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Greyhawk: Pitching the Reboot
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<blockquote data-quote="fearsomepirate" data-source="post: 8237046" data-attributes="member: 7021420"><p>Well, sure, but what I'm saying is the modification needed would result directly in poor sales. Your average player wants to be flinging Fireballs after a few game sessions.</p><p></p><p></p><p></p><p>Low-level adventuring is baked in via the XP system and the higher lethality of the game. Sure, you can buy a 14th-level adventure for AD&D. But how much adventuring did it take your players to get to 14th level? By my estimation, it has taken my ToEE party more than twice as long to reach level 8 as my Out of the Abyss party, and I still have them leveling up at about 15% faster than AD&D.</p><p></p><p></p><p></p><p>At least per the rules (IDK how well this was followed in official publications, especially in the late 80s), there is only 1 10th-level monk in the entire Flanaess. There are only 3 druids of 13th level. A 9th-level Fighter rules a parcel of territory from 40 to 100 miles across. This embodies dramatically different assumptions from how the typical 5e storybook adventure runs. For example, Out of the Abyss gives you a gaggle of Veterans, who are about equal to 9th-level warriors, as nameless, faceless henchmen. They're nobodies, just dudes who work for some other dude. They're not feudal lords of modest renown who have laid aside their prerogatives to address the dire threat to the world, which is what they'd be in Greyhawk.</p><p></p><p>So, IMO, if you want to reboot Greyhawk, you've got to recapture that feeling that making it to tenth level is a noteworthy achievement, requiring luck, hard work, and dedication. Running into a Veteran or Drow Elite Warrior is an event, not just some random sack of combat stats that fell out of a table. I don't think you need to explicitly copy-and-paste the rules for Archdruid combat from 1e. What you need is pacing mechanics and interaction with the world that players feel like the kind of people that kings are starting to pay attention to, not just hired guns who have run a monster-killing treadmill for a few weeks.</p><p></p><p>And that's what Greyhawk should add to the 5e system. Give me a different XP chart, and some new mechanics to handle all that.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8237046, member: 7021420"] Well, sure, but what I'm saying is the modification needed would result directly in poor sales. Your average player wants to be flinging Fireballs after a few game sessions. Low-level adventuring is baked in via the XP system and the higher lethality of the game. Sure, you can buy a 14th-level adventure for AD&D. But how much adventuring did it take your players to get to 14th level? By my estimation, it has taken my ToEE party more than twice as long to reach level 8 as my Out of the Abyss party, and I still have them leveling up at about 15% faster than AD&D. At least per the rules (IDK how well this was followed in official publications, especially in the late 80s), there is only 1 10th-level monk in the entire Flanaess. There are only 3 druids of 13th level. A 9th-level Fighter rules a parcel of territory from 40 to 100 miles across. This embodies dramatically different assumptions from how the typical 5e storybook adventure runs. For example, Out of the Abyss gives you a gaggle of Veterans, who are about equal to 9th-level warriors, as nameless, faceless henchmen. They're nobodies, just dudes who work for some other dude. They're not feudal lords of modest renown who have laid aside their prerogatives to address the dire threat to the world, which is what they'd be in Greyhawk. So, IMO, if you want to reboot Greyhawk, you've got to recapture that feeling that making it to tenth level is a noteworthy achievement, requiring luck, hard work, and dedication. Running into a Veteran or Drow Elite Warrior is an event, not just some random sack of combat stats that fell out of a table. I don't think you need to explicitly copy-and-paste the rules for Archdruid combat from 1e. What you need is pacing mechanics and interaction with the world that players feel like the kind of people that kings are starting to pay attention to, not just hired guns who have run a monster-killing treadmill for a few weeks. And that's what Greyhawk should add to the 5e system. Give me a different XP chart, and some new mechanics to handle all that. [/QUOTE]
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