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Story Hour
Greyhawk Dies Screaming! (Orcus-themed Scales of War; Shadow Rift of the Umbra Forge)
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<blockquote data-quote="Pour" data-source="post: 4861039" data-attributes="member: 59411"><p><span style="font-size: 18px"><span style="color: DarkOliveGreen"><strong>Session 9: Den of the Druglord</strong></span></span></p><p>The Cast: Manfred, Velasong, Brugagh, Kildain, Hossler and Malachi</p><p></p><p><span style="color: SeaGreen"><strong>Umbraforge</strong></span></p><p>The group was whisked away to a shadowy reflection of the Black Hills they'd stood upon in the real world, except this place felt wrong somehow, evil. Instead of a blue sky, there was a stormy night without a moon or stars, a rocky wasteland flooded with shadows, all of it leeched of color and left barren, withered and cold. It was the fate of all worlds should Orcus have his way.</p><p></p><p>Two mountains stood before them, ones that had no reflection in the real world. One was a raging volcano that seemed in a constant state of eruption, pumping ash in an enormous plume over everything. It constantly rained the stuff like chalky, gray snow. Lava, bright red-orange and the only color that seemed to keep its vibrancy, spilled along the mountain slopes and into a man-made canal. There it ran under the second mountain, which was carved into a great fortress with massive pillars, spiraling walls, high turrets and citadel domes in the likeness of titanic skulls. One particularly large skull dome at the bottom of the fortress swallowed the molten river through its gaping mouth.</p><p></p><p>And at the base of the two mountains and along the lava river was a vast encampment with thousands of varying-sized tents, pavilions and a few structures of stone, bone and clay. This was Umbraforge, seat of Sarshan's power.</p><p></p><p><span style="color: SeaGreen"><strong>Missing!</strong></span></p><p>The group suddenly realized that Solux, Ruhiel and Lia were missing! One of the witches, who'd crossed over with the rest of you, explained that there must have been a slight hiccup in the teleportation ritual. She was almost certain the missing inquisitors were in Umbraforge, she just couldn't say where.</p><p><span style="color: SeaGreen"></span></p><p><span style="color: SeaGreen"><strong>Attack on the Forges</strong></span></p><p>Sarshan had little time to invite the group to make themselves at home before a dark creeper scurried up to him. Though it tried to whisper, several in the group overheard that there had been another attack on the forges. Apparently a reoccuring problem, Sarshan made a hasty exit to investigate the matter personally, along with the witch and creeper.</p><p><span style="color: SeaGreen"></span></p><p><span style="color: SeaGreen"><strong>Ask the Dealers</strong></span></p><p>Left to their own devices, the group wasted no time exploring Umbraforge for their friends and information about the deal. Moving down into the ash-coated streets, mixed with mud, blood and other liquids, they found a sprawling marketplace atmosphere. Everything and anything related to war was being sold and bought. Food, drink, whores and drugs were plentiful.</p><p></p><p>The group couldn't help but feel a little out of place in it all, well except for Brugagh. The encampment was packed with monsters: warty trolls, hulking ogres, scurrying goblins, regimented hobgoblins, shaggy bugbears, brutish orcs, pallid dark creepers, ashen-skinned shadar'kai, snarling barghests and a few races the group couldn't rightly name from across the breadth of the multiverse.</p><p></p><p>Hossler had the bright idea to try asking the drug dealers, who usually knew everything about everything in their territory. The group split up, looking for various dealers with varying success...</p><p><span style="color: SeaGreen"></span></p><p><span style="color: SeaGreen"><strong>Malachi</strong></span></p><p>A few in the group found a pale elf on a shady corner, dressed all in black leathers. His name was Malachi, and he had just about anything a person would dare to put into their bodies, from devil's weed to gulvorg bladder to pixie dust.