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<blockquote data-quote="Sword of Spirit" data-source="post: 7802267" data-attributes="member: 6677017"><p>See that's exactly the thing. Those of us who are disagreeing <em>do</em> have some long drawn out campaign, or at least maintain an ongoing continuity. We don't treat each new adventure (mega or otherwise) as a new "instance" of the world or a reboot. And just like any other IP lore enthusiasts, we get pissed when someone messed with it and makes the new products conform to something completely different.</p><p></p><p>Personally, I have no problem with the decanonization of the Star Wars Expanded Universe, since I am a casual fan who watches the movies, but has never read a novel/comic/whatever. However, because of my D&D fandom, I can understand the outrage amongst Star Wars enthusiasts, and think they should have put more thought into it. At least Star Trek had the common decency to formally make the new setting an alternate universe.</p><p></p><p>This stuff isn't meaningless, because it affects the assumptions of new fans coming into a medium. You really are disenfranchising older fans if new fans are introduced to different and contradictory lore. In D&D this even more of an issue, because new <em>players</em> are going to come in with whatever lore assumptions are currently official, and when they want to join a <em>game</em> with people using prior canon (and the purpose of canon is to create a broad shared experience, since lots of people like to be on the same page and "in the same world") there is going to be a problem where someone is either disappointed, confused, or forced to change/abandon some of their expectations. This is recreation, and should be created to minimize such potential conflict. The old adage not to fix what isn't broken goes a long way here. Want a new setting with different stuff inspired by more recent media? Make a new setting (hello Eberron!) Or add stuff in a place that actually fits and is easy to ignore by those who want to. Tabaxi come from Maxtica like they always have, not the Dalelands. The suggestion of having there be Dragonborn as a component of the previously mentioned distant empire from old lore makes sense. Even then it needs to be evaluated based on feel, and you shouldn't have it invade the previous areas. Set the material to be actually <u>in</u> that distant continent/galaxy/alternate universe; don't officially have stuff come <u>from</u> there into the classic parts of the setting.</p><p></p><p>Instead of ignoring enthusiasts, respect their passion. It isn't nearly as hard to do as people think; but content creators do need to put effort to think before they change.</p><p></p><p>TL;DR: Put any new setting material into a distant land and let consumers decide how much to integrate it into the core regions.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7802267, member: 6677017"] See that's exactly the thing. Those of us who are disagreeing [I]do[/I] have some long drawn out campaign, or at least maintain an ongoing continuity. We don't treat each new adventure (mega or otherwise) as a new "instance" of the world or a reboot. And just like any other IP lore enthusiasts, we get pissed when someone messed with it and makes the new products conform to something completely different. Personally, I have no problem with the decanonization of the Star Wars Expanded Universe, since I am a casual fan who watches the movies, but has never read a novel/comic/whatever. However, because of my D&D fandom, I can understand the outrage amongst Star Wars enthusiasts, and think they should have put more thought into it. At least Star Trek had the common decency to formally make the new setting an alternate universe. This stuff isn't meaningless, because it affects the assumptions of new fans coming into a medium. You really are disenfranchising older fans if new fans are introduced to different and contradictory lore. In D&D this even more of an issue, because new [I]players[/I] are going to come in with whatever lore assumptions are currently official, and when they want to join a [I]game[/I] with people using prior canon (and the purpose of canon is to create a broad shared experience, since lots of people like to be on the same page and "in the same world") there is going to be a problem where someone is either disappointed, confused, or forced to change/abandon some of their expectations. This is recreation, and should be created to minimize such potential conflict. The old adage not to fix what isn't broken goes a long way here. Want a new setting with different stuff inspired by more recent media? Make a new setting (hello Eberron!) Or add stuff in a place that actually fits and is easy to ignore by those who want to. Tabaxi come from Maxtica like they always have, not the Dalelands. The suggestion of having there be Dragonborn as a component of the previously mentioned distant empire from old lore makes sense. Even then it needs to be evaluated based on feel, and you shouldn't have it invade the previous areas. Set the material to be actually [U]in[/U] that distant continent/galaxy/alternate universe; don't officially have stuff come [U]from[/U] there into the classic parts of the setting. Instead of ignoring enthusiasts, respect their passion. It isn't nearly as hard to do as people think; but content creators do need to put effort to think before they change. TL;DR: Put any new setting material into a distant land and let consumers decide how much to integrate it into the core regions. [/QUOTE]
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