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<blockquote data-quote="Remathilis" data-source="post: 7805003" data-attributes="member: 7635"><p>I find this line of logic utterly dissonant. Greyhawk and Forgotten Realms have more in common with each other than any other setting in D&D. Greyhawk was the default setting of D&D in 3rd edition for Pelor's sake; it doesn't get any more generic than that!</p><p></p><p>Oerth and Faerun share the same belief on the multiverse (IE: the Great Wheel as commonly defined). They share every racial pantheon (dwarves, elves, orcs, gnomes, halflings, drow, dragons, etc). They are the only two settings that define humanity by ethnicity with racial languages. The both have famous archmages that like to meddle (just one does it for Good and one for balance). They share 99% of the same Monster Manuals. Greyhawk has no unique races, classes, monsters, or technology that isn't found in Faerun. Compared of Krynn, Eberron, or Athas, Oerth and Faerun are kissing cousins.</p><p></p><p>And you really think banning two PHB races is going to make people go "A-HA! They ARE different!"?</p><p></p><p>You want to make Oerth different; play up the Sword & Sorcery/Shades of Gray alignment notion more. Lean in on its mercenaries, its cunning rogues and scheming mages, its fallen knights and broken kingdoms. Its good people trying to fight back against a tide of darkness, and the various grifters and sellswords out to make a coin navigating between light and darkness. Embrace its pulpy-gonzo elements. Its a setting where an archmage demigod has Boot Hill-era firearms and a spaceship crashed in the mountains. If you can't make that different than Forgotten Realms, then go home.</p><p></p><p>Because believe me, there are thousands of new players who just started playing and for many this is their first edition. And guess what? None of them are going to be excited that Greyhawk is different because it lacks Dragonborn.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7805003, member: 7635"] I find this line of logic utterly dissonant. Greyhawk and Forgotten Realms have more in common with each other than any other setting in D&D. Greyhawk was the default setting of D&D in 3rd edition for Pelor's sake; it doesn't get any more generic than that! Oerth and Faerun share the same belief on the multiverse (IE: the Great Wheel as commonly defined). They share every racial pantheon (dwarves, elves, orcs, gnomes, halflings, drow, dragons, etc). They are the only two settings that define humanity by ethnicity with racial languages. The both have famous archmages that like to meddle (just one does it for Good and one for balance). They share 99% of the same Monster Manuals. Greyhawk has no unique races, classes, monsters, or technology that isn't found in Faerun. Compared of Krynn, Eberron, or Athas, Oerth and Faerun are kissing cousins. And you really think banning two PHB races is going to make people go "A-HA! They ARE different!"? You want to make Oerth different; play up the Sword & Sorcery/Shades of Gray alignment notion more. Lean in on its mercenaries, its cunning rogues and scheming mages, its fallen knights and broken kingdoms. Its good people trying to fight back against a tide of darkness, and the various grifters and sellswords out to make a coin navigating between light and darkness. Embrace its pulpy-gonzo elements. Its a setting where an archmage demigod has Boot Hill-era firearms and a spaceship crashed in the mountains. If you can't make that different than Forgotten Realms, then go home. Because believe me, there are thousands of new players who just started playing and for many this is their first edition. And guess what? None of them are going to be excited that Greyhawk is different because it lacks Dragonborn. [/QUOTE]
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