</p><p></p><p>Swearing he'd seen the elf before, Manfred eventually deduced Malachi was in fact a Pelorite of the Great Church, a specially-trained inquisitor called an Avenger. The elf admitted he was undercover, working the Viper Tong drug cartel for information that might be helpful in taking down Sarshan and his operations. United by a common goal, the group welcomed Malachi to aid in their own investigation.</p><p></p><p><span style="color: SeaGreen"><strong>The Viper Tong</strong></span></p><p>Velasong, with her keen streetwise, was able to find the big fish in the drug cartel at a place called The Black Pavilion. Guarded by ogres and patrolled by pudgy, green demons whose faces were all jaws, she couldn't figure a way to gain audience until Malachi and the others showed. The elf had had prior dealings with the Vipress of the Viper Tong, as he was employed by her, and he eventually got them an audience. Maybe she would know something helpful.</p><p></p><p>The group was escorted into a large, open area covered in pillows and blankets. Great braziers like dragon mouths blazed, casting an orange light over the rich, indigo curtains encapsulating a dais. On a silver throne coiled a twelve-foot medusa with the upper half of a scaly woman and the lower half of a massive rattlesnake. Upon her face was a silver mask with shuddered eyes, framed by the dozens of vipers that were her hair.</p><p></p><p>She introduced herself as Lahidea, Vipress of the Viper Tong and Druglord of Umbraforge.</p><p></p><p><span style="color: SeaGreen"><strong>Hookah Chat</strong></span></p><p>Lahidea questioned why they felt a need to talk with her if they could just as easily buy from her dealers, unless they were buying the good stuff. The group agreed to purchase some expensive products in order to talk with her. She summoned her hookah, in the likeness of a hydra with a dozen hoses like snakes, and everyone got to puffing and chatting.</p><p></p><p>Asking about Sarshan and his operation foiled their appearance as mercenaries, but Lahidea didn't much care what the group was, so long as they were customers. She explained he was gathering the largest force she had ever seen in her time here with the tong. His exact contract elluded her, though it was obvious to some in the group she simply wasn't saying.</p><p></p><p>When asked what her relationship was to Sarshan, she explained purely business. He drew customers to Umbraforge, she benefited from that, and paid very reasonable kickbacks to the fortress in order to operate in its shadow.</p><p></p><p>She also mentioned he wasn't the first lord of Umbraforge. There was another before him, a shadow dragon named Taranshus, that carved the fortress and designed the special forges powered by the volcano. Taranshus gathered the wandering tribes of dark creepers and shadar'kai in order to operate the facility, incidentally creating a budding town and military outpost in the process. And for a time he lived well, his hoard growing fat through the many contracts and sales. However, near a hundred years ago Orcus was poised to be freed from his prison. Taranshus refused to aid the demon god, unwilling to risk his enterprise. In actuality he doomed himself, when one of his underlings, the blacksmith Sarshan, betrayed him to Orcus in return for new lordship of the Umbraforge. He slew Taranshus with a magic item known as the Bane of Dragonkind, but when it killed Sarshan's wife in the using he quickly gave it back to Orcus and promised anything the demon god wanted so long as he left Umbraforge in peace. The demon god agreed, and has been supplied whatever weapons and armor his followers need ever since.</p><p></p><p><span style="color: SeaGreen"><strong>The Unicorn</strong></span></p><p>Lahidea slithered over to a trap door and beckoned the group close. Shifting and scraping noises echoed from within. They warily approached, provoking the medusa to laugh. Manfred conjured a light at the bottom and revealed the source of the noise and anxiety, a unicorn. Still a colt, the poor thing was bruised and cut in a number of places, with a spiked chain collar around its neck tethering it to the wall. It looked up with pathetic eyes, provoking the medusa to laugh again.