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<blockquote data-quote="Son of the Serpent" data-source="post: 7805610" data-attributes="member: 7015476"><p>I would also like to posit that the world is becoming EXTREMELY all about opt in customizability in more and more products of entertainment. This is why i keep going on and on about having opt in features. I think we will actually get the most people if there is a way to, instead of making the game the fruit salad whos list of ingredients never ends, OR the oposite, the sandwich shop which only sells grilled cheese, make a system in which you can add or subtract the restrictions easily. Add or subtract the variance of involved effects. We are moving more than anything else toward a world who wants customizability. Both in restriction and in diverse games. And if you dont think you will see many people who will want the option for opt in restrictions then you havent seen people who play on single life no resurrection survival servers for a game that is normally not single life. Thats an extremely common thing for some types of gamers. Thats why i keep saying we need options for it all. Its a choice that every table should have as an option. It makes the game their game.</p><p></p><p>Also what grodog said i can get behind too. There is a difference between a setting experiencing new events advancing growing changing all that versus bloat and polution. Part of painting a picture is knowing where you want to put the paint and where you dont. At least in so much as to actually get the image in your mind onto the canvas. Restraint is a part of the artists tool kit.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7805610, member: 7015476"] I would also like to posit that the world is becoming EXTREMELY all about opt in customizability in more and more products of entertainment. This is why i keep going on and on about having opt in features. I think we will actually get the most people if there is a way to, instead of making the game the fruit salad whos list of ingredients never ends, OR the oposite, the sandwich shop which only sells grilled cheese, make a system in which you can add or subtract the restrictions easily. Add or subtract the variance of involved effects. We are moving more than anything else toward a world who wants customizability. Both in restriction and in diverse games. And if you dont think you will see many people who will want the option for opt in restrictions then you havent seen people who play on single life no resurrection survival servers for a game that is normally not single life. Thats an extremely common thing for some types of gamers. Thats why i keep saying we need options for it all. Its a choice that every table should have as an option. It makes the game their game. Also what grodog said i can get behind too. There is a difference between a setting experiencing new events advancing growing changing all that versus bloat and polution. Part of painting a picture is knowing where you want to put the paint and where you dont. At least in so much as to actually get the image in your mind onto the canvas. Restraint is a part of the artists tool kit. [/QUOTE]
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