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<blockquote data-quote="Helldritch" data-source="post: 7995311" data-attributes="member: 6855114"><p>Exactly. That is your opinion. I do not consider my opinion as being stupid. And no, factions are not an FR thing. Ravnica did a really good shot at it. Have you read it? In my area, factions are really appreciated. Some, like me, have adapted what Ravnica did with the factions and applied it to factions in their world (as I have done in my Greyhawk.)</p><p></p><p></p><p>Too much of a good thing spoils the broth just as surely as not enough. The plague of prestige classes in 3.xed was a turn off for many. It was good for some, bad for others. There are no concept that can't be done with those in the PHB already. As I have said in an other post, we had a samurai in one of my games long before the published samurai of 5ed.</p><p></p><p></p><p>Again this is your appreciation. I would not have done so. I read it and was not impressed. The amount of work is amazing that I concede. But it is far from what I would have done. Greyhawk is supposed to be non specific. Yes some cleric had special abilities back in the 1ed and in fact, it is the cleric side of the work mentioned in this document that is the best (IMO). The rest is a matter of taste and personal orientation of how you see Greyhawk... </p><p></p><p>I've been playing a long time and Greyhawk is my favorite setting by far. Only 11 gods originally had their clerics imbued with some additional powers. Celestian, Ehlonna, Erythnul, Heironeous, Hextor, Incabulos, Obad-hai, Olidammara, Pholtus, Triteron and Wastri. Most of these would not require special treatment but a simple domain or a unique spell or an additional access to a spell. </p><p></p><p>When you create a new subclass or an entire class; it should be something that can't be done without using the classes and subclasses already in place. We had a very convincing samurai based on the battlemaster template. We had a very convincing (perhaps even too convincing) cavalier on the champion template and an other one out of the paladin of the protection oath template. Both were good, fun and did not required us to buy a new book (even if I have all of them so far, new books should be about new adventures and rules. But that is my opinion). If it can be done with the existing classes, why do them? The artificer was a great addition, so was the Hexblade and the master mind and a few others. The sun soul monk was really good. In other words they were not necessarily achievable without a new subclass (or it would've been quite hard to do).</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7995311, member: 6855114"] Exactly. That is your opinion. I do not consider my opinion as being stupid. And no, factions are not an FR thing. Ravnica did a really good shot at it. Have you read it? In my area, factions are really appreciated. Some, like me, have adapted what Ravnica did with the factions and applied it to factions in their world (as I have done in my Greyhawk.) Too much of a good thing spoils the broth just as surely as not enough. The plague of prestige classes in 3.xed was a turn off for many. It was good for some, bad for others. There are no concept that can't be done with those in the PHB already. As I have said in an other post, we had a samurai in one of my games long before the published samurai of 5ed. Again this is your appreciation. I would not have done so. I read it and was not impressed. The amount of work is amazing that I concede. But it is far from what I would have done. Greyhawk is supposed to be non specific. Yes some cleric had special abilities back in the 1ed and in fact, it is the cleric side of the work mentioned in this document that is the best (IMO). The rest is a matter of taste and personal orientation of how you see Greyhawk... I've been playing a long time and Greyhawk is my favorite setting by far. Only 11 gods originally had their clerics imbued with some additional powers. Celestian, Ehlonna, Erythnul, Heironeous, Hextor, Incabulos, Obad-hai, Olidammara, Pholtus, Triteron and Wastri. Most of these would not require special treatment but a simple domain or a unique spell or an additional access to a spell. When you create a new subclass or an entire class; it should be something that can't be done without using the classes and subclasses already in place. We had a very convincing samurai based on the battlemaster template. We had a very convincing (perhaps even too convincing) cavalier on the champion template and an other one out of the paladin of the protection oath template. Both were good, fun and did not required us to buy a new book (even if I have all of them so far, new books should be about new adventures and rules. But that is my opinion). If it can be done with the existing classes, why do them? The artificer was a great addition, so was the Hexblade and the master mind and a few others. The sun soul monk was really good. In other words they were not necessarily achievable without a new subclass (or it would've been quite hard to do). [/QUOTE]
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