [-4] Demon #2 is DYING [-6] Demon #3 is DYING [-3] Demon #4 is DYING [-4] Demon #5 is Mildly Injured [11 pts.] Demon #6 is Mildly Injured [6 pts.] Demon #5 will continue to attack Hawke. Demon #6 will continue to attack Hawke. Attacks: 18,21,11,11 = 4 Misses [/gm] Demons #5 and #6 continue to concentrate on Hawke, knowing that while spellcasters run out of spells, warriors can swing their weapons all day long. However, their skill in melee remains insufficient to challenge Hawke. [gm] Hawke will attack #5 first, then go to #6. Hawke is Hasted. TOTAL: 11,11,6,11 Rolls: 18,16,16,23 = 2 Hits Concealment: 26, 64 = Both are actually hits Both hits are with main weapon (1d8+5): 6,7 After DR: 1,2 = Total 3 pts. damage. Demon #5 is still only Mildly Injured [14 pts.] [/gm] On the other hand, Hawke has poor luck as well, only landing half of his intended blows. His foes are well-armored and agile, and to make matters worse, their skin is hardened as a result of their lower-planar heritage; which means that the two blows which DID land are only glancing ones. [gm] Caster Level Check for Nimbar: (18) = Success! Magic Missile Damage: 13 pts. (Low rolls.) All 4 missiles are directed at #5. [/gm] Still not yet resorting to the wand, Nimbar casts one of his spells from memory instead (Magic Missile) to good effect! Demon #5 winces in agony as the four, blue bolts slam into him! He is still standing, but only just so. [gm] [b]NOTE:[/b] This combat is dragging on too long; the minor demons are outmatched, but they have so many resistances (DR 5/Silver, SR 14, FR 10, plus other immunities) that it's taking FOREVER to put them all down. So, I am just going to roll another round for everyone, to see if we can bring this combat to a close. [/gm] Sphynx casts another Magic Missile. [gm] CL Check: (20) Success! Two missiles dam: 6, two missiles dam: 8 First two missiles directed at #5, last two at #6. Demon #5 is DYING [-1] Demon #6 is Moderately Injured [14 pts.] [/gm] [spoiler=Spells Used, Sphynx] Level 2: Magic Missile: 4 Level 3: Scorching Ray: 1 [/spoiler] Quixt shoots two more arrows. (Both at #6) [gm] Attack Rolls: 18,19 (Both potential hits) Concealment: 9, 85 = First one misses due to concealment. Arrow damage: 9 pts. (Max) Arrow is silver; no DR allowed. Demon #6 is SERIOUSLY INJURED. [23 pts.] [/gm] Hawke wails on Demon #6 with his hammers. [gm] Attacks: 20,29,8,22 = 3 Potential Hits Concealment: 25,18,78 = 2 Hits. (1 Miss due to Concealment.) Damage: (Both Main Wpn): 10,12 - DR (5) = 5,7 Total Damage: 12 pts. Demon #6 is DYING. [-3] [/gm] [b][i]COMBAT HAS ENDED! All 6 Demons are now bleeding out on the floor! The party has prevented a very serious event from occurring! Left unchecked, these fiends could have summoned an army, given enough time. The party receives (each party member) a +1,000 XP Bonus![/i][/b][i][/i] [/QUOTE]
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