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<blockquote data-quote="Coroc" data-source="post: 7795674" data-attributes="member: 6895991"><p>First, your ideas what to do with GH are nice, each for itself, except why do you want to make twin world of it? We had that with FR Abeir / Toril it only created a lot of confusion.</p><p></p><p>Second Luckily these are frozen and tbh I hope no new material is brought out for both of them because:</p><p></p><p>You cannot adapt the Greyhawk feel to modern FR expectations. Greyhawk is more grim and politically incorrect and has some pulp style humor.</p><p></p><p>There is more than enough 1e/2e/3e material to construct GH campaigns from. But even back then and the more with 5e GH absolutely requires a DM to do a lot of stuff himself. Practically none of the official material was anyhow fit to play as it is, you absolutely had to and have to tailor around a lot of stuff.</p><p></p><p>Otoh you can totally play a campaign in GH which goal is not save the world, whereas in DL it is like you say:</p><p></p><p>With DL the only interesting timeline is the war of the lance, you either play the heroes of the lance or some group replacing them that is imho THE topic, clou, crux, whatever of that campaign world. Everything else which comes after that is pretty boring. The difference between GH and DL is that in GH e.g. Iuz can serve as a Nemesis but will never be likely totally defeated (Not even the original circle of eight could do it so), whereas in DL Takishis aka Tiamat is supposed to be the end boss and, with the help of dragonlances and other high powered stuff to be defeted . After that nothing remains to be done in the DL world anymore.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7795674, member: 6895991"] First, your ideas what to do with GH are nice, each for itself, except why do you want to make twin world of it? We had that with FR Abeir / Toril it only created a lot of confusion. Second Luckily these are frozen and tbh I hope no new material is brought out for both of them because: You cannot adapt the Greyhawk feel to modern FR expectations. Greyhawk is more grim and politically incorrect and has some pulp style humor. There is more than enough 1e/2e/3e material to construct GH campaigns from. But even back then and the more with 5e GH absolutely requires a DM to do a lot of stuff himself. Practically none of the official material was anyhow fit to play as it is, you absolutely had to and have to tailor around a lot of stuff. Otoh you can totally play a campaign in GH which goal is not save the world, whereas in DL it is like you say: With DL the only interesting timeline is the war of the lance, you either play the heroes of the lance or some group replacing them that is imho THE topic, clou, crux, whatever of that campaign world. Everything else which comes after that is pretty boring. The difference between GH and DL is that in GH e.g. Iuz can serve as a Nemesis but will never be likely totally defeated (Not even the original circle of eight could do it so), whereas in DL Takishis aka Tiamat is supposed to be the end boss and, with the help of dragonlances and other high powered stuff to be defeted . After that nothing remains to be done in the DL world anymore. [/QUOTE]
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