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*Dungeons & Dragons
Greyhawk, Eberron, and Genre in Campaign Settings
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<blockquote data-quote="DEFCON 1" data-source="post: 9395562" data-attributes="member: 7006"><p>I think Eberron's use of 'pulp' as a descriptor was also in many ways meant to invoke comparisons to <em>Raiders of the Lost Ark</em>... one of the most popular and well-known "recent" films which was described as being part of the 'pulp' genre. Thus for most people who never got into or really cared about genre definitions (and might not be able to name anything specific from the genre as originally conceived), the example of 'pulp' for them <strong>was</strong> <em>Raiders</em>, and a large part of Eberron was meant to be a setting where people would do things like was done in <em>Raiders</em>-- go out into jungles and explore ruins for relics and "business concerns", rather than trying to gain personal wealth (like traditional D&D was about.)</p><p></p><p>It's not a 1-for-1 comparison obviously (as nothing related to genre ever is)... but I just suspect that when you bring up <em>Raiders</em> and D&D in the same sentence... most people's thoughts immediately go to the opening scene and the trap-filled dungeon where Indy's looking for a relic for "the Museum!"... and one of the main thrusts of Xen'drik and dragonmarked houses / other Eberron organizations was to give a space for that sort of adventuring-- get hired by a group to go into the jungles to find some relic to bring back for said group.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9395562, member: 7006"] I think Eberron's use of 'pulp' as a descriptor was also in many ways meant to invoke comparisons to [I]Raiders of the Lost Ark[/I]... one of the most popular and well-known "recent" films which was described as being part of the 'pulp' genre. Thus for most people who never got into or really cared about genre definitions (and might not be able to name anything specific from the genre as originally conceived), the example of 'pulp' for them [B]was[/B] [I]Raiders[/I], and a large part of Eberron was meant to be a setting where people would do things like was done in [I]Raiders[/I]-- go out into jungles and explore ruins for relics and "business concerns", rather than trying to gain personal wealth (like traditional D&D was about.) It's not a 1-for-1 comparison obviously (as nothing related to genre ever is)... but I just suspect that when you bring up [I]Raiders[/I] and D&D in the same sentence... most people's thoughts immediately go to the opening scene and the trap-filled dungeon where Indy's looking for a relic for "the Museum!"... and one of the main thrusts of Xen'drik and dragonmarked houses / other Eberron organizations was to give a space for that sort of adventuring-- get hired by a group to go into the jungles to find some relic to bring back for said group. [/QUOTE]
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Greyhawk, Eberron, and Genre in Campaign Settings
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