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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8818691" data-attributes="member: 6790669"><p>[gm]</p><p>DC of Door: 20</p><p>Hawke: 20 Str = +5</p><p>Quixt: Aid another (using crowbar from his pack to leverage the door while Hawke rams it.)</p><p>Roll: (18)+6 = 24 = Success! (+2)</p><p>Hawke's total roll: 1d20+7 vs DC 20 (Need 13 or better on the die.)</p><p>Roll: (17)+7 = 24 = Success!</p><p>[/gm]</p><p></p><p>Knowing that Hawke intends to ram the door with his shoulder, counting on brute force, Quixt decides to take a small, steel crowbar out of his pack, and insert it between the door and the frame, placing torque on the door, so that it will be easier to knock it loose. Everything goes according to plan, and Hawke is able to smash the door in a single blow, knocking it completely off of its hinges!</p><p></p><p><strong>Hawke says,</strong><span style="color: blue"> "Ow, that stung a little. My shoulder is numb. But I'm ok, I promise."</span></p><p></p><p>Hawke chuckles as he rubs his shoulder, half-serious, and half-joking.</p><p></p><p>Beyond the smashed door, a damp, musty, long-unused hallway goes 10 feet to the east, before descending down a flight of stairs. You can see this, because the area at the top of the stairs is lit with by an ever-burning torch, which is on the wall, in a rusty sconce. These torches are extremely rare, and are of Dwarven make. They glow with a dim, blue radiation, and put out the same amount of light as a regular torch, however, they are not detectable by creatures with <em>Darkvision</em>. Alas, you doubt that the stairwell is as well lit; in fact, you suspect that it is not lit at all.</p><p></p><p><strong><em>Does anyone want to enter the damp hallway, and creep to the edge of the stairs?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8818691, member: 6790669"] [gm] DC of Door: 20 Hawke: 20 Str = +5 Quixt: Aid another (using crowbar from his pack to leverage the door while Hawke rams it.) Roll: (18)+6 = 24 = Success! (+2) Hawke's total roll: 1d20+7 vs DC 20 (Need 13 or better on the die.) Roll: (17)+7 = 24 = Success! [/gm] Knowing that Hawke intends to ram the door with his shoulder, counting on brute force, Quixt decides to take a small, steel crowbar out of his pack, and insert it between the door and the frame, placing torque on the door, so that it will be easier to knock it loose. Everything goes according to plan, and Hawke is able to smash the door in a single blow, knocking it completely off of its hinges! [B]Hawke says,[/B][COLOR=blue] "Ow, that stung a little. My shoulder is numb. But I'm ok, I promise."[/COLOR] Hawke chuckles as he rubs his shoulder, half-serious, and half-joking. Beyond the smashed door, a damp, musty, long-unused hallway goes 10 feet to the east, before descending down a flight of stairs. You can see this, because the area at the top of the stairs is lit with by an ever-burning torch, which is on the wall, in a rusty sconce. These torches are extremely rare, and are of Dwarven make. They glow with a dim, blue radiation, and put out the same amount of light as a regular torch, however, they are not detectable by creatures with [I]Darkvision[/I]. Alas, you doubt that the stairwell is as well lit; in fact, you suspect that it is not lit at all. [B][I]Does anyone want to enter the damp hallway, and creep to the edge of the stairs?[/I][/B] [/QUOTE]
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