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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CHARACTER RECORD THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7548111" data-attributes="member: 6790669"><p><strong>Tellerian Hawke Character Record</strong></p><p><strong><span style="color: rgb(226, 80, 65)">THIS RECORD NO LONGER UPDATED IN THIS THREAD; SEE MYTH-WEAVERS FOR CURRENT CHARACTER SHEET.</span></strong></p><p></p><p>[ATTACH]104192[/ATTACH]</p><p><span style="font-size: 15px"><strong>Tellerian Hawke</strong></span></p><p><strong>AKA:</strong> "Hawke The Defender" <strong>AKA:</strong> "The Hammer of Justice"</p><p>Adopted Member of the Fjellkatt Tribe, Follower of Thor.</p><p><strong>RACE:</strong> Half-Elf <strong>SEX:</strong> Male <strong>ALIGNMENT:</strong> Chaotic Good</p><p><strong>CLASS / LEVEL:</strong> Barbarian 1 / Ranger 1 / Fighter 2 (<em><strong>4th Level</strong></em>)</p><p><strong>XP EARNED:</strong> 8,500 <strong>NEED FOR NEXT LEVEL:</strong> 10,000</p><p><strong>HIT POINTS:</strong> 39 <strong>ARMOR CLASS:</strong> 18 (w/ <strong>Charge:</strong> 16, <strong>Flat-Footed:</strong> 14, w/ <strong>Charge & WF:</strong> 18, <strong>Touch: </strong>15, w/ <strong>WF Only:</strong> 20)</p><p><strong>SAVING THROWS:</strong> Fortitude +10 / Reflex +6 (+8 WF) / Willpower +2 (+4 EN)</p><p><strong>BASE ATTACK BONUS (BAB):</strong> +4; <strong>Melee (BAB+Str):</strong> +9; <strong>Ranged (BAB+Dex):</strong> +8</p><p><strong>SPEED:</strong> 30 feet; <strong>INITIATIVE:</strong> 1d20+4</p><p></p><p><strong>PHYSICAL DESCRIPTION:</strong></p><p><strong></strong></p><p><strong>Ht:</strong> 7'4"; <strong>Weight:</strong> 227 Lbs.; <strong>Eyes:</strong> Icy Blue; <strong>Hair:</strong> Raven Black; <strong>Skin:</strong> Caucasian (Tanned); <strong>Build:</strong> Lean / Wiry / Athletic; <strong>City of Residence:</strong> Willip, Furyondy.</p><p></p><p>[ATTACH=full]140903[/ATTACH]</p><p></p><p></p><p><strong>BASE ABILITY SCORES:</strong></p><p><strong></strong></p><p><strong>STR</strong> 20 (+5) <strong>WF:</strong> 24 (+7)</p><p><strong>DEX</strong> 18 (+4)</p><p><strong>CON</strong> 17 (+3)</p><p><strong>INT</strong> 17 (+3)</p><p><strong>WIS</strong> 15 (+2)</p><p><strong>CHA</strong> 13 (+1)</p><p></p><p><strong>Development: 4th Level:</strong> +1 INT (17.)</p><p></p><p><strong>Special Qualities: <em>Lowlight Vision</em></strong> (Human distance x2), <em><strong>Immune to Sleep</strong></em> spells and similar magical effects, <em><strong>+2 to saves</strong></em> vs. enchantment spells and effects, <em><strong>Pounce</strong></em> as Lion.</p><p><em><strong>Rage</strong></em> (Whirling Frenzy Variant) 1/Day; <em><strong>Favored Enemy</strong></em> (Arcanist); <em><strong>Track</strong></em> (Free feat); <em><strong>Wild Empathy</strong></em>.</p><p></p><p><strong>Languages Spoken:</strong> Common, Elven, Dwarven, Draconic, Giant.</p><p></p><p><strong>Feats:</strong> Power Attack, Improved Bull Rush, Two Weapon Fighting, Track, Two Weapon Defense.</p><p></p><p>[spoiler=Attack Breakdown]</p><p></p><p><strong><u>Hawke's Attack Modes:</u></strong></p><p><strong></strong></p><p><strong>To-Hit Breakdown:</strong></p><p></p><p>+4 From Classes</p><p>+5 From STR (During WF: +7 From STR)</p><p><u>+1 From MW Weapon</u></p><p>= +10 Total Base (+12 Total Base with WF)</p><p></p><p><strong><u>Base Non-Move (Full round action, no movement, or move only 1 square):</u></strong></p><p>(Dual-Wield gives -2 penalty to-hit)</p><p></p><p>Primary Hand (+8)</p><p>Off-Hand (+8)</p><p></p><p>OR:</p><p></p><p>Primary Hand (+10) [If I want to make my attack count, and forego my off-hand attack.]</p><p></p><p></p><p><strong><u>Base Non-Move with Whirling Frenzy:</u></strong></p><p>(Whirling Frenzy gives +2 net bonus to-hit from increased STR, but has -2 penalty to hit.)</p><p>(i.e., +12 Total Base, then -2 for WF, then -2 for Dual Wield = +8)</p><p></p><p>Primary Hand (+8)</p><p>Off-Hand (+8)</p><p>Primary Hand (WF) (+8)</p><p></p><p></p><p></p><p><strong><u>Base Move & Attack (Standard action, move 2 or more squares):</u></strong></p><p></p><p>Primary Hand (+10)</p><p></p><p></p><p><strong><u>Base Move & Attack with Whirling Frenzy:</u></strong></p><p>(Whirling Frenzy gives +2 net bonus to-hit from increased STR, but has -2 penalty to hit.)</p><p>(i.e., +12 Total Base, then -2 for WF = +10)</p><p>(No off-hand attack is possible when moving 2 or more squares.)</p><p></p><p>Primary Hand (+10)</p><p>Primary Hand (WF) (+10)</p><p></p><p></p><p></p><p><strong><u>Base Charge Attack:</u></strong></p><p></p><p>Primary Hand (+12) [+10 base, then Charge gives +2 bonus to hit also.]