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Greyhawk: Pitching the Reboot
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<blockquote data-quote="Helldritch" data-source="post: 8240479" data-attributes="member: 6855114"><p>Again, it depends entirerly on what you consider low magic. Is Greyhawk low magic? The answer is both yes and no. Magic is not as pervasive in Greyhawk as in other settings like FR or Eberron. In FR, the availability of high level casters is staggering, bordering on the almost ridiculous. In Eberron, magic is so common that even the normal people can have access to it. </p><p></p><p>In Greyhawk, magic is as powerful as in any of these two settings (or any other for that matter) but the actual number of high level practitioners is way lower than in the FR and thw availability of magic is way lower than in Eberron. </p><p></p><p>Reasons are many and rooted in the AD&D system where at name level, you were awarded a field, castle, temple, guild or simply a tower with a retinue of henchmen and followers. Most of the time, it was there that these characters were stopping as managing a field was "the" achievement where a character could a actually build an army and play mass battles if it was a thing in his/her group.... </p><p></p><p>Also, at these levels, most characters had found enough gold to live a long and luxurious life. So RP wise, it was logical to stop right there. When such a life a luxury is upon you, why leave it and risk it? So truly high level adventuring was pretty rare (again RP wise) and the lethality of monsters at these levels was way higher than what it is today.</p><p></p><p>Back then, there was what I called the 9th-12th syndrome where characters were too strong for the weaker monsters, but not enough for the high level threats that high level monsters represented. It was easy for a DM to over estimate the capacity of the players and to TPK a group. As for my self, I estimate that about 1 in 8 groups would survive that junction. At least this is what I remember from my groups and those in my area.</p><p></p><p>Now, with "balanced" encounters; it is "easier" to reach those high levels and a Greyhawk resurrected would have to take this into account. Would it need a special rule to achieve the feel of the AD&D edition? I do believe so. But the aspect of that or these special rule(s) is open for debate.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8240479, member: 6855114"] Again, it depends entirerly on what you consider low magic. Is Greyhawk low magic? The answer is both yes and no. Magic is not as pervasive in Greyhawk as in other settings like FR or Eberron. In FR, the availability of high level casters is staggering, bordering on the almost ridiculous. In Eberron, magic is so common that even the normal people can have access to it. In Greyhawk, magic is as powerful as in any of these two settings (or any other for that matter) but the actual number of high level practitioners is way lower than in the FR and thw availability of magic is way lower than in Eberron. Reasons are many and rooted in the AD&D system where at name level, you were awarded a field, castle, temple, guild or simply a tower with a retinue of henchmen and followers. Most of the time, it was there that these characters were stopping as managing a field was "the" achievement where a character could a actually build an army and play mass battles if it was a thing in his/her group.... Also, at these levels, most characters had found enough gold to live a long and luxurious life. So RP wise, it was logical to stop right there. When such a life a luxury is upon you, why leave it and risk it? So truly high level adventuring was pretty rare (again RP wise) and the lethality of monsters at these levels was way higher than what it is today. Back then, there was what I called the 9th-12th syndrome where characters were too strong for the weaker monsters, but not enough for the high level threats that high level monsters represented. It was easy for a DM to over estimate the capacity of the players and to TPK a group. As for my self, I estimate that about 1 in 8 groups would survive that junction. At least this is what I remember from my groups and those in my area. Now, with "balanced" encounters; it is "easier" to reach those high levels and a Greyhawk resurrected would have to take this into account. Would it need a special rule to achieve the feel of the AD&D edition? I do believe so. But the aspect of that or these special rule(s) is open for debate. [/QUOTE]
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