</p><p></p><p>Lahidea confessed the Viper Tong extracted the unicorn's blood for its most potent drugs, as it gave them an uplifting sensation. When some of the group asked how much for the thing, Lahidea grew protective, wary and ultimately annoyed. She lost her buzz and ordered them to leave.</p><p></p><p><span style="color: SeaGreen"><strong>Your Hair Looks Like Wieners</strong></span></p><p>Annoyed with her lack of pertinent information, Hossler angrily muttered "Well, your hair looks like wieners," on his way out. That was the last straw and the ogres pounced, drawing the gnaw demons and their xorn watchdog into the fight. Luckily, Lahidea herself had been out of earshot...</p><p></p><p>A furious battle on the streets just outside the Black Pavilion commenced, pitting the strength, magic and courage of the group against the enraged Viper Tong. The ogres hit hard, but were hit even harder, as their guts were spilled across the ashen streets and their mighty frames brought down time and again. The gnaw demons had a little more success, snapping where they could and nearly taking off Manfred's leg. The xorn, for its party, harried Hossler till near its end, when it fled under one of the group's stallions. Brugagh charged across the battlefield and split the horse in two, cutting down further and spliting the xorn in half as well. Hossler growled at what he thought a stolen kill.</p><p></p><p><span style="color: SeaGreen"><strong>Street Cred</strong></span></p><p>The fight was not for nothing, though, as all throughout it a growing crowd lent cheers and support. Afterward, the group attracted a large throng of admirers of all sorts of monstrous races. Patting backs and congratulating the group, whom the orcs and trolls and goblins thought fellow mercenaries, they began to happily divulge information about the massing army, information they assumed the group already knew.</p><p></p><p>Sarshan was gathering an army for the followers of Maglubiyet the Mighty One, demon lord of Goblinoids. It was no wonder so many goblinoids comprised the army (goblins, hobgoblins, bugbears and barghests). Their target was a city in the central Nentir Vale called Fallcrest, though none of the sellswords knew why. The soldiers were ready to go, but they were waiting on supplies from the fortress's forges, supplies that have been taking a long time to make and distrubute.</p><p></p><p><span style="color: SeaGreen"><strong>Laying Low</strong></span></p><p>Laying low for a bit, the group moved around the markets incognito, restocking on some needed supplies. They discussed what to do next, whether to go to Sarshan's and what to do when they got there. There was also the matter of the missing group members.</p><p></p><p><span style="color: SeaGreen"><strong>Lahidea the Vipress</strong></span></p><p>On the groups way back out of the markets, they found themselves in a dead-end alley. Turning to leave, they were confronted by Lahidea herself. She quickly removed her mask, emerald eyes like fire in the distant shadows. Feeling outmatched, the group braced themselves to likely be turned to stone.</p><p></p><p>Yet never ones to give up, the group rallied. If they were going to die, let them die fighting. Brugagh held back an all out attack, quite a feat for a half-orc barbarian, so that Manfred might try a long-shot of a gambit. The half-elf extended his wiry arm and cast Sleep...</p><p></p><p>By the Ten, it worked! Truly the group was blessed, as Manfred the Magnificent Monster Cock succeeded in knocking the snake women out cold. Brugagh wasted no time charging her and hacking off her head with one fell swoop. Everyone cheered and stripped her of her valuables.</p><p></p><p><span style="color: SeaGreen"><strong>New Managment</strong></span></p><p>After the defeat of Lahidea, the group returned to the Black Pavilion and counted their ample loot and treasure. They were rich! And powerful! But could they hold onto it...</p><p></p><p>And so with the sudden inheritance of the Viper Tong, Solux, Ruhiel and Lia still missing, and Sarshan's deal with the followers of Maglubiyet still a go, the question became... what now?