</p><p></p><p></p><p></p><p><strong><u>Charge & Pounce:</u></strong></p><p>(Although Charge gives +2 to hit, Dual Wielding gives -2.)</p><p></p><p>Primary Hand (Base) (+10)</p><p>Primary Hand (Pounce Full Attack) (+10)</p><p>Off-Hand (Pounce Full Attack) (+10)</p><p></p><p></p><p></p><p></p><p><strong><u>Charge & Pounce with Whirling Frenzy:</u></strong></p><p>(Whirling Frenzy gives +2 net bonus to-hit from increased STR, but has -2 penalty to hit.)</p><p>(i.e., +12 Total Base, then +2 for Charge, -2 for WF, then -2 for Dual Wield = +10)</p><p></p><p>Primary Hand (Base) (+10)</p><p>Primary Hand (WF) (+10)</p><p>Primary Hand (Pounce Full Attack) (+10)</p><p>Off-Hand (Pounce Full Attack) (+10)</p><p></p><p>[/spoiler]</p><p></p><p></p><p><strong>Damage:</strong> <em>MW Warhammer</em> (Primary Hand): <strong>1d8+5</strong> (Crit: 20, x3: <strong>3d8+15</strong>); <em>MW Light Hammer</em> (Off-Hand): <strong>1d4+2</strong> (Crit: 20, x2: <strong>2d4+4</strong>)</p><p></p><p><strong>Damage w/ Whirling Frenzy:</strong> 1d8+7 (3d8+21) <em>Main Hand</em>; 1d4+3 (2d4+6) <em>Off-Hand</em>.</p><p></p><p><u><strong>EQUIPMENT:</strong></u></p><p>Masterwork Studded Leather Armor (+3 AC, +5 Max Dex, Fail: 15%, Ack: +0, Type: Light, Speed: 30)</p><p>Masterwork Warhammer</p><p>Masterwork Light Hammer</p><p>Heward's Handy Haversack (Magical Backpack, always weighs 5 lbs.)</p><p></p><p>[spoiler="Heward's Handy Haversack"]A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.</p><p></p><p></p><p>While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.</p><p></p><p></p><p>Moderate conjuration; CL 9th; Craft Wondrous Item, secret chest; Price 2,000 gp; Weight 5 lb.</p><p>[/spoiler]</p><p></p><p>[spoiler=Haversack Contents]</p><p><strong>Bedroll x3</strong> (3 sp) 5 lb. ea. (15 lbs.)</p><p><strong>Winter Blanket x 3</strong> (5 sp) 3 lb. ea. (9 lbs.)</p><p><strong>3 Flasks of Oil</strong> (3 sp) 1 lb. ea. (3 lbs.)</p><p><strong>3 Torches</strong> (3 cp) 1 lb. ea. (3 lbs.)</p><p><strong>Flint & Steel </strong>(1 gp) 0.0 lb.</p><p><strong>Small Steel Mirror</strong> (10 gp) 0.5 lb.</p><p><strong>3 empty sacks</strong> (3 sp) 0.5 lb. ea. (1.5 lbs.)</p><p><strong>Hammer</strong> (5 sp) 2 lb.</p><p><strong>Crowbar</strong> (2 gp) 5 lb.</p><p><strong>6 Pitons (spikes)</strong> (6 sp) 0.5 lb. ea. (3 lbs.)</p><p><strong>Caltrops x 3</strong> (3 gp) 2 lb. ea. (6 lbs.)</p><p><strong>Silk Rope, 50'</strong> (10 gp.) 5 lb.</p><p><strong>Grappling Hook</strong> (1 gp) 4 lb.</p><p><strong>3 map / scroll cases</strong> (3 gp) 0.5 lbs. ea. (1.5 lbs.)</p><p><strong>Sealing wax</strong> (1 gp) 1 lb.</p><p><strong>Signet Ring</strong> (5 gp) 0.0 lb.</p><p><strong>2 candles</strong> (2 cp) 0.0 lb.</p><p><span style="color: #ff0000"><strong>Nimbar's Spell Book</strong></span> (3 lb.)</p><p><strong>Ink (3 one-ounce vials)</strong> (24 gp) 0.0 lb.</p><p><strong>2 ink pens</strong> (2 sp) 0.0 lb.</p><p><strong>10 sheets of parchment</strong> (2 gp) 0.0 lb.</p><p></p><p></p><p><strong>Total Cost: </strong>70 gp.</p><p><strong>Total Weight:</strong> 62.5 lbs. (Negated by haversack)</p><p>[/spoiler]</p><p></p><p></p><p></p><p><strong>Gold Pieces:</strong> 5,392</p><p>[spoiler=Gold Piece Breakdown]</p><p>(392 carried on person; 5,000 kept in locked chest in parents' house.)</p><p><strong><u>Breakdown of On-Person Money, Adjusted Periodically For Spending:</u></strong></p><p>52 Platinum (value = 520 Gold)</p><p>168 Gold</p><p>344 Silver</p><p></p><p><strong><u>Note:</u></strong></p><p><span style="color: #ff0000"><strong><em>Nimbar owes Hawke 191 gp.</em></strong></span></p><p>[/spoiler]</p><p></p><p>[spoiler="Hawke's Skills:"]</p><p><strong>First Level (Barbarian):</strong> ((4+3)x4) = 28 pts.</p><p><strong>Second Level (Ranger):</strong> 6+3 = 9 pts.</p><p><strong>Third Level (Fighter): </strong> 2+3 = 5 pts.</p><p><strong>Total Skill Points At 3rd Level:</strong> 42 pts. Max Rank @ 3rd: 6.</p><p></p><p><strong><u>Spending Plan For 3rd Level:</u></strong></p><p><strong>Barb:</strong> 4 ranks each in these 6 skills: Climb, Intimidate, Jump, Listen, Ride, and Survival; 2 ranks in Swim; 2 points spent for literacy (28 pts.)</p><p><strong>Ranger:</strong> 2 ranks in each of these 4 skills: Heal, Hide, Move Silently, Search; 1 rank in Spot. (9 pts.)</p><p><strong>Fighter:</strong>1 rank in Handle Animal; 2 ranks each in Craft Armor, Craft Weapons. (5 pts.)</p><p><strong>Template:</strong> 2 ranks each in these 4 skills: Craft Armor, Craft Weapons, Open Lock, Sleight of Hand. (8 free pts.)