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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8411492" data-attributes="member: 6790669"><p>[gm]</p><p>Use the <strong>Useful Maps</strong> link in the post above (post #518), and click on the <strong><em>Beyond The Door</em></strong> spoiler to see a map of areas 60-64. Note that the party has already explored area 54 on that map; that was a barracks, similar to the one at area 56, where you fought the Rutterkin.</p><p>[/gm]</p><p></p><p>[gm]</p><p>With the Rutterkins defeated, the party is faced with a few choices:</p><p></p><p>[1] Go check out the NE door (Indicated on Battle Map.)</p><p></p><p>[2] Go check out the main chamber to the north. (Indicated on Battle Map.)</p><p></p><p>[3] Go back, and check out areas 60-64 which were behind the door you discovered near Area 54.</p><p>[/gm]</p><p></p><p><strong>Hawke summarizes,</strong><span style="color: blue"> "From what the Rutterkins mentioned, the Wendol must have been running low on reinforcements, and tried summoning and commanding these Rutterkins to serve as troops; but their summoning circle was flawed, and these Rutterkins came into our world free-willed, and uncontrolled. I'd be willing to bet that they killed the remaining Wendol, including the Witch Mother. The chamber to the north, that we can partially see from here, is probably where they came from. My guess is, they were about to go check out the closed door to the northeast. What do you guys want to do? Remember, there's also that other area behind the closed door, near the first barracks room, that we haven't explored yet. With most of the Wendol dead, we shouldn't encounter very much in the way of resistance. What say you?"</span></p><p></p><p>[gm]</p><p>At this point, to speed things along, I am going to say that the party checks out the NE door that is indicated on the battle map. <strong>That is room #57.</strong> In that room, there are 20 Zombies, and 20 Skeletons, the last contingent of the Wendol's undead army. I do not believe that this force would be a sufficient challenge for an 8th level party (almost 9th!) so I will say that you peek in, and that they do not see you. They don't appear to have any treasure, apart from their rusted, rag-tag, poorly-maintained equipment. I will also assume that since these creatures are a threat to passerby, that the party takes the time to fight and destroy them. I will simply assume that the party is victorious; you will not receive any xp for the fight, unless you actually wish to roll initiative and slug it out.</p><p></p><p><strong>PLEASE NOTE:</strong> There is also a post above that shows the map for these areas (57, 58, 59g, and 59.) You may have a look at that map, for the purposes of planning the order of your exploration. 57 is, as I said, the undead room. Room 58 is the Witch Mother's chamber, and rooms 59g and 59 are sub-chambers.</p><p>[/gm]</p><p></p><p><strong>Nimbar adds,</strong><span style="color: blue"> "It's also important to note that because the circle was flawed, they were actually <strong>gated</strong> here, which is why, unlike a simple summoning spell, they didn't disappear in a puff of smoke when we killed them. These Rutterkin are <strong>Truly</strong> dead, which might earn us emnity with whomever their master is."</span></p><p></p><p><strong><em>EVERYONE: What Do You Do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8411492, member: 6790669"] [gm] Use the [B]Useful Maps[/B] link in the post above (post #518), and click on the [B][I]Beyond The Door[/I][/B] spoiler to see a map of areas 60-64. Note that the party has already explored area 54 on that map; that was a barracks, similar to the one at area 56, where you fought the Rutterkin. [/gm] [gm] With the Rutterkins defeated, the party is faced with a few choices: [1] Go check out the NE door (Indicated on Battle Map.) [2] Go check out the main chamber to the north. (Indicated on Battle Map.) [3] Go back, and check out areas 60-64 which were behind the door you discovered near Area 54. [/gm] [B]Hawke summarizes,[/B][COLOR=blue] "From what the Rutterkins mentioned, the Wendol must have been running low on reinforcements, and tried summoning and commanding these Rutterkins to serve as troops; but their summoning circle was flawed, and these Rutterkins came into our world free-willed, and uncontrolled. I'd be willing to bet that they killed the remaining Wendol, including the Witch Mother. The chamber to the north, that we can partially see from here, is probably where they came from. My guess is, they were about to go check out the closed door to the northeast. What do you guys want to do? Remember, there's also that other area behind the closed door, near the first barracks room, that we haven't explored yet. With most of the Wendol dead, we shouldn't encounter very much in the way of resistance. What say you?"[/COLOR] [gm] At this point, to speed things along, I am going to say that the party checks out the NE door that is indicated on the battle map. [B]That is room #57.[/B] In that room, there are 20 Zombies, and 20 Skeletons, the last contingent of the Wendol's undead army. I do not believe that this force would be a sufficient challenge for an 8th level party (almost 9th!) so I will say that you peek in, and that they do not see you. They don't appear to have any treasure, apart from their rusted, rag-tag, poorly-maintained equipment. I will also assume that since these creatures are a threat to passerby, that the party takes the time to fight and destroy them. I will simply assume that the party is victorious; you will not receive any xp for the fight, unless you actually wish to roll initiative and slug it out. [B]PLEASE NOTE:[/B] There is also a post above that shows the map for these areas (57, 58, 59g, and 59.) You may have a look at that map, for the purposes of planning the order of your exploration. 57 is, as I said, the undead room. Room 58 is the Witch Mother's chamber, and rooms 59g and 59 are sub-chambers. [/gm] [B]Nimbar adds,[/B][COLOR=blue] "It's also important to note that because the circle was flawed, they were actually [B]gated[/B] here, which is why, unlike a simple summoning spell, they didn't disappear in a puff of smoke when we killed them. These Rutterkin are [B]Truly[/B] dead, which might earn us emnity with whomever their master is."[/COLOR] [B][I]EVERYONE: What Do You Do?[/I][/B] [/QUOTE]
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