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<blockquote data-quote="Snarf Zagyg" data-source="post: 7995988" data-attributes="member: 7023840"><p>Two things-</p><p></p><p>First, I really don't think it's fair to say that "too many Greyhawk fans" have advocated for a 5e gender-limit on ability scores. To be charitable, I think you're probably confusing different issues. I think it would be hard to find very many of any subgroup arguing for that, and by lumping some things which might be controversial, yet are seen with some regularity when discussing Greyhawk or OD&D (humanocentrism) with other things that are very much incendiary and not really seen (gendered maximums), you are doing something not very pleasant. In my opinion.</p><p></p><p>Second, I don't think WOTC should be designing any new Greyhawk for Greyhawk fans. They should be designing it to entice new fans. Which means accentuating the things that make Greyhawk different (whatever that might be). Releasing a kitchen sink setting or a generic setting makes no sense at all.</p><p></p><p>Personally, I would go for a 70s aesthetic that really pushes the weird, Vancian, sci-fi crossover, civilizations dying, porous borders between planes, glories and artifacts from the past, and adventurers being true mercenaries (not swept up in continual meta-plots or factions); that would be something different.</p><p></p><p>But anything sufficiently different than the campaign setting that they already have is fine. The one thing they shouldn't be doing is catering to people that are already running it. Those people will most likely just keep on running what they already have.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 7995988, member: 7023840"] Two things- First, I really don't think it's fair to say that "too many Greyhawk fans" have advocated for a 5e gender-limit on ability scores. To be charitable, I think you're probably confusing different issues. I think it would be hard to find very many of any subgroup arguing for that, and by lumping some things which might be controversial, yet are seen with some regularity when discussing Greyhawk or OD&D (humanocentrism) with other things that are very much incendiary and not really seen (gendered maximums), you are doing something not very pleasant. In my opinion. Second, I don't think WOTC should be designing any new Greyhawk for Greyhawk fans. They should be designing it to entice new fans. Which means accentuating the things that make Greyhawk different (whatever that might be). Releasing a kitchen sink setting or a generic setting makes no sense at all. Personally, I would go for a 70s aesthetic that really pushes the weird, Vancian, sci-fi crossover, civilizations dying, porous borders between planes, glories and artifacts from the past, and adventurers being true mercenaries (not swept up in continual meta-plots or factions); that would be something different. But anything sufficiently different than the campaign setting that they already have is fine. The one thing they shouldn't be doing is catering to people that are already running it. Those people will most likely just keep on running what they already have. [/QUOTE]
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