</p><p></p><table style='width: 100%'><tr><td><strong>Skill Name:</strong></td><td><strong>Assoc:</strong></td><td><strong>Ranks:</strong></td><td><strong>Ability:</strong></td><td><strong>Racial:</strong></td><td><strong>Magical:</strong></td><td><strong>Misc:</strong></td><td><strong>TOTAL:</strong></td><td><strong>Type:</strong></td></tr><tr><td>Climb $</td><td>Str</td><td>4</td><td>+5</td><td></td><td></td><td></td><td>+9</td><td>Cs</td></tr><tr><td>Craft (Wpn)*</td><td>Int</td><td>5</td><td>+3</td><td></td><td></td><td></td><td>+8</td><td>Cs</td></tr><tr><td>Craft (Armor)*</td><td>Int</td><td>5</td><td>+3</td><td></td><td></td><td></td><td>+8</td><td>Cs</td></tr><tr><td>Handle Animal</td><td>Cha</td><td>2</td><td>+1</td><td></td><td></td><td></td><td>+3</td><td>Cs</td></tr><tr><td>Intimidate</td><td>Cha</td><td>4</td><td>+1</td><td></td><td></td><td></td><td>+5</td><td>Cs</td></tr><tr><td>Jump $</td><td>Str</td><td>4</td><td>+5</td><td></td><td></td><td></td><td>+9</td><td>Cs</td></tr><tr><td>Ride</td><td>Dex</td><td>4</td><td>+4</td><td></td><td></td><td></td><td>+8</td><td>Cs</td></tr><tr><td>Swim #</td><td>Str</td><td>2</td><td>+5</td><td></td><td></td><td></td><td>+7</td><td>Cs</td></tr><tr><td>Open Lock*</td><td>Dex</td><td>2</td><td>+4</td><td></td><td></td><td></td><td>+6</td><td>Cs</td></tr><tr><td>Sleight of Hand* $</td><td>Dex</td><td>2</td><td>+4</td><td></td><td></td><td></td><td>+6</td><td>Cs</td></tr><tr><td>Listen</td><td>Wis</td><td>4</td><td>+2</td><td>+1</td><td></td><td></td><td>+7</td><td>Cr</td></tr><tr><td>Survival</td><td>Wis</td><td>4</td><td>+2</td><td></td><td></td><td></td><td>+6</td><td>Cr</td></tr><tr><td>Heal</td><td>Wis</td><td>2</td><td>+2</td><td></td><td></td><td></td><td>+4</td><td>Cr</td></tr><tr><td>Hide</td><td>Dex</td><td>2</td><td>+4</td><td></td><td></td><td></td><td>+6</td><td>Cr</td></tr><tr><td>Move Silently</td><td>Dex</td><td>2</td><td>+4</td><td></td><td></td><td></td><td>+6</td><td>Cr</td></tr><tr><td>Search</td><td>Int</td><td>2</td><td>+3</td><td>+1</td><td></td><td></td><td>+6</td><td>Cr</td></tr><tr><td>Spot</td><td>Wis</td><td>1</td><td>+2</td><td>+1</td><td></td><td></td><td>+4</td><td>Cr</td></tr><tr><td>Diplomacy</td><td>Cha</td><td>0</td><td>+1</td><td>+2</td><td></td><td></td><td>+3</td><td>Cr</td></tr><tr><td>Gather Information</td><td>Cha</td><td>0</td><td>+1</td><td>+2</td><td></td><td></td><td>+3</td><td>Cr</td></tr></table><p><strong>Notes:</strong> Cs = Class, Cr = Cross-Class, * = 2 free ranks from template, $ = Armor check penalty applies. # = Double the normal armor check penalty applies.</p><p></p><p></p><p><strong>Fighter (2nd) =</strong> (2) + 3 = 5 pts. (1 Handle Animal, 2 ea. in Craft Armor / Wpns.)</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler=Half-Elf Stats]</p><p><span style="color: #000000"><span style="font-family: inherit"><em>Half-Elves</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">(Also see the <a href="http://www.d20srd.org/srd/monsters/elf.htm#halfElf" target="_blank">Half-Elf</a> monster listing.)</span></span></p><p></p><ul> <li data-xf-list-type="ul">Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.</li> <li data-xf-list-type="ul">Half-elf base land speed is 30 feet.</li> <li data-xf-list-type="ul">Immunity to <a href="http://www.d20srd.org/srd/spells/sleep.htm" target="_blank">sleep</a> spells and similar magical effects, and a +2 racial bonus on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank">saving throws</a> against enchantment spells or effects.</li> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision" target="_blank">Low-Light Vision</a>: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</li> <li data-xf-list-type="ul">+1 racial bonus on <a href="http://www.d20srd.org/srd/skills/listen.htm" target="_blank">Listen</a>, <a href="http://www.d20srd.org/srd/skills/search.htm" target="_blank">Search</a>, and <a href="http://www.d20srd.org/srd/skills/spot.htm" target="_blank">Spot</a> checks.</li> <li data-xf-list-type="ul">+2 racial bonus on <a href="http://www.d20srd.org/srd/skills/diplomacy.htm" target="_blank">Diplomacy</a> and <a href="http://www.d20srd.org/srd/skills/gatherInformation.htm" target="_blank">Gather Information</a> checks.</li> <li data-xf-list-type="ul">Elven Blood: For all effects related to race, a half-elf is considered an elf.</li> <li data-xf-list-type="ul">Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).</li> <li data-xf-list-type="ul">Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, his highest-level class does not count.