</p><p></p><p><strong></strong></p><p><strong></strong><strong>Experience</strong>: 1000 xp each (5929, LEVEL UP 5)</p><p><strong>Magic</strong>: Orb of Sanguinary Repercussions +2 (Manfred), Skald's Armor +2 (Velasong), Wallwalkers (Hossler), Dwarven Throwers (Kildain), Cloak of the Walking Wounded +2 (Brugagh)</p><p><strong>Money</strong>: 1000 gp each, -100gp each in expensive drugs</p><p><strong>Loot</strong>: Lahidea's Head (wrapped in a spare cloak), temporary control of the Black Pavilion of The Viper Tong (the Den of the Druglords in Umbraforge)</p><p></p><p><strong>NPCs</strong></p><p>Dark Creeper Messenger</p><p>Witch of the Black Hills</p><p>Viper Tong Ogres (dead)</p><p>Gnaw Demons (dead)</p><p>Xorn Watchdog (dead)</p><p>Lahidea the Vipress, Medusa Druglord (dead)</p><p>Mizlt, Drow Poison Maker</p><p>Maglubiyet the Mighty One, Demon Lord of Goblinoids (mentioned)</p><p></p><p></p><p><strong>Completed Quests:</strong></p><p>1. What important arms deal is Sarshan involved in? (follow up quest, important to The Great Church, Greyhawk and perhaps the whole world)</p><p></p><ul> <li data-xf-list-type="ul">Modra was dealing weapons on the side for his own gain, which jeopardized the secrecy of his master Sarshan's larger and much more important operation (tortured witch)</li> <li data-xf-list-type="ul">Considering word that new death cults are popping up in the region and the fact Sarshan is a native of the Shadowfell, there is a good bet his deal has something to do with the demon god (going off Father Ohgma's information)</li> <li data-xf-list-type="ul">Sarshan offered you positions as mercenaries in his latest contract, which you earned by killing Modra and his traitorous followers, then by showing your strength against the Viper Tong out in public</li> <li data-xf-list-type="ul">Sarshan is nearly finished building and supplying an army for the followers of Maglubiyet the Mighty One, Demon Lord of Goblinoids (mercenaries in camp)</li> <li data-xf-list-type="ul">They are going to attack a city in the central Nentir Vale known as Fallcrest. (mercenaries in camp)</li> </ul><p></p><p><strong>Open Quests:</strong></p><p>1. Find Solux, Ruhiel and Lia!</p><p></p><ul> <li data-xf-list-type="ul">There was a hiccup in the teleportation ritual that brought Sarshan and the group into the Shadowfell. They likely cross over, but could be anywhere in Umbraforge...</li> </ul><p>2. Stop the army from marching. (follow up quest, important to The Great Church, Greyhawk and perhaps the whole world)</p><p></p><ul> <li data-xf-list-type="ul">The troops are gathered and awaiting the final supplies of weapons and armor from the forges. It won't be long now before the army marches (mercenaries in camp)</li> <li data-xf-list-type="ul">Someone or some group has been attacking the forges of late, delaying the armies from receiving their supplies and preventing them from marching to war. (dark creeper messenger)</li> <li data-xf-list-type="ul">The forges are powered by the volcano and its flow of magma, which is canaled into the bowels of the fortress. (Lahidea)</li> </ul></blockquote><p></p>
[QUOTE="Pour, post: 4861039, member: 59411"] [SIZE=5][COLOR=DarkOliveGreen][B][U][B][/B][/U]Session 9: Den of the Druglord[/B][/COLOR][/SIZE] The Cast: Manfred, Velasong, Brugagh, Kildain, Hossler and Malachi [COLOR=SeaGreen][B]Umbraforge[/B][/COLOR] The group was whisked away to a shadowy reflection of the Black Hills they'd stood upon in the real world, except this place felt wrong somehow, evil. Instead of a blue sky, there was a stormy night without a moon or stars, a rocky wasteland flooded with shadows, all of it leeched of color and left barren, withered and cold. It was the fate of all worlds should Orcus have his way. Two mountains stood before them, ones that had no reflection in the real world. One was a raging volcano that seemed in a constant state of eruption, pumping ash in an enormous plume over everything. It constantly rained the stuff like chalky, gray snow. Lava, bright red-orange and the only color that seemed to keep its vibrancy, spilled along the mountain slopes and into a man-made canal. There it ran under the second mountain, which was carved into a great fortress with massive pillars, spiraling walls, high turrets and citadel domes in the likeness of titanic skulls. One particularly large skull dome at the bottom of the fortress swallowed the molten river through its gaping mouth. And at the base of the two mountains and along the lava river was a vast