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<blockquote data-quote="LuisCarlos17f" data-source="post: 7794196" data-attributes="member: 6802378"><p>I remmember the fate of the world of GH was the reboot or apocalypse by Gygax because now it wasn't his work.</p><p></p><p>I guess we could add two canon Oerth, one of the them would be the post-apocalypse version of 2nd Ed, fighting against visitors from the demiplane of the dread (Ravenloft), and some cults of the elemental evil. The second Oerth would be like a reboot/retcon with "new" regions: Zihindia, Prestoria, Celestial Imperium, Minyeo, Wunan or the Pearl Empire. Even we could add "planegates" to travel to Jakandor island or Io's blood islands (Councyl of Wyrms). We could create stories about the conflict between the nostalgia vs innovation, about to sacrifice the novelty to keep the past.</p><p></p><p>* The RPGs consist in two parts, the crunch ("equipment" for gameplay) and the fluff (lore or background). WotC sells a lot of crunch and a little piece of fluff. Today to get fluff is too easy, only with read wikis about videogames, movie sagas, teleseries or books. We don't need money to get fluff. For the return of GH we would a really good reason to try sell us more crunch with some pieces of fluff.</p><p></p><p>* Today GH and Dragonlance are too "frozen", while FR is dinamic and with enough space for secondary characters who haven't to save the world. A "frozen" D&D world is nice to be visited, but the PCs can't "touch the furnitures", but in FR the players can "handle" all the stage. But a dynamic world also means the risk of a "jump the shark" effect, a change any players don't like.</p><p></p><p>* The "twin worlds" of Oerth could be used as spin-off and points of origin of new ideas.</p><p></p><p>Yarth is perfect for a style of "sword & sorcery", with martial adepts (crusader, sworsage and warblade).</p><p></p><p>Aerth + Phaere can be perfect to create something like the D&D version of 7th Sea + Mage: the sorcerer crusade. Contrast between low magic level from Aerth and the high fantasy from Phaere, its feywild-like parallel earth. Here the incarnum could be so important as psionic in Dark Sun.</p><p></p><p>Uerth can be like a softer version of Ravenloft, with some pieces steampunk technology and maybe place for "weird westerns". The D&D version of "League of extraordinary getlenmen". A place to playtest gunpowder as primitive tribes.</p><p></p><p>* In the last Gygax' novel of Gord the rogue, "Dance of Demons" his version of Oerth was destroyed. I guess this means we have the right to justify our own reboot or retcon of the "Graysphere", the crystal sphere of Grayhawk world.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7794196, member: 6802378"] I remmember the fate of the world of GH was the reboot or apocalypse by Gygax because now it wasn't his work. I guess we could add two canon Oerth, one of the them would be the post-apocalypse version of 2nd Ed, fighting against visitors from the demiplane of the dread (Ravenloft), and some cults of the elemental evil. The second Oerth would be like a reboot/retcon with "new" regions: Zihindia, Prestoria, Celestial Imperium, Minyeo, Wunan or the Pearl Empire. Even we could add "planegates" to travel to Jakandor island or Io's blood islands (Councyl of Wyrms). We could create stories about the conflict between the nostalgia vs innovation, about to sacrifice the novelty to keep the past. * The RPGs consist in two parts, the crunch ("equipment" for gameplay) and the fluff (lore or background). WotC sells a lot of crunch and a little piece of fluff. Today to get fluff is too easy, only with read wikis about videogames, movie sagas, teleseries or books. We don't need money to get fluff. For the return of GH we would a really good reason to try sell us more crunch with some pieces of fluff. * Today GH and Dragonlance are too "frozen", while FR is dinamic and with enough space for secondary characters who haven't to save the world. A "frozen" D&D world is nice to be visited, but the PCs can't "touch the furnitures", but in FR the players can "handle" all the stage. But a dynamic world also means the risk of a "jump the shark" effect, a change any players don't like. * The "twin worlds" of Oerth could be used as spin-off and points of origin of new ideas. Yarth is perfect for a style of "sword & sorcery", with martial adepts (crusader, sworsage and warblade). Aerth + Phaere can be perfect to create something like the D&D version of 7th Sea + Mage: the sorcerer crusade. Contrast between low magic level from Aerth and the high fantasy from Phaere, its feywild-like parallel earth. Here the incarnum could be so important as psionic in Dark Sun. Uerth can be like a softer version of Ravenloft, with some pieces steampunk technology and maybe place for "weird westerns". The D&D version of "League of extraordinary getlenmen". A place to playtest gunpowder as primitive tribes. * In the last Gygax' novel of Gord the rogue, "Dance of Demons" his version of Oerth was destroyed. I guess this means we have the right to justify our own reboot or retcon of the "Graysphere", the crystal sphere of Grayhawk world. [/QUOTE]
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