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<blockquote data-quote="The Glen" data-source="post: 7805052" data-attributes="member: 6800327"><p>Forgotten Realms is the kitchen sink, they can take any race from any setting and they'll make a place for it. Greyhawk is a much grittier setting. Multiple human ethnicities and they don't really get along very well. The nations are at each other's throat, even the lawful good nations don't trust each other. It's street-level fantasy where what nation your from is just as important as what race you're playing. Considering the hype that Game of Thrones was giving us for low level fantasy (before the last two seasons), I'm surprised they didn't advertise Greyhawk as that kind of setting. Instead of magic everywhere like the Forgotten Realms, the party's wizard might be the only wizard for miles.</p><p></p><p>As for keeping races out, what you leave out is more important than what you include. Mystara doesn't have Dragonborn. It doesn't need them. It's already got Tortles, Sis-Thik, Caymen, Gatormen and Wallaru. Doesn't need a 6th lizardman race. It doesn't have drow, it has Shadow Elves, making the drow redundant. Different in every way except their living arrangements, but throwing in races from outside a setting can ruin the setting. Using races endemic to a setting rather than porting over races to make the setting another kitchen sink makes the setting unique. Birthright doesn't have orcs, so it doesn't have half-orcs. Outer planar races are kept at bay from Mystara so no tieflings. Gnomes are extinct in Dark Sun. Dragonlance has no idea what a halfling is. The PHB is a guide, and carving out the chunks that don't work for your setting is part of the world-building.</p></blockquote><p></p>
[QUOTE="The Glen, post: 7805052, member: 6800327"] Forgotten Realms is the kitchen sink, they can take any race from any setting and they'll make a place for it. Greyhawk is a much grittier setting. Multiple human ethnicities and they don't really get along very well. The nations are at each other's throat, even the lawful good nations don't trust each other. It's street-level fantasy where what nation your from is just as important as what race you're playing. Considering the hype that Game of Thrones was giving us for low level fantasy (before the last two seasons), I'm surprised they didn't advertise Greyhawk as that kind of setting. Instead of magic everywhere like the Forgotten Realms, the party's wizard might be the only wizard for miles. As for keeping races out, what you leave out is more important than what you include. Mystara doesn't have Dragonborn. It doesn't need them. It's already got Tortles, Sis-Thik, Caymen, Gatormen and Wallaru. Doesn't need a 6th lizardman race. It doesn't have drow, it has Shadow Elves, making the drow redundant. Different in every way except their living arrangements, but throwing in races from outside a setting can ruin the setting. Using races endemic to a setting rather than porting over races to make the setting another kitchen sink makes the setting unique. Birthright doesn't have orcs, so it doesn't have half-orcs. Outer planar races are kept at bay from Mystara so no tieflings. Gnomes are extinct in Dark Sun. Dragonlance has no idea what a halfling is. The PHB is a guide, and carving out the chunks that don't work for your setting is part of the world-building. [/QUOTE]
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