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Greyhawk: Pitching the Reboot
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<blockquote data-quote="The Glen" data-source="post: 8236369" data-attributes="member: 6800327"><p>Focus on the isolation and the racial and cultural disparity. This is not a land where you walk into a Tavern and find one of every race singing at the bar like in the Forgotten Realms art. And else walking into a human village is probably the first elf they have ever seen period and they will have all sorts of incorrect knowledge about them.</p><p></p><p>Set the theme as Man versus government. There are knights galore in Greyhawk and they will more than likely be used against Rival Knights of other nations instead of Orcs or Giants. There will be tremendous amount of distrust from Nation to Nation.</p><p></p><p>Keep the magic broad but low. There's a lot of it, but there are very few high-level practitioners of it. Some styles of magic will not be present. Likewise keep the party poor. Even if they find large amounts of gold know Noble is going to let them keep it. Because they need it more to pay off their Lord, the entire setting is heavily feudal.</p><p></p><p>Exotic races need to be rare or nonexistent. In Greyhawk the drow are Boogeyman and not a playable race. Most people don't even know they exist. I think the only one that even lives on the surface is at the Valley of the mage and that's off-limits to everyone anyways.</p></blockquote><p></p>
[QUOTE="The Glen, post: 8236369, member: 6800327"] Focus on the isolation and the racial and cultural disparity. This is not a land where you walk into a Tavern and find one of every race singing at the bar like in the Forgotten Realms art. And else walking into a human village is probably the first elf they have ever seen period and they will have all sorts of incorrect knowledge about them. Set the theme as Man versus government. There are knights galore in Greyhawk and they will more than likely be used against Rival Knights of other nations instead of Orcs or Giants. There will be tremendous amount of distrust from Nation to Nation. Keep the magic broad but low. There's a lot of it, but there are very few high-level practitioners of it. Some styles of magic will not be present. Likewise keep the party poor. Even if they find large amounts of gold know Noble is going to let them keep it. Because they need it more to pay off their Lord, the entire setting is heavily feudal. Exotic races need to be rare or nonexistent. In Greyhawk the drow are Boogeyman and not a playable race. Most people don't even know they exist. I think the only one that even lives on the surface is at the Valley of the mage and that's off-limits to everyone anyways. [/QUOTE]
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