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<blockquote data-quote="Hussar" data-source="post: 7801003" data-attributes="member: 22779"><p>See, that's a bit of a creative reading of what's in the GoS module. It's not one Tiefling - it's a trade delegation, which, to me at least, means that there are several tieflings led by a tiefling cleric. And, they don't seem to be feared or terrifying at all. They are regularly traded with, the PC's are expected to interact with her regularly (she's the only source of buying magic items), and she's a source of adventure hooks. There's very little sense of being foreign and terrifying. </p><p></p><p>Sure, adding Dragonborn needs some sort of back story, but, again, frankly, "They were always there" does work. It's worked plenty of times in the past and, again, since so little of Greyhawk proper is actually detailed, adding them in is pretty easy. Your version of Greyhawk is pretty far from baseline, to be honest. The "demi-human" races are hardly as isolated as you depict them. Nor is the setting anywhere near as xenophobic as you are saying. Again, going with GoS, the humans of Saltmarsh are working directly with dwarves to mine the area. They also have no real problems entering into agreements with the lizard folk of the area against a larger threat. A sea elf is not met with any real strong reaction at all, nor is the presence of sea elven kingdoms nearby seen as shocking. Halflings are common and commonly encountered and humans work with hobgoblins, side by side, without any sense of friction (granted, they're the baddies, but, still).</p><p></p><p>Even going back into the old modules, we saw that all the time. Humans and demi-humans working with humanoids in all sorts of modules. The A series, for example, had this. So, it's not like it's a shock.</p><p></p><p>And, yeah, again, if they are going to bring back Greyhawk for general gaming, it's going to have to make room for all the PHB races. It just is. There's no getting around that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7801003, member: 22779"] See, that's a bit of a creative reading of what's in the GoS module. It's not one Tiefling - it's a trade delegation, which, to me at least, means that there are several tieflings led by a tiefling cleric. And, they don't seem to be feared or terrifying at all. They are regularly traded with, the PC's are expected to interact with her regularly (she's the only source of buying magic items), and she's a source of adventure hooks. There's very little sense of being foreign and terrifying. Sure, adding Dragonborn needs some sort of back story, but, again, frankly, "They were always there" does work. It's worked plenty of times in the past and, again, since so little of Greyhawk proper is actually detailed, adding them in is pretty easy. Your version of Greyhawk is pretty far from baseline, to be honest. The "demi-human" races are hardly as isolated as you depict them. Nor is the setting anywhere near as xenophobic as you are saying. Again, going with GoS, the humans of Saltmarsh are working directly with dwarves to mine the area. They also have no real problems entering into agreements with the lizard folk of the area against a larger threat. A sea elf is not met with any real strong reaction at all, nor is the presence of sea elven kingdoms nearby seen as shocking. Halflings are common and commonly encountered and humans work with hobgoblins, side by side, without any sense of friction (granted, they're the baddies, but, still). Even going back into the old modules, we saw that all the time. Humans and demi-humans working with humanoids in all sorts of modules. The A series, for example, had this. So, it's not like it's a shock. And, yeah, again, if they are going to bring back Greyhawk for general gaming, it's going to have to make room for all the PHB races. It just is. There's no getting around that. [/QUOTE]
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