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Greyhawk - Return of the Slavelords! Part 1
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<blockquote data-quote="Karl Green" data-source="post: 1687110" data-attributes="member: 1467"><p>Rauxy does a quick fly over the gully…</p><p><span style="color: orange">secret Spot roll for Rauxy</span></p><p>…giving Verrick a 'safe' feeling when he lands back on his arm. </p><p></p><p>Lorien, Defrel and Refleev make their way over to the gully on foot and start down the dry bed… </p><p><span style="color: orange">I will make secret Hide rolls for each</span></p><p>…sticking as close to cover as they can them make there way down. A few minutes later the rest of the party starts following them. Within 15 minutes or so they make their way into the diseased woods, apparently without raising any alarm from the keep. </p><p></p><p>Still leading, Lorien, Defrel and Refleev make their way into the woods. Strange stones can be seen stick out here in there from the deep vegetation. They have weather worn runes on many of them… some ancient castle or manor wall might once have stood in this area but it must have fallen hundreds if not thousands of years ago to have been worn down to such a state. Up the hill and deeper into the wood, the group continues, when though the trees those in front can see the black walls of the keep. No birds or animals have been heard throughout the short trek, nor any even bugs been seen…</p><p></p><p>The walls look to be about 25ft high, thick dull dark stone of some kind. They are very weathers and fairly smooth; not any easy climb. One of the towers can also be seen from this vantage point; it is roughly 70 or 80ft high and a blocky square. No windows or even arrow slits are lower then 20ft from the ground. The trees seem to grow up fairly close to the keep, but no branches or anything grow over the wall, and the trees smell dead and in a deep state of decay. There are no sounds coming from the area that anyone can hear. </p><p></p><p>The main gate is probably to the left of where the part is at present…</p><p></p><p>[occ]<span style="color: Orange">and where to next?</span>[/occ]</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1687110, member: 1467"] Rauxy does a quick fly over the gully… [color=orange]secret Spot roll for Rauxy[/color] …giving Verrick a 'safe' feeling when he lands back on his arm. Lorien, Defrel and Refleev make their way over to the gully on foot and start down the dry bed… [color=orange]I will make secret Hide rolls for each[/color] …sticking as close to cover as they can them make there way down. A few minutes later the rest of the party starts following them. Within 15 minutes or so they make their way into the diseased woods, apparently without raising any alarm from the keep. Still leading, Lorien, Defrel and Refleev make their way into the woods. Strange stones can be seen stick out here in there from the deep vegetation. They have weather worn runes on many of them… some ancient castle or manor wall might once have stood in this area but it must have fallen hundreds if not thousands of years ago to have been worn down to such a state. Up the hill and deeper into the wood, the group continues, when though the trees those in front can see the black walls of the keep. No birds or animals have been heard throughout the short trek, nor any even bugs been seen… The walls look to be about 25ft high, thick dull dark stone of some kind. They are very weathers and fairly smooth; not any easy climb. One of the towers can also be seen from this vantage point; it is roughly 70 or 80ft high and a blocky square. No windows or even arrow slits are lower then 20ft from the ground. The trees seem to grow up fairly close to the keep, but no branches or anything grow over the wall, and the trees smell dead and in a deep state of decay. There are no sounds coming from the area that anyone can hear. The main gate is probably to the left of where the part is at present… [occ][COLOR=Orange]and where to next?[/COLOR][/occ] [/QUOTE]
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