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Greyhawk Return of the Slave Lords - Part 2 [Full again]
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<blockquote data-quote="Argent Silvermage" data-source="post: 1863265" data-attributes="member: 4322"><p><strong>Garynn Wildsong</strong></p><p> <strong>Gnome, 4th-Level Druid/ 2nd level Bard</strong></p><p> Small Humanoid (Gnome)</p><p><strong>Hit Dice: </strong> 4d8+8, +2d6+4 </p><p><strong>Hit Points: </strong> 39</p><p><strong>Initiative: </strong> +2</p><p><strong>Speed: </strong> 20 ft. (4 squares)</p><p><strong>Armor Class: </strong> 17 <21 vs giants>(+1 size, +2 Dex, +3 magic leather armor, +1 light shield), touch 13, flat-footed 15 </p><p><strong>Base Attack/Grapple: </strong> +4/+1</p><p><strong>Attack: </strong> MW Silver Sickle +5 melee (1d3-2/19–20) or +1 Sling +7 ranged (1d3+1/19–20)</p><p><strong>Space/Reach: </strong> 5 ft./5 ft.</p><p><strong>Special Attacks: </strong> —</p><p><strong>Special Qualities: </strong> Gnome traits</p><p><strong>Saves: </strong> Fort +7, Ref +7, Will +11</p><p><strong>Abilities: </strong> Str 8, Dex 14, Con 14, Int 14, Wis 16, Cha 15</p><p><strong>Skills: </strong> Hide +8, Listen +4, Spot +2, Knowledge Nature +13, Survival +13, Craft Alchemy +13, Performance Pipes +7, Handle Animal +9, Concentration +11, Ride Pony +3.</p><p><strong>Bardic Specials: </strong> Bardic Music, Counter Song, Fascinate, Inspire Courage +1, Bardic Knowledge +4</p><p><strong>Bard Spells / day: </strong> Cantrips: 3, 1st: 1 (Knows 5 Cantrips and 2 1st level)</p><p><strong>Druid Specials: </strong> Animal Companion, Nature sense, wild empathy (+6/+2), Wilderness stride, trackless step, resist natures lure.</p><p><strong>Druid Spells /day: </strong> Orisons: 5, 1st level: 4, 2nd level: 3</p><p><strong>Feats: </strong> Spell focus Conjuration, Augmented Summoning, Weapon Finesse.</p><p><strong>Alignment: </strong> Neutral good</p><p></p><p><strong>Gnome Traits (Ex): </strong> Gnomes possess the following racial traits.</p><p>— +2 Constitution, –2 Strength.</p><p>—Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.</p><p>—A gnome’s base land speed is 20 feet.</p><p>—Low-light vision.</p><p>— +2 racial bonus on saving throws against illusions.</p><p>—Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.</p><p>— +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).</p><p>— +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).</p><p>— +2 racial bonus on Listen checks.</p><p>— +2 racial bonus on Craft (alchemy) checks.</p><p>—Languages: Common, Gnome, Giant, Goblin.</p><p>—Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute),dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 13.</p><p></p><p></p><p><strong>Bard spells Known: </strong> Lullaby, Summon Instrument, Message, Open/Close, Detect Magic, Sleep, and Hypnotism.</p><p></p><p><strong>Basic Druid spell load: </strong></p><p>Orisons: Know Direction, Light, Flare, Detect poison, and Create Water.</p><p>1st Level: Charm animal, Entangle, Magic Fang (+2), and Cure Light Wounds.</p><p>2nd Level: Barkskin, Flame Blade, Summon Swarm.</p><p></p><p><strong>Equipment: </strong></p><p>+1 Leather Armor (1,160 gp)</p><p>Master Work Instrument: Pan Pipes (100 gp)</p><p>+1 Sling (2,300 gp)</p><p>Heward’s haversack (2,000 gp)</p><p>+1 Vestments of Resistance (1,000 gp)</p><p>Master Work Alchemical Silver Sickle (356 gp)</p><p>Pipes of the Sewers (1,150 gp)</p><p>Pipes of Sounding (1,800 gp)</p><p>Alchemists Lab (500 gp)</p><p>10 Alchemist’s Fire (500 gp) Self made</p><p>10 Antitoxin (500 gp) Self made</p><p>10 Smoke sticks (180 gp) Self made</p><p>20 Sunrods (36 gp) Self made</p><p>10 Tanglefoot Bags (300 gp) Self made</p><p>10 Thunderstones (180 gp) Self made</p><p>100 Tindertwigs (60 