</li> </ul><p>[/spoiler]</p><p>[spoiler=Hit Point Breakdown]</p><p><strong>Base 12 (Max HD) @ 1st Level</strong>; 2nd and 3rd Level = <strong>Average</strong> (4.5 + 5.5 = <strong>10</strong>); <strong>Con Bonus</strong> = (3x3 = <strong>9</strong>);<strong> Total Hit Points</strong> @ 3rd Level = <strong>31</strong>. 4th level: (5.5) + 3 = 8.5 = <strong>39</strong>.</p><p>[/spoiler]</p><p>[spoiler=Saving Throw Breakdown]</p><p><strong>1st Ranger:</strong> 2/2/0; <strong>1st Barbarian:</strong> 2/0/0; <strong>1st Fighter:</strong> 2/0/0; <strong>Total Base = Fort +6 / Reflex +2 / Willpower +0</strong>; <strong>Ability Bonus:</strong> 3/4/2; <strong>Total Saves: Fort +9 / Ref +6 / Will +2. --2nd Fighter:</strong> 3/0/0; <strong>Total Saves:</strong> Fort+10 / Ref +6 / Will +2.</p><p>[/spoiler]</p><p>[spoiler=BAB Breakdown]</p><p><strong>1st Ranger:</strong> +1; <strong>1st Barbarian:</strong> +1; <strong>2nd Fighter:</strong> +2; <strong>Total Class Base:</strong> +4; <strong>Total Melee (w/ Str Bonus):</strong> +9; <strong>Total Ranged (w/ Dex Bonus):</strong> +8</p><p>[ATTACH]104189[/ATTACH]</p><p>[/spoiler]</p><p>[spoiler=Feat Breakdown]</p><p><strong>1st Level</strong> Feat, <strong>3rd Level</strong> Feat, <strong>1st Level Fighter Bonus</strong> Feat, <strong>Free Class Feat</strong> (Track); <strong>Total number of feats at 3rd Level: </strong>4.</p><p>(Feat to pick up @ 4th Level (2nd Fighter): Two Weapon Defense.)</p><p><strong>2nd Level Fighter Bonus</strong> Feat.</p><p>[/spoiler]</p><p>[spoiler=Armor Class Breakdown]</p><p>Base 10 + Dex (4) + MW Studded Leather (3) + Two Weapon Defense (1) + Deflection (0) + Natural Armor (0) = <strong>AC: 18.</strong></p><p>[/spoiler]</p><p>[spoiler=Experimental Character Build that I want to try with Hawke]</p><p>A Facebook buddy of mine recommended this build; it looked interesting, so I am going to try and follow it.</p><p></p><p>1 Barbarian [As an adopted member of the <strong><em>Fjellkatt</em></strong> (literally, <em>Mountain Cat</em>) tribe, and member of the Church of Thor, Tellerian started with this class.]</p><p>2 Ranger [Army scout training]</p><p>3 Fighter [Army cavalry training]</p><p>4 Fighter [From here on out: Adventurer]</p><p>5 Warblade [Gain 3 Maneuvers, and 1 Stance; Pre-Req for Jade Phoenix Mage]</p><p>6 Wizard [This is where his interest in magical studies begins to take root.]</p><p>7 Abjurant Champion [PrC; Does not count for XP penalty]</p><p>8 Abjurant Champion</p><p>9 Abjurant Champion</p><p>10 Abjurant Champion</p><p>11 Abjurant Champion</p><p>12 Swiftblade [PrC; Does not count for XP penalty]</p><p>13 Swiftblade</p><p>14 Swiftblade</p><p>15 Swiftblade</p><p>16 Swiftblade</p><p>17 Swiftblade</p><p>18 Swiftblade</p><p>19 Swiftblade</p><p>20 Swiftblade</p><p>21 Swiftblade</p><p>22 Jade Phoenix Mage [PrC; Does not count for XP penalty]</p><p>23 Jade Phoenix Mage</p><p>24 Jade Phoenix Mage</p><p>25 Jade Phoenix Mage</p><p>26 Jade Phoenix Mage</p><p>27 Jade Phoenix Mage</p><p>28 Jade Phoenix Mage</p><p>29 Jade Phoenix Mage</p><p>30 Jade Phoenix Mage</p><p>31 Jade Phoenix Mage</p><p>32 Geometer [PrC; Does not count for XP penalty]</p><p>33 Geometer</p><p>34 Swordsage [Base Class; within 1 level of other base classes, no xp penalty]</p><p>35 Crusader [Base Class; within 1 level of other base classes, no xp penalty]</p><p>36 Master of Nine [PrC; Does not count for XP penalty]</p><p>37 Master of Nine</p><p>38 Master of Nine</p><p>39 Master of Nine</p><p>40 Master of Nine</p><p>[/spoiler]</p><p>[spoiler=Lion Totem Barbarian]</p><p>Tellerian has been a follower of Thor since he was very young, attending a small, local church in Willip that meets weekly in the back room of the Boar's Tusk Tavern; the tavern owner, a huge man named Kordan Larsson, is the church's residing priest. When Tellerian was initiated into the church at age 10, he learned the savage ways of Kordan's tribe (the <strong><em>Fjellkatt Tribe</em></strong>), thus becoming an "adopted member." Because he was not raised as a Barbarian from birth, Tellerian did not suffer the disadvantage of being illiterate.</p><p></p><p>[gm] <strong>Game Mechanics:</strong> Tellerian spent the 2 skill points from his Barbarian skills to overcome the illiteracy disadvantage. [/gm]</p><p></p><p><strong>Spiritual Totem Barbarian Class Features</strong></p><p><strong></strong></p><p><strong>Level:</strong> 1st.</p><p><strong>Replaces:</strong> This benefit replaces the fast movement class feature.</p><p><strong>Benefit:</strong> You gain one of the abilities described below, depending on the chosen totem. Each of these effects is a supernatural ability.</p><p></p><p><strong>Lion Totem:</strong> Regal and intimidating, the powerful lion is a symbol of nobility among the races of the wild. By selecting him as your spiritual totem, you gain the <strong><em>Pounce</em></strong> ability (MM 313).</p><p>[ATTACH]104190[/ATTACH]</p><p>[/spoiler]</p><p></p><p>[spoiler=Rage Variant: Whirling Frenzy]</p><p><strong>Rage Variant: Whirling Frenzy</strong></p><p></p><p><span style="color: #000000"><span style="font-family: inherit">A barbarian with this variant form of rage doesn't gain the normal bonuses when he enters a rage. Instead, when a barbarian with whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 <a href="http://www.d20srd.org/srd/theBasics.htm#dodgeBonus" target="_blank">dodge bonus</a> to Armor Class and on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex" target="_blank">Reflex saves</a>. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. </span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">A character can't use whirling frenzy at the same time that he uses any other form of rage (or similar ability).</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><strong><u>THE FOLLOWING WON'T BE RELEVANT TO HAWKE, SINCE HE ONLY TOOK 1 LEVEL IN BARBARIAN:</u></strong></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the <a href="http://www.d20srd.org/srd/theBasics.htm#dodgeBonus" target="_blank">dodge bonus</a> to Armor Class and on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex" target="_blank">Reflex saves</a> increases to +3. </span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">A barbarian using this variant doesn't gain indomitable will at 14th level. Instead, he gains evasion, but only while in a whirling frenzy.</span></span></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7548111, member: 6790669"] [B]Tellerian Hawke Character Record [COLOR=rgb(226, 80, 65)]THIS RECORD NO LONGER UPDATED IN THIS THREAD; SEE MYTH-WEAVERS FOR CURRENT CHARACTER SHEET.[/COLOR][/B] [ATTACH alt="Tellerian Hawke Cropped 001a.jpg"]104192[/ATTACH] [SIZE=4][B]Tellerian Hawke[/B][/SIZE] [B]AKA:[/B] "Hawke The Defender" [B]AKA:[/B] "The Hammer of Justice" Adopted Member of the Fjellkatt Tribe, Follower of Thor. [B]RACE:[/B] Half-Elf [B]SEX:[/B] Male [B]ALIGNMENT:[/B] Chaotic Good [B]CLASS / LEVEL:[/B] Barbarian 1 / Ranger 1 / Fighter 2 ([I][B]4th Level[/B][/I]) [B]XP EARNED:[/B] 8,500 [B]NEED FOR NEXT LEVEL:[/B] 10,000 [B]HIT POINTS:[/B] 39 [B]ARMOR CLASS:[/B] 18 (w/ [B]Charge:[/B] 16, [B]Flat-Footed:[/B] 14, w/ [B]Charge & WF:[/B] 18, [B]Touch: [/B]15, w/ [B]WF Only:[/B] 20) [B]SAVING THROWS:[/B] Fortitude +10 / Reflex +6 (+8 WF) / Willpower +2 (+4 EN) [B]BASE ATTACK BONUS (BAB):[/B] +4; [B]Melee (BAB+Str):[/B] +9; [B]Ranged (BAB+Dex):[/B] +8 [B]SPEED:[/B] 30 feet; [B]INITIATIVE:[/B] 1d20+4 [B]PHYSICAL DESCRIPTION: Ht:[/B] 7'4"; [B]Weight:[/B] 227 Lbs.; [B]Eyes:[/B] Icy Blue; [B]Hair:[/B] Raven Black; [B]Skin:[/B] Caucasian (Tanned); [B]Build:[/B] Lean / Wiry / Athletic; [B]City of Residence:[/B] Willip, Furyondy. [ATTACH type="full" width="641px" alt="Tellerian Hawke CY576 Campaign.png"]140903[/ATTACH] [B]BASE ABILITY SCORES: STR[/B] 20 (+5) [B]WF:[/B] 24 (+7) [B]DEX[/B] 18 (+4) [B]CON[/B] 17 (+3) [B]INT[/B] 17 (+3) [B]WIS[/B] 15 (+2) [B]CHA[/B] 13 (+1) [B]Development: 4th Level:[/B] +1 INT (17.) [B]Special Qualities: [I]Lowlight Vision[/I][/B] (Human distance x2), [I][B]Immune to Sleep[/B][/I] spells and similar magical effects, [I][B]+2 to saves[/B][/I] vs. enchantment spells and effects, [I][B]Pounce[/B][/I] as Lion. [I][B]Rage[/B][/I] (Whirling Frenzy Variant) 1/Day; [I][B]Favored Enemy[/B][/I] (Arcanist); [I][B]Track[/B][/I] (Free feat); [I][B]Wild Empathy[/B][/I]. [B]Languages Spoken:[/B] Common, Elven, Dwarven, Draconic, Giant. [B]Feats:[/B] Power Attack, Improved Bull Rush, Two Weapon Fighting, Track, Two Weapon Defense. [spoiler=Attack Breakdown] [B][U]Hawke's Attack Modes:[/U] To-Hit Breakdown:[/B] +4 From Classes +5 From STR (During WF: +7 From STR) [U]+1 From MW Weapon[/U] = +10 Total Base (+12 Total Base with WF) [B][U]Base Non-Move (Full round action, no movement, or move only 1 square):[/U][/B] (Dual-Wield gives -2 penalty to-hit) Primary Hand (+8) Off-Hand (+8) OR: Primary Hand (+10) [If I want to make my attack count, and forego my off-hand attack.] [B][U]Base Non-Move with Whirling Frenzy:[/U][/B] (Whirling Frenzy gives +2 net bonus to-hit from increased STR, but has -2 penalty to hit.) (i.e., +12 Total Base, then -2 for WF, then -2 for Dual Wield = +8) Primary Hand (+8) Off-Hand (+8) Primary Hand (WF) (+8) [B][U]Base Move & Attack (Standard action, move 2 or more squares):[/U][/B] Primary Hand (+10) [B][U]Base Move & Attack with Whirling Frenzy:[/U][/B] (Whirling Frenzy gives +2 net bonus to-hit from increased STR, but has -2 penalty to hit.) (i.e., +12 Total Base, then -2 for WF = +10) (No off-hand attack is possible when moving 2 or more squares.) Primary Hand (+10) Primary Hand (WF) (+10) [B][U]Base Charge Attack:[/U][/B] Primary Hand (+12) [+10 base, then Charge gives +2 bonus to hit also.] [B][U]Charge & Pounce:[/U][/B] (Although Charge gives +2 to hit, Dual Wielding gives -2.) Primary Hand (Base) (+10) Primary Hand (Pounce Full Attack) (+10) Off-Hand (Pounce Full Attack) (+10) [B][U]Charge & Pounce with Whirling Frenzy:[/U][/B] (Whirling Frenzy gives +2 net bonus to-hit from increased STR, but has -2 penalty to hit.) (i.e., +12 Total Base, then +2 for Charge, -2 for WF, then -2 for Dual Wield = +10) Primary Hand (Base) (+10) Primary Hand (WF) (+10) Primary Hand (Pounce Full Attack) (+10) Off-Hand (Pounce Full Attack) (+10) [/spoiler] [B]Damage:[/B] [I]MW Warhammer[/I] (Primary Hand): [B]1d8+5[/B] (Crit: 20, x3: [B]3d8+15[/B]); [I]MW Light Hammer[/I] (Off-Hand): [B]1d4+2[/B] (Crit: 20, x2: [B]2d4+4[/B]) [B]Damage w/ Whirling Frenzy:[/B] 1d8+7 (3d8+21) [I]Main Hand[/I]; 1d4+3 (2d4+6) [I]Off-Hand[/I]. [U][B]EQUIPMENT:[/B][/U] Masterwork Studded Leather Armor (+3 AC, +5 Max Dex, Fail: 15%, Ack: +0, Type: Light, Speed: 30) Masterwork Warhammer Masterwork Light Hammer Heward's Handy Haversack (Magical Backpack, always weighs 5 lbs.) [spoiler="Heward's Handy Haversack"]A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does. Moderate conjuration; CL 9th; Craft Wondrous Item, secret chest; Price 2,000 gp; Weight 5 lb. [/spoiler] [spoiler=Haversack Contents] [B]Bedroll x3[/B] (3 sp) 5 lb. ea. (15 lbs.) [B]Winter Blanket x 3[/B] (5 sp) 3 lb. ea. (9 lbs.) [B]3 Flasks of Oil[/B] (3 sp) 1 lb. ea. (3 lbs.) [B]3 Torches[/B] (3 cp) 1 lb. ea. (3 lbs.) [B]Flint & Steel [/B](1 gp) 0.0 lb. [B]Small Steel Mirror[/B] (10 gp) 0.5 lb. [B]3 empty sacks[/B] (3 sp) 0.5 lb. ea. (1.5 lbs.) [B]Hammer[/B] (5 sp) 2 lb. [B]Crowbar[/B] (2 gp) 5 lb. [B]6 Pitons (spikes)[/B] (6 sp) 0.5 lb. ea. (3 lbs.) [B]Caltrops x 3[/B] (3 gp) 2 lb. ea. (6 lbs.) [B]Silk Rope, 50'[/B] (10 gp.) 5 lb. [B]Grappling Hook[/B] (1 gp) 4 lb. [B]3 map / scroll cases[/B] (3 gp) 0.5 lbs. ea. (1.5 lbs.) [B]Sealing wax[/B] (1 gp) 1 lb. [B]Signet Ring[/B] (5 gp) 0.0 lb. [B]2 candles[/B] (2 cp) 0.0 lb. [COLOR=#ff0000][B]Nimbar's Spell Book[/B][/COLOR] (3 lb.) [B]Ink (3 one-ounce vials)[/B] (24 gp) 0.0 lb. [B]2 ink pens[/B] (2 sp) 0.0 lb. [B]10 sheets of parchment[/B] (2 gp) 0.0 lb. [B]Total Cost: [/B]70 gp. [B]Total Weight:[/B] 62.5 lbs. (Negated by haversack) [/spoiler] [B]Gold Pieces:[/B] 5,392 [spoiler=Gold Piece Breakdown] (392 carried on person; 5,000 kept in locked chest in parents' house.) [B][U]Breakdown of On-Person Money, Adjusted Periodically For Spending:[/U][/B] 52 Platinum (value = 520 Gold) 168 Gold 344 Silver [B][U]Note:[/U][/B] [COLOR=#ff0000][B][I]Nimbar owes Hawke 191 gp.[/I][/B][/COLOR] [/spoiler] [spoiler="Hawke's Skills:"] [B]First Level (Barbarian):[/B] ((4+3)x4) = 28 pts. [B]Second Level (Ranger):[/B] 6+3 = 9 pts. [B]Third Level (Fighter): [/B] 2+3 = 5 pts. [B]Total Skill Points At 3rd Level:[/B] 42 pts. Max Rank @ 3rd: 6. [B][U]Spending Plan For 3rd Level:[/U] Barb:[/B] 4 ranks each in these 6 skills: Climb, Intimidate, Jump, Listen, Ride, and Survival; 2 ranks in Swim; 2 points spent for literacy (28 pts.) [B]Ranger:[/B] 2 ranks in each of these 4 skills: Heal, Hide, Move Silently, Search; 1 rank in Spot. (9 pts.) [B]Fighter:[/B]1 rank in Handle Animal; 2 ranks each in Craft Armor, Craft Weapons. (5 pts.) [B]Template:[/B] 2 ranks each in these 4 skills: Craft Armor, Craft Weapons, Open Lock, Sleight of Hand. (8 free pts.) [TABLE] [TR] [TD][B]Skill Name:[/B][/TD] [TD][B]Assoc:[/B][/TD] [TD][B]Ranks:[/B][/TD] [TD][B]Ability:[/B][/TD] [TD][B]Racial:[/B][/TD] [TD][B]Magical:[/B][/TD] [TD][B]Misc:[/B][/TD] [TD][B]TOTAL:[/B][/TD] [TD][B]Type:[/B][/TD] [/TR] [TR] [TD]Climb $[/TD] [TD]Str[/TD] [TD]4[/TD] [TD]+5[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+9[/TD] [TD]Cs[/TD] [/TR] [TR] [TD]Craft (Wpn)*[/TD] [TD]Int[/TD] [TD]5[/TD] [TD]+3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+8[/TD] [TD]Cs[/TD] [/TR] [TR] [TD]Craft (Armor)*[/TD] [TD]Int[/TD] [TD]5[/TD] [TD]+3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+8[/TD] [TD]Cs[/TD] [/TR] [TR] [TD]Handle Animal[/TD] [TD]Cha[/TD] [TD]2[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+3[/TD] [TD]Cs[/TD] [/TR] [TR] [TD]Intimidate[/TD] [TD]Cha[/TD] [TD]4[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+5[/TD] [TD]Cs[/TD] [/TR] [TR] [TD]Jump $[/TD] [TD]Str[/TD] [TD]4[/TD] [TD]+5[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+9[/TD] [TD]Cs[/TD] [/TR] [TR] [TD]Ride[/TD] [TD]Dex[/TD] [TD]4[/TD] [TD]+4[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+8[/TD] [TD]Cs[/TD] [/TR] [TR] [TD]Swim #[/TD] [TD]Str[/TD] [TD]2[/TD] [TD]+5[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+7[/TD] [TD]Cs[/TD] [/TR] [TR] [TD]Open Lock*[/TD] [TD]Dex[/TD] [TD]2[/TD] [TD]+4[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+6[/TD] [TD]Cs[/TD] [/TR] [TR] [TD]Sleight of Hand* $[/TD] [TD]Dex[/TD] [TD]2[/TD] [TD]+4[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+6[/TD] [TD]Cs[/TD] [/TR] [TR] [TD]Listen[/TD] [TD]Wis[/TD] [TD]4[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD]+7[/TD] [TD]Cr[/TD] [/TR] [TR] [TD]Survival[/TD] [TD]Wis[/TD] [TD]4[/TD] [TD]+2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+6[/TD] [TD]Cr[/TD] [/TR] [TR] [TD]Heal[/TD] [TD]Wis[/TD] [TD]2[/TD] [TD]+2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+4[/TD] [TD]Cr[/TD] [/TR] [TR] [TD]Hide[/TD] [TD]Dex[/TD] [TD]2[/TD] [TD]+4[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+6[/TD] [TD]Cr[/TD] [/TR] [TR] [TD]Move Silently[/TD] [TD]Dex[/TD] [TD]2[/TD] [TD]+4[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]+6[/TD] [TD]Cr[/TD] [/TR] [TR] [TD]Search[/TD] [TD]Int[/TD] [TD]2[/TD] [TD]+3[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD]+6[/TD] [TD]Cr[/TD] [/TR] [TR] [TD]Spot[/TD] [TD]Wis[/TD] [TD]1[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD]+4[/TD] [TD]Cr[/TD] [/TR] [TR] [TD]Diplomacy[/TD] [TD]Cha[/TD] [TD]0[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD][/TD] [TD][/TD] [TD]+3[/TD] [TD]Cr[/TD] [/TR] [TR] [TD]Gather Information[/TD] [TD]Cha[/TD] [TD]0[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD][/TD] [TD][/TD] [TD]+3[/TD] [TD]Cr[/TD] [/TR] [/TABLE] [B]Notes:[/B] Cs = Class, Cr = Cross-Class, * = 2 free ranks from template, $ = Armor check penalty applies. # = Double the normal armor check penalty applies. [B]Fighter (2nd) =[/B] (2) + 3 = 5 pts. (1 Handle Animal, 2 ea. in Craft Armor / Wpns.) [/spoiler] [spoiler=Half-Elf Stats] [COLOR=#000000][FONT=inherit][I]Half-Elves[/I] (Also see the [URL='http://www.d20srd.org/srd/monsters/elf.htm#halfElf']Half-Elf[/URL] monster listing.)[/FONT][/COLOR] [LIST] [*]Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size. [*]Half-elf base land speed is 30 feet. [*]Immunity to [URL='http://www.d20srd.org/srd/spells/sleep.htm']sleep[/URL] spells and similar magical effects, and a +2 racial bonus on [URL='http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows']saving throws[/URL] against enchantment spells or effects. [*][URL='http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision']Low-Light Vision[/URL]: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. [*]+1 racial bonus on [URL='http://www.d20srd.org/srd/skills/listen.htm']Listen[/URL], [URL='http://www.d20srd.org/srd/skills/search.htm']Search[/URL], and [URL='http://www.d20srd.org/srd/skills/spot.htm']Spot[/URL] checks. [*]+2 racial bonus on [URL='http://www.d20srd.org/srd/skills/diplomacy.htm']Diplomacy[/URL] and [URL='http://www.d20srd.org/srd/skills/gatherInformation.htm']Gather Information[/URL] checks. [*]Elven Blood: For all effects related to race, a half-elf is considered an elf. [*]Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic). [*]Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, his highest-level class does not count. [/LIST] [/spoiler] [spoiler=Hit Point Breakdown] [B]Base 12 (Max HD) @ 1st Level[/B]; 2nd and 3rd Level = [B]Average[/B] (4.5 + 5.5 = [B]10[/B]); [B]Con Bonus[/B] = (3x3 = [B]9[/B]);[B] Total Hit Points[/B] @ 3rd Level = [B]31[/B]. 4th level: (5.5) + 3 = 8.5 = [B]39[/B]. [/spoiler] [spoiler=Saving Throw Breakdown] [B]1st Ranger:[/B] 2/2/0; [B]1st Barbarian:[/B] 2/0/0; [B]1st Fighter:[/B] 2/0/0; [B]Total Base = Fort +6 / Reflex +2 / Willpower +0[/B]; [B]Ability Bonus:[/B] 3/4/2; [B]Total Saves: Fort +9 / Ref +6 / Will +2. --2nd Fighter:[/B] 3/0/0; [B]Total Saves:[/B] Fort+10 / Ref +6 / Will +2. [/spoiler] [spoiler=BAB Breakdown] [B]1st Ranger:[/B] +1; [B]1st Barbarian:[/B] +1; [B]2nd Fighter:[/B] +2; [B]Total Class Base:[/B] +4; [B]Total Melee (w/ Str Bonus):[/B] +9; [B]Total Ranged (w/ Dex Bonus):[/B] +8 [ATTACH alt="2WpnFighting.jpg"]104189[/ATTACH] [/spoiler] [spoiler=Feat Breakdown] [B]1st Level[/B] Feat, [B]3rd Level[/B] Feat, [B]1st Level Fighter Bonus[/B] Feat, [B]Free Class Feat[/B] (Track); [B]Total number of feats at 3rd Level: [/B]4. (Feat to pick up @ 4th Level (2nd Fighter): Two Weapon Defense.) [B]2nd Level Fighter Bonus[/B] Feat. [/spoiler] [spoiler=Armor Class Breakdown] Base 10 + Dex (4) + MW Studded Leather (3) + Two Weapon Defense (1) + Deflection (0) + Natural Armor (0) = [B]AC: 18.