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<blockquote data-quote="Coroc" data-source="post: 7802657" data-attributes="member: 6895991"><p>Would give you 10 upvotes for this if possible.</p><p></p><p>As I pointed out in this thread and in another about eberron people intermingle fluff with rules.</p><p></p><p>Many believe if you got new fluff e.g. dragonborn, that this makes a new rule.</p><p></p><p>And that simply is not the case. In 2e the game designers knew that. DS 2e altered some of the fluff e.g. halflings = cannibal. I wonder if these modern RP kids of today would like that if I bring a cannibal DS Halfling or thrikreen into their vanilla FR setting.</p><p></p><p>A settings feel comes mainly from its fluff, with the classic DS, Rloft, DL there were also some additional rules like psionics fear and horror checks or moon magic. But all of those add on rules were "downward compatible" to say not contradicting anything. </p><p></p><p>Where there would result contradictions the fluff was restricted. e.g. Necromancy spells working different in Ravenloft.</p><p></p><p>The goal to bring 5e into a old setting should be how to implement the rules best, e.g. bound accuracy, lesser number of high level spells for full casters etc. Not the fluff. 5e is not defined by its fluff.</p><p>And races, classes, items, spells, religions are all just fluff.</p><p></p><p>No one can argue that if I do not like longswords in my campaign, but I have instead arming swords which do 1d8 onehanded, and bastard swords which do 1d10 two handed, but are so versatile that they can be used 1 handed for 1d8 in some situations, e.g. from horseback, breaks 5e. </p><p>If I name my great sword longsword with the greatsword stats 2d6 two handed, to try to be historically accurate, no player will miss anything. Still all of this paragraph is just fluff, no rules mechanic only so far that if I add a e.g. a rubber club in my setting being a simple weapon or a baton, I have to add the mechanic stat that they do 1d4 bludgeon damage.</p><p></p><p>The same goes for all these things discussed. Adding 5e mechanics to greyhawk is not about adding dragonborn to the setting because dragonborn and (and all other races) are fluff which are totally independent of which edition you use.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7802657, member: 6895991"] Would give you 10 upvotes for this if possible. As I pointed out in this thread and in another about eberron people intermingle fluff with rules. Many believe if you got new fluff e.g. dragonborn, that this makes a new rule. And that simply is not the case. In 2e the game designers knew that. DS 2e altered some of the fluff e.g. halflings = cannibal. I wonder if these modern RP kids of today would like that if I bring a cannibal DS Halfling or thrikreen into their vanilla FR setting. A settings feel comes mainly from its fluff, with the classic DS, Rloft, DL there were also some additional rules like psionics fear and horror checks or moon magic. But all of those add on rules were "downward compatible" to say not contradicting anything. Where there would result contradictions the fluff was restricted. e.g. Necromancy spells working different in Ravenloft. The goal to bring 5e into a old setting should be how to implement the rules best, e.g. bound accuracy, lesser number of high level spells for full casters etc. Not the fluff. 5e is not defined by its fluff. And races, classes, items, spells, religions are all just fluff. No one can argue that if I do not like longswords in my campaign, but I have instead arming swords which do 1d8 onehanded, and bastard swords which do 1d10 two handed, but are so versatile that they can be used 1 handed for 1d8 in some situations, e.g. from horseback, breaks 5e. If I name my great sword longsword with the greatsword stats 2d6 two handed, to try to be historically accurate, no player will miss anything. Still all of this paragraph is just fluff, no rules mechanic only so far that if I add a e.g. a rubber club in my setting being a simple weapon or a baton, I have to add the mechanic stat that they do 1d4 bludgeon damage. The same goes for all these things discussed. Adding 5e mechanics to greyhawk is not about adding dragonborn to the setting because dragonborn and (and all other races) are fluff which are totally independent of which edition you use. [/QUOTE]
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