gp) Self made </p><p>Bedroll (1sp) </p><p>Waterskin- water (1gp) </p><p>Trail Rations- 1 day (5sp)</p><p>Sacks, 4 (4sp)</p><p>Soap (5sp)</p><p>Whetstone (2cp)</p><p>Winter Blanket (5sp)</p><p></p><p><strong>Scrolls:</strong></p><p>Cure Light Wounds [4] (100gp)</p><p>Remove Fear [2] (50gp)</p><p>Summon Monster 1[4] (100gp)</p><p></p><p>Remaining gold: 316 (and change)</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 1863265, member: 4322"] [B]Garynn Wildsong[/B] [B]Gnome, 4th-Level Druid/ 2nd level Bard[/B] Small Humanoid (Gnome) [B]Hit Dice: [/B] 4d8+8, +2d6+4 [B]Hit Points: [/B] 39 [B]Initiative: [/B] +2 [B]Speed: [/B] 20 ft. (4 squares) [B]Armor Class: [/B] 17 <21 vs giants>(+1 size, +2 Dex, +3 magic leather armor, +1 light shield), touch 13, flat-footed 15 [B]Base Attack/Grapple: [/B] +4/+1 [B]Attack: [/B] MW Silver Sickle +5 melee (1d3-2/19–20) or +1 Sling +7 ranged (1d3+1/19–20) [B]Space/Reach: [/B] 5 ft./5 ft. [B]Special Attacks: [/B] — [B]Special Qualities: [/B] Gnome traits [B]Saves: [/B] Fort +7, Ref +7, Will +11 [B]Abilities: [/B] Str 8, Dex 14, Con 14, Int 14, Wis 16, Cha 15 [B]Skills: [/B] Hide +8, Listen +4, Spot +2, Knowledge Nature +13, Survival +13, Craft Alchemy +13, Performance Pipes +7, Handle Animal +9, Concentration +11, Ride Pony +3. [B]Bardic Specials: [/B] Bardic Music, Counter Song, Fascinate, Inspire Courage +1, Bardic Knowledge +4 [B]Bard Spells / day: [/B] Cantrips: 3, 1st: 1 (Knows 5 Cantrips and 2 1st level) [B]Druid Specials: [/B] Animal Companion, Nature sense, wild empathy (+6/+2), Wilderness stride, trackless step, resist natures lure. [B]Druid Spells /day: [/B] Orisons: 5, 1st level: 4, 2nd level: 3 [B]Feats: [/B] Spell focus Conjuration, Augmented Summoning, Weapon Finesse. [B]Alignment: [/B] Neutral good [B]Gnome Traits (Ex): [/B] Gnomes possess the following racial traits. — +2 Constitution, –2 Strength. —Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. —A gnome’s base land speed is 20 feet. —Low-light vision. — +2 racial bonus on saving throws against illusions. —Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat. — +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears). — +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). — +2 racial bonus on Listen checks. — +2 racial bonus on Craft (alchemy) checks. —Languages: Common, Gnome, Giant, Goblin. —Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute),dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 13. [B]Bard spells Known: [/B] Lullaby, Summon Instrument, Message, Open/Close, Detect Magic, Sleep, and Hypnotism. [B]Basic Druid spell load: [/B] Orisons: Know Direction, Light, Flare, Detect poison, and Create Water. 1st Level: Charm animal, Entangle, Magic Fang (+2), and Cure Light Wounds. 2nd Level: Barkskin, Flame Blade, Summon Swarm. [B]Equipment: [/B] +1 Leather Armor (1,160 gp) Master Work Instrument: Pan Pipes (100 gp) +1 Sling (2,300 gp) Heward’s haversack (2,000 gp) +1 Vestments of Resistance (1,000 gp) Master Work Alchemical Silver Sickle (356 gp) Pipes of the Sewers (1,150 gp) Pipes of Sounding (1,800 gp) Alchemists Lab (500 gp) 10 Alchemist’s Fire (500 gp) Self made 10 Antitoxin (500 gp) Self made 10 Smoke sticks (180 gp) Self made 20 Sunrods (36 gp) Self made 10 Tanglefoot Bags (300 gp) Self made 10 Thunderstones (180 gp) Self made 100 Tindertwigs (60 gp) Self made Bedroll (1sp) Waterskin- water (1gp) Trail Rations- 1 day (5sp) Sacks, 4 (4sp) Soap (5sp) Whetstone (2cp) Winter Blanket (5sp) [B]Scrolls:[/B] Cure Light Wounds [4] (100gp) Remove Fear [2] (50gp) Summon Monster 1[4] (100gp) Remaining gold: 316 (and change) [/QUOTE]
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Greyhawk Return of the Slave Lords - Part 2 [Full again]
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