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<blockquote data-quote="Son of the Serpent" data-source="post: 7836429" data-attributes="member: 7015476"><p>5 e is still a very caged up/restricted mode of d&d imo. I find it stifling. Not very dense either. It may be easier for new players to jump into but once theyve become competant there isnt nearly as much room for the player to expand their exoerience to the greater heights that longer campaigns woth more complex plots can give (complexity of rule set and classes can contribute to the hardware necessary for complex multiplanar adventure too btw. This is not necessary but i think its a positive. One that some people far too readily dismiss as cancer from 3/3.5. This is a side note. But figured id mention it. Mostly other factors matter more but this does contribut after a fashion). To me, 4th edition was, well, roundly a failure, but 5e isnt and yet i cant help but see it as the "get the players in the door and comfortable playing short campaigns" edition while also failing to be the "convert players to life long players and long term complex campaign players" edition. Once it gets players in the door it doesnt have much more there for them by comparison to the first 3 editions. Feels very locked in sometimes. And small. And over simple.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7836429, member: 7015476"] 5 e is still a very caged up/restricted mode of d&d imo. I find it stifling. Not very dense either. It may be easier for new players to jump into but once theyve become competant there isnt nearly as much room for the player to expand their exoerience to the greater heights that longer campaigns woth more complex plots can give (complexity of rule set and classes can contribute to the hardware necessary for complex multiplanar adventure too btw. This is not necessary but i think its a positive. One that some people far too readily dismiss as cancer from 3/3.5. This is a side note. But figured id mention it. Mostly other factors matter more but this does contribut after a fashion). To me, 4th edition was, well, roundly a failure, but 5e isnt and yet i cant help but see it as the "get the players in the door and comfortable playing short campaigns" edition while also failing to be the "convert players to life long players and long term complex campaign players" edition. Once it gets players in the door it doesnt have much more there for them by comparison to the first 3 editions. Feels very locked in sometimes. And small. And over simple. [/QUOTE]
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