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Greyhawk: Welcome to the Age of Worms - or how campaigns can die
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4162474" data-attributes="member: 710"><p>I am fully willing to admit that there are some faults on our side (both the GM and the players), but the problem is that so many problems are enforced by the game system</p><p></p><p></p><p>That only means it has been played after it was published, not that it was really playtested.</p></blockquote><p>The carrion crawler heads are hollowed out and full of some kind of carrion crawler brain poison. I'm