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Greyhawk: Pitching the Reboot
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<blockquote data-quote="Rob Kuntz" data-source="post: 8238526" data-attributes="member: 7015759"><p>My last two coppers for this speculative foray.</p><p></p><p>Greyhawk is not too old to be developed for the current and future markets. Perhaps many of its remaining/current adherents are of that opinion (but that is rooted, IMO, in individual proclivities than in common sense marketing and realistic business views), but when all is accounted for in its history their view is not the original designer's view nor mine. Just as Greyhawk was an ongoing developmental terrain for individual DMs (micro scaling) it always remained an expanding concept (macro scaling) for Gary and myself. Gary saw the multimedia potentials and also concurred with me on what it lacked. BUT. He also noted many times to me, and I quote, "If TSR would just get behind it with marketing it could be as successful as DL." IOW, Gary knew that politics was the main reason that Greyhawk was not being promoted and that FR and DL were. People must not forget the anti-Gygax sentiment that had fostered at TSR as the main reason why it was mothballed and, because of that, why it remains shattered and scattered to the winds with only the fans, bless them all, continuing its micro-scaled history.</p><p></p><p>But Greyhawk cannot depend upon a small segment, a cadre, to sustain macro-level penetration of a competitive market, just as D&D could not in its original form, nor could have Greyhawk done so without TSR's re-commitment to it that never materialized.</p><p></p><p>Thus in 1997 I submitted my Greyhawk Market plan and it was ignored--it was all macro-level stuff, well thought out and presented and which Gary referred to as "A good first pass."</p><p></p><p>I have nearly 150,000 words and accompanying maps and sketches re WoG materials that were never published: The Wild Coast (now Barbarous Coast); the Ruins of Seer (set in the Kron Hills), The Pit of Geburah (set in the Drachensgrab Mtns.), The Seven Cryptical Books of Hsan (spanning a wide area in south-central portions of the Flanaess). I had also championed in 1985 a redo of spells for clerics making them religion-specific and working down those lianes for all priesthoods in general world wide.</p><p></p><p>So it's not about whether there's material, it's not about lack of creativity, it's not about the ability to continue building a world, and it's certainly not about fiddly mechanics. It's about a cool story, interesting and engaging adventures and a wide variety of new materials that have been thoughtfully constructed and engaged.</p><p></p><p>So. It's really ALWAYS been about whether the other side of this coin--that other side being those who make creations manifest in the material market--wanted that. There is no new "magic formula" that either myself and Gary missed in this. It's all about WotC's reasons; and they have always been silent on their reasons, starting with their silent rejection of my 1997market plan. "So it goes" -- Kurt Vonnegut.</p></blockquote><p></p>
[QUOTE="Rob Kuntz, post: 8238526, member: 7015759"] My last two coppers for this speculative foray. Greyhawk is not too old to be developed for the current and future markets. Perhaps many of its remaining/current adherents are of that opinion (but that is rooted, IMO, in individual proclivities than in common sense marketing and realistic business views), but when all is accounted for in its history their view is not the original designer's view nor mine. Just as Greyhawk was an ongoing developmental terrain for individual DMs (micro scaling) it always remained an expanding concept (macro scaling) for Gary and myself. Gary saw the multimedia potentials and also concurred with me on what it lacked. BUT. He also noted many times to me, and I quote, "If TSR would just get behind it with marketing it could be as successful as DL." IOW, Gary knew that politics was the main reason that Greyhawk was not being promoted and that FR and DL were. People must not forget the anti-Gygax sentiment that had fostered at TSR as the main reason why it was mothballed and, because of that, why it remains shattered and scattered to the winds with only the fans, bless them all, continuing its micro-scaled history. But Greyhawk cannot depend upon a small segment, a cadre, to sustain macro-level penetration of a competitive market, just as D&D could not in its original form, nor could have Greyhawk done so without TSR's re-commitment to it that never materialized. Thus in 1997 I submitted my Greyhawk Market plan and it was ignored--it was all macro-level stuff, well thought out and presented and which Gary referred to as "A good first pass." I have nearly 150,000 words and accompanying maps and sketches re WoG materials that were never published: The Wild Coast (now Barbarous Coast); the Ruins of Seer (set in the Kron Hills), The Pit of Geburah (set in the Drachensgrab Mtns.), The Seven Cryptical Books of Hsan (spanning a wide area in south-central portions of the Flanaess). I had also championed in 1985 a redo of spells for clerics making them religion-specific and working down those lianes for all priesthoods in general world wide. So it's not about whether there's material, it's not about lack of creativity, it's not about the ability to continue building a world, and it's certainly not about fiddly mechanics. It's about a cool story, interesting and engaging adventures and a wide variety of new materials that have been thoughtfully constructed and engaged. So. It's really ALWAYS been about whether the other side of this coin--that other side being those who make creations manifest in the material market--wanted that. There is no new "magic formula" that either myself and Gary missed in this. It's all about WotC's reasons; and they have always been silent on their reasons, starting with their silent rejection of my 1997market plan. "So it goes" -- Kurt Vonnegut. [/QUOTE]
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