encampment with thousands of varying-sized tents, pavilions and a few structures of stone, bone and clay. This was Umbraforge, seat of Sarshan's power. [COLOR=SeaGreen][B]Missing![/B][/COLOR] The group suddenly realized that Solux, Ruhiel and Lia were missing! One of the witches, who'd crossed over with the rest of you, explained that there must have been a slight hiccup in the teleportation ritual. She was almost certain the missing inquisitors were in Umbraforge, she just couldn't say where. [COLOR=SeaGreen] [B]Attack on the Forges[/B][/COLOR] Sarshan had little time to invite the group to make themselves at home before a dark creeper scurried up to him. Though it tried to whisper, several in the group overheard that there had been another attack on the forges. Apparently a reoccuring problem, Sarshan made a hasty exit to investigate the matter personally, along with the witch and creeper. [COLOR=SeaGreen] [B]Ask the Dealers[/B][/COLOR] Left to their own devices, the group wasted no time exploring Umbraforge for their friends and information about the deal. Moving down into the ash-coated streets, mixed with mud, blood and other liquids, they found a sprawling marketplace atmosphere. Everything and anything related to war was being sold and bought. Food, drink, whores and drugs were plentiful. The group couldn't help but feel a little out of place in it all, well except for Brugagh. The encampment was packed with monsters: warty trolls, hulking ogres, scurrying goblins, regimented hobgoblins, shaggy bugbears, brutish orcs, pallid dark creepers, ashen-skinned shadar'kai, snarling barghests and a few races the group couldn't rightly name from across the breadth of the multiverse. Hossler had the bright idea to try asking the drug dealers, who usually knew everything about everything in their territory. The group split up, looking for various dealers with varying success... [COLOR=SeaGreen] [B]Malachi[/B][/COLOR] A few in the group found a pale elf on a shady corner, dressed all in black leathers. His name was Malachi, and he had just about anything a person would dare to put into their bodies, from devil's weed to gulvorg bladder to pixie dust. Swearing he'd seen the elf before, Manfred eventually deduced Malachi was in fact a Pelorite of the Great Church, a specially-trained inquisitor called an Avenger. The elf admitted he was undercover, working the Viper Tong drug cartel for information that might be helpful in taking down Sarshan and his operations. United by a common goal, the group welcomed Malachi to aid in their own investigation. [COLOR=SeaGreen][B]The Viper Tong[/B][/COLOR] Velasong, with her keen streetwise, was able to find the big fish in the drug cartel at a place called The Black Pavilion. Guarded by ogres and patrolled by pudgy, green demons whose faces were all jaws, she couldn't figure a way to gain audience until Malachi and the others showed. The elf had had prior dealings with the Vipress of the Viper Tong, as he was employed by her, and he eventually got them an audience. Maybe she would know something helpful. The group was escorted into a large, open area covered in pillows and blankets. Great braziers like dragon mouths blazed, casting an orange light over the rich, indigo curtains encapsulating a dais. On a silver throne coiled a twelve-foot medusa with the upper half of a scaly woman and the lower half of a massive rattlesnake. Upon her face was a silver mask with shuddered eyes, framed by the dozens of vipers that were her hair. She introduced herself as Lahidea, Vipress of the Viper Tong and Druglord of Umbraforge. [COLOR=SeaGreen][B]Hookah Chat[/B][/COLOR] Lahidea questioned why they felt a need to talk with her if they could just as easily buy from her dealers, unless they were buying the good stuff. The group agreed to purchase some expensive products in order to talk with her. She summoned her hookah, in the likeness of a hydra with a dozen hoses like snakes, and everyone got to puffing and chatting. Asking about Sarshan and his operation foiled their appearance as mercenaries, but Lahidea didn't much care what the group was, so long as they were customers. She explained he was gathering the largest force she had ever seen in her time here with the tong. His exact contract elluded her, though