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<blockquote data-quote="grodog" data-source="post: 7792059" data-attributes="member: 1613"><p>While I largely agree with the characterization of GH and FR I quoted you can definitely play either setting with a different set of assumptions for your own campaign, and both campaigns would support a grittier tone as well as a high-fantasy tone. Similarly, you can run both settings with a old-school vibe, or a more contemporary approach to the game, too---it all varies based on what kind of game you and your players want to play. Greyhawk setting is fairly open-ended, and you can safely ignore any and all canon/fanon content that you'd like in either setting, in order order to shape the your campaign how you want to play.</p><p></p><p>That said, if you're interested in some A/B comparisons between GH and FR, there's an old '90s essay called "Grey in the Hawk" by Nitescreed that speaks to some of the common themes/differences in playing a Greyhawk campaign vs. FR in particular, and it might be useful as a touchstone or jumping off point. It's similar to Matt Finch's "Old School Primer"* in that it assumes a certain late-2e playstyle that was common in FR and other 2e products BITD, and suggests how/why Greyhawk is different. You can read it here on ENWorld @ <a href="https://www.enworld.org/threads/tell-me-about-greyhawk.199797/#post-3606308" target="_blank">Tell me about Greyhawk</a></p><p></p><p>These further discussions may also be of interest:</p><ul> <li data-xf-list-type="ul"><a href="http://www.canonfire.com/cf//modules.php?name=Forums&file=viewtopic&t=1087" target="_blank">Canonfire! Forums-viewtopic-The Old Grey Hawk - An Attempted Style Guide</a></li> <li data-xf-list-type="ul"><a href="http://www.thepiazza.org.uk/bb/viewtopic.php?t=18120" target="_blank">[WoG] What Makes Greyhawk Unique as a Setting? - The Piazza</a></li> </ul><p></p><p>* Finch's essay assumes a 3e baseline playstyle and contrasts that with a more old-school 0e/1e playstyle; you can download it for free @ <a href="http://www.lulu.com/shop/matthew-finch/quick-primer-for-old-school-gaming/ebook/product-3159558.html?ppn=1" target="_blank">Quick Primer for Old School Gaming by Matthew Finch (eBook) - Lulu</a> if you're interested.</p><p></p><p></p><p></p><p>All true! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I can't compare GH or GoS in 5e terms (I went back to 1e AD&D after 3.5), but while GH is often positioned as a low-magic setting, its baseline isn't low-magic unless you decide to run it that way: many of the famous artifacts and relics from the 1e DMG are native to Greyhawk, and standard magic items are very common in published 1e adventures (but those adventures were also written with the assumptions that item saving throws would be failed with some frequency too....); Iuz, a demonic demigod, rules an entire country in Greyhawk and wages war on the world from his home, a la Sauron; Vecna's rise to power as a god was checked by Iuz and St. Cuthbert, who hate each other; etc.</p><p></p><p></p><p></p><p>Agreed: run with what you like, and ignore the rest! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>If you're a fan of the Azure Sea environs, you should definitely check out Mike Bridge's south seas regional map @ <a href="http://greyhawkery.blogspot.com/2011/06/new-greyhawk-map-south-seas.html" target="_blank">New Greyhawk Map: South Seas</a> and <a href="https://greyhawkery.blogspot.com/2015/10/greyhawk-map-azure-sea.html" target="_blank">Greyhawk Map: Azure Sea</a></p><p></p><p></p><p></p><p>Given that there's less content to deal with than many of the other settings, it is somewhat easier to peel off the layers you don't want in a particular campaign. </p><p></p><p></p><p></p><p>Couldn't agree more!</p><p></p><p>Allan. (apparently .sigless atm...)</p><p><a href="mailto:grodog@gmail.com">grodog@gmail.com</a></p><p><a href="http://www.greyhawkonline.com/grodog/greyhawk.html" target="_blank">Greyhawk, grodog Style</a> for my Greyhawk site</p></blockquote><p></p>
[QUOTE="grodog, post: 7792059, member: 1613"] While I largely agree with the characterization of GH and FR I quoted you can definitely play either setting with a different set of assumptions for your own campaign, and both campaigns would support a grittier tone as well as a high-fantasy tone. Similarly, you can run both settings with a old-school vibe, or a more contemporary approach to the game, too---it all varies based on what kind of game you and your players want to play. Greyhawk setting is fairly open-ended, and you can safely ignore any and all canon/fanon content that you'd like in either setting, in order order to shape the your campaign how you want to play. That said, if you're interested in some A/B comparisons between GH and FR, there's an old '90s essay called "Grey in the Hawk" by Nitescreed that speaks to some of the common themes/differences in playing a Greyhawk campaign vs. FR in particular, and it might be useful as a touchstone or jumping off point. It's similar to Matt Finch's "Old School Primer"* in that it assumes a certain late-2e playstyle that was common in FR and other 2e products BITD, and suggests how/why Greyhawk is different. You can read it here on ENWorld @ [URL="https://www.enworld.org/threads/tell-me-about-greyhawk.199797/#post-3606308"]Tell me about Greyhawk[/URL] These further discussions may also be of interest: [LIST] [*][URL="http://www.canonfire.com/cf//modules.php?name=Forums&file=viewtopic&t=1087"]Canonfire! Forums-viewtopic-The Old Grey Hawk - An Attempted Style Guide[/URL] [*][URL="http://www.thepiazza.org.uk/bb/viewtopic.php?t=18120"][WoG] What Makes Greyhawk Unique as a Setting? - The Piazza[/URL] [/LIST] * Finch's essay assumes a 3e baseline playstyle and contrasts that with a more old-school 0e/1e playstyle; you can download it for free @ [URL="http://www.lulu.com/shop/matthew-finch/quick-primer-for-old-school-gaming/ebook/product-3159558.html?ppn=1"]Quick Primer for Old School Gaming by Matthew Finch (eBook) - Lulu[/URL] if you're interested. All true! :D I can't compare GH or GoS in 5e terms (I went back to 1e AD&D after 3.5), but while GH is often positioned as a low-magic setting, its baseline isn't low-magic unless you decide to run it that way: many of the famous artifacts and relics from the 1e DMG are native to Greyhawk, and standard magic items are very common in published 1e adventures (but those adventures were also written with the assumptions that item saving throws would be failed with some frequency too....); Iuz, a demonic demigod, rules an entire country in Greyhawk and wages war on the world from his home, a la Sauron; Vecna's rise to power as a god was checked by Iuz and St. Cuthbert, who hate each other; etc. Agreed: run with what you like, and ignore the rest! :D If you're a fan of the Azure Sea environs, you should definitely check out Mike Bridge's south seas regional map @ [URL="http://greyhawkery.blogspot.com/2011/06/new-greyhawk-map-south-seas.html"]New Greyhawk Map: South Seas[/URL] and [URL="https://greyhawkery.blogspot.com/2015/10/greyhawk-map-azure-sea.html"]Greyhawk Map: Azure Sea[/URL] Given that there's less content to deal with than many of the other settings, it is somewhat easier to peel off the layers you don't want in a particular campaign. Couldn't agree more! Allan. (apparently .sigless atm...) [email]grodog@gmail.com[/email] [URL="http://www.greyhawkonline.com/grodog/greyhawk.html"]Greyhawk, grodog Style[/URL] for my Greyhawk site [/QUOTE]
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