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<blockquote data-quote="grodog" data-source="post: 7805219" data-attributes="member: 1613"><p>LOL, well, what WotC does really doesn't affect my games or my interest in Greyhawk in general, so from that POV I'm fine: I learned that lesson long ago with WG7's version of Castle Greyhawk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I did pick up the Ghosts of Saltmarsh book a couple of weeks ago from my FLGS, and while I haven't read it in depht yet, it does look like it adds some worthwhile info/details to that region of Greyhawk. </p><p></p><p></p><p></p><p>Despite my love for the work done by Gary and Rob, I'm not in that camp: I like good, new, worthwhile material that treats the setting's history with respect, and builds out Greyhawk with new NPCs, foes, plots, magics, etc.---I need another rehash of the Giants/Drow or Slavers or Tomb of Horrors modules about as much as I need another version of the Death Star in the next Star Wars movie.</p><p></p><p>In my Greyhawk campaigns, I've used materials from all across its publishing eras---from Carl Sargent's From the Ashes to [USER=7015759]@Rob Kuntz[/USER] 's Maze of Zayene and Bottle City adventures; I've lifted ideas and modules from the FR, the Known World, and many non-TSR publications as gaming needs and player interest dictate. If WotC can produce new content that's cool and grounded in the setting, I'm all for it; if they produce crap like much of the RPGA-rebranded dross from the 2e era, then I'll ignore it. (And I'd certainly love to see an expanded Maure Castle filled out in full, for example!). </p><p></p><p>Does that answer your Q [USER=22779]@Hussar[/USER] ?</p><p></p><p>Allan.</p></blockquote><p></p>
[QUOTE="grodog, post: 7805219, member: 1613"] LOL, well, what WotC does really doesn't affect my games or my interest in Greyhawk in general, so from that POV I'm fine: I learned that lesson long ago with WG7's version of Castle Greyhawk ;) I did pick up the Ghosts of Saltmarsh book a couple of weeks ago from my FLGS, and while I haven't read it in depht yet, it does look like it adds some worthwhile info/details to that region of Greyhawk. Despite my love for the work done by Gary and Rob, I'm not in that camp: I like good, new, worthwhile material that treats the setting's history with respect, and builds out Greyhawk with new NPCs, foes, plots, magics, etc.---I need another rehash of the Giants/Drow or Slavers or Tomb of Horrors modules about as much as I need another version of the Death Star in the next Star Wars movie. In my Greyhawk campaigns, I've used materials from all across its publishing eras---from Carl Sargent's From the Ashes to [USER=7015759]@Rob Kuntz[/USER] 's Maze of Zayene and Bottle City adventures; I've lifted ideas and modules from the FR, the Known World, and many non-TSR publications as gaming needs and player interest dictate. If WotC can produce new content that's cool and grounded in the setting, I'm all for it; if they produce crap like much of the RPGA-rebranded dross from the 2e era, then I'll ignore it. (And I'd certainly love to see an expanded Maure Castle filled out in full, for example!). Does that answer your Q [USER=22779]@Hussar[/USER] ? Allan. [/QUOTE]
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