it was obvious to some in the group she simply wasn't saying. When asked what her relationship was to Sarshan, she explained purely business. He drew customers to Umbraforge, she benefited from that, and paid very reasonable kickbacks to the fortress in order to operate in its shadow. She also mentioned he wasn't the first lord of Umbraforge. There was another before him, a shadow dragon named Taranshus, that carved the fortress and designed the special forges powered by the volcano. Taranshus gathered the wandering tribes of dark creepers and shadar'kai in order to operate the facility, incidentally creating a budding town and military outpost in the process. And for a time he lived well, his hoard growing fat through the many contracts and sales. However, near a hundred years ago Orcus was poised to be freed from his prison. Taranshus refused to aid the demon god, unwilling to risk his enterprise. In actuality he doomed himself, when one of his underlings, the blacksmith Sarshan, betrayed him to Orcus in return for new lordship of the Umbraforge. He slew Taranshus with a magic item known as the Bane of Dragonkind, but when it killed Sarshan's wife in the using he quickly gave it back to Orcus and promised anything the demon god wanted so long as he left Umbraforge in peace. The demon god agreed, and has been supplied whatever weapons and armor his followers need ever since. [COLOR=SeaGreen][B]The Unicorn[/B][/COLOR] Lahidea slithered over to a trap door and beckoned the group close. Shifting and scraping noises echoed from within. They warily approached, provoking the medusa to laugh. Manfred conjured a light at the bottom and revealed the source of the noise and anxiety, a unicorn. Still a colt, the poor thing was bruised and cut in a number of places, with a spiked chain collar around its neck tethering it to the wall. It looked up with pathetic eyes, provoking the medusa to laugh again. Lahidea confessed the Viper Tong extracted the unicorn's blood for its most potent drugs, as it gave them an uplifting sensation. When some of the group asked how much for the thing, Lahidea grew protective, wary and ultimately annoyed. She lost her buzz and ordered them to leave. [COLOR=SeaGreen][B]Your Hair Looks Like Wieners[/B][/COLOR] Annoyed with her lack of pertinent information, Hossler angrily muttered "Well, your hair looks like wieners," on his way out. That was the last straw and the ogres pounced, drawing the gnaw demons and their xorn watchdog into the fight. Luckily, Lahidea herself had been out of earshot... A furious battle on the streets just outside the Black Pavilion commenced, pitting the strength, magic and courage of the group against the enraged Viper Tong. The ogres hit hard, but were hit even harder, as their guts were spilled across the ashen streets and their mighty frames brought down time and again. The gnaw demons had a little more success, snapping where they could and nearly taking off Manfred's leg. The xorn, for its party, harried Hossler till near its end, when it fled under one of the group's stallions. Brugagh charged across the battlefield and split the horse in two, cutting down further and spliting the xorn in half as well. Hossler growled at what he thought a stolen kill. [COLOR=SeaGreen][B]Street Cred[/B][/COLOR] The fight was not for nothing, though, as all throughout it a growing crowd lent cheers and support. Afterward, the group attracted a large throng of admirers of all sorts of monstrous races. Patting backs and congratulating the group, whom the orcs and trolls and goblins thought fellow mercenaries, they began to happily divulge information about the massing army, information they assumed the group already knew. Sarshan was gathering an army for the followers of Maglubiyet the Mighty One, demon lord of Goblinoids. It was no wonder so many goblinoids comprised the army (goblins, hobgoblins, bugbears and barghests). Their target was a city in the central Nentir Vale called Fallcrest, though none of the sellswords knew why. The soldiers were ready to go, but they were waiting on supplies from the fortress's forges, supplies that have been taking a long time to make and distrubute. [COLOR=SeaGreen][B]Laying Low[/B][/COLOR] Laying low for a bit, the group moved around the markets