[/B] [/spoiler] [spoiler=Experimental Character Build that I want to try with Hawke] A Facebook buddy of mine recommended this build; it looked interesting, so I am going to try and follow it. 1 Barbarian [As an adopted member of the [B][I]Fjellkatt[/I][/B] (literally, [I]Mountain Cat[/I]) tribe, and member of the Church of Thor, Tellerian started with this class.] 2 Ranger [Army scout training] 3 Fighter [Army cavalry training] 4 Fighter [From here on out: Adventurer] 5 Warblade [Gain 3 Maneuvers, and 1 Stance; Pre-Req for Jade Phoenix Mage] 6 Wizard [This is where his interest in magical studies begins to take root.] 7 Abjurant Champion [PrC; Does not count for XP penalty] 8 Abjurant Champion 9 Abjurant Champion 10 Abjurant Champion 11 Abjurant Champion 12 Swiftblade [PrC; Does not count for XP penalty] 13 Swiftblade 14 Swiftblade 15 Swiftblade 16 Swiftblade 17 Swiftblade 18 Swiftblade 19 Swiftblade 20 Swiftblade 21 Swiftblade 22 Jade Phoenix Mage [PrC; Does not count for XP penalty] 23 Jade Phoenix Mage 24 Jade Phoenix Mage 25 Jade Phoenix Mage 26 Jade Phoenix Mage 27 Jade Phoenix Mage 28 Jade Phoenix Mage 29 Jade Phoenix Mage 30 Jade Phoenix Mage 31 Jade Phoenix Mage 32 Geometer [PrC; Does not count for XP penalty] 33 Geometer 34 Swordsage [Base Class; within 1 level of other base classes, no xp penalty] 35 Crusader [Base Class; within 1 level of other base classes, no xp penalty] 36 Master of Nine [PrC; Does not count for XP penalty] 37 Master of Nine 38 Master of Nine 39 Master of Nine 40 Master of Nine [/spoiler] [spoiler=Lion Totem Barbarian] Tellerian has been a follower of Thor since he was very young, attending a small, local church in Willip that meets weekly in the back room of the Boar's Tusk Tavern; the tavern owner, a huge man named Kordan Larsson, is the church's residing priest. When Tellerian was initiated into the church at age 10, he learned the savage ways of Kordan's tribe (the [B][I]Fjellkatt Tribe[/I][/B]), thus becoming an "adopted member." Because he was not raised as a Barbarian from birth, Tellerian did not suffer the disadvantage of being illiterate. [gm] [B]Game Mechanics:[/B] Tellerian spent the 2 skill points from his Barbarian skills to overcome the illiteracy disadvantage. [/gm] [B]Spiritual Totem Barbarian Class Features Level:[/B] 1st. [B]Replaces:[/B] This benefit replaces the fast movement class feature. [B]Benefit:[/B] You gain one of the abilities described below, depending on the chosen totem. Each of these effects is a supernatural ability. [B]Lion Totem:[/B] Regal and intimidating, the powerful lion is a symbol of nobility among the races of the wild. By selecting him as your spiritual totem, you gain the [B][I]Pounce[/I][/B] ability (MM 313). [ATTACH alt="Pounce.jpg"]104190[/ATTACH] [/spoiler] [spoiler=Rage Variant: Whirling Frenzy] [B]Rage Variant: Whirling Frenzy[/B] [COLOR=#000000][FONT=inherit]A barbarian with this variant form of rage doesn't gain the normal bonuses when he enters a rage. Instead, when a barbarian with whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 [URL='http://www.d20srd.org/srd/theBasics.htm#dodgeBonus']dodge bonus[/URL] to Armor Class and on [URL='http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex']Reflex saves[/URL]. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action. Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. A character can't use whirling frenzy at the same time that he uses any other form of rage (or similar ability). [B][U]THE FOLLOWING WON'T BE RELEVANT TO HAWKE, SINCE HE ONLY TOOK 1 LEVEL IN BARBARIAN:[/U][/B] At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the [URL='http://www.d20srd.org/srd/theBasics.htm#dodgeBonus']dodge bonus[/URL] to Armor Class and on [URL='http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex']Reflex saves[/URL] increases to +3. At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4. A barbarian using this variant doesn't gain indomitable will at 14th level. Instead, he gains evasion, but only while in a whirling frenzy.[/FONT][/COLOR] [/spoiler] [/QUOTE]
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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CHARACTER RECORD THREAD
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