incognito, restocking on some needed supplies. They discussed what to do next, whether to go to Sarshan's and what to do when they got there. There was also the matter of the missing group members. [COLOR=SeaGreen][B]Lahidea the Vipress[/B][/COLOR] On the groups way back out of the markets, they found themselves in a dead-end alley. Turning to leave, they were confronted by Lahidea herself. She quickly removed her mask, emerald eyes like fire in the distant shadows. Feeling outmatched, the group braced themselves to likely be turned to stone. Yet never ones to give up, the group rallied. If they were going to die, let them die fighting. Brugagh held back an all out attack, quite a feat for a half-orc barbarian, so that Manfred might try a long-shot of a gambit. The half-elf extended his wiry arm and cast Sleep... By the Ten, it worked! Truly the group was blessed, as Manfred the Magnificent Monster Cock succeeded in knocking the snake women out cold. Brugagh wasted no time charging her and hacking off her head with one fell swoop. Everyone cheered and stripped her of her valuables. [COLOR=SeaGreen][B]New Managment[/B][/COLOR] After the defeat of Lahidea, the group returned to the Black Pavilion and counted their ample loot and treasure. They were rich! And powerful! But could they hold onto it... And so with the sudden inheritance of the Viper Tong, Solux, Ruhiel and Lia still missing, and Sarshan's deal with the followers of Maglubiyet still a go, the question became... what now? [B] [/B][B]Experience[/B]: 1000 xp each (5929, LEVEL UP 5) [B]Magic[/B]: Orb of Sanguinary Repercussions +2 (Manfred), Skald's Armor +2 (Velasong), Wallwalkers (Hossler), Dwarven Throwers (Kildain), Cloak of the Walking Wounded +2 (Brugagh) [B]Money[/B]: 1000 gp each, -100gp each in expensive drugs [B]Loot[/B]: Lahidea's Head (wrapped in a spare cloak), temporary control of the Black Pavilion of The Viper Tong (the Den of the Druglords in Umbraforge) [B]NPCs[/B] Dark Creeper Messenger Witch of the Black Hills Viper Tong Ogres (dead) Gnaw Demons (dead) Xorn Watchdog (dead) Lahidea the Vipress, Medusa Druglord (dead) Mizlt, Drow Poison Maker Maglubiyet the Mighty One, Demon Lord of Goblinoids (mentioned) [B]Completed Quests:[/B] 1. What important arms deal is Sarshan involved in? (follow up quest, important to The Great Church, Greyhawk and perhaps the whole world) [LIST] [*]Modra was dealing weapons on the side for his own gain, which jeopardized the secrecy of his master Sarshan's larger and much more important operation (tortured witch) [*]Considering word that new death cults are popping up in the region and the fact Sarshan is a native of the Shadowfell, there is a good bet his deal has something to do with the demon god (going off Father Ohgma's information) [*]Sarshan offered you positions as mercenaries in his latest contract, which you earned by killing Modra and his traitorous followers, then by showing your strength against the Viper Tong out in public [*]Sarshan is nearly finished building and supplying an army for the followers of Maglubiyet the Mighty One, Demon Lord of Goblinoids (mercenaries in camp) [*]They are going to attack a city in the central Nentir Vale known as Fallcrest. (mercenaries in camp) [/LIST] [B]Open Quests:[/B] 1. Find Solux, Ruhiel and Lia! [LIST] [*]There was a hiccup in the teleportation ritual that brought Sarshan and the group into the Shadowfell. They likely cross over, but could be anywhere in Umbraforge... [/LIST] 2. Stop the army from marching. (follow up quest, important to The Great Church, Greyhawk and perhaps the whole world) [LIST] [*]The troops are gathered and awaiting the final supplies of weapons and armor from the forges. It won't be long now before the army marches (mercenaries in camp) [*]Someone or some group has been attacking the forges of late, delaying the armies from receiving their supplies and preventing them from marching to war. (dark creeper messenger) [*]The forges are powered by the volcano and its flow of magma, which is canaled into the bowels of the fortress. (Lahidea) [/LIST] [/QUOTE]
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Greyhawk Dies Screaming! (Orcus-themed Scales of War; Shadow Rift of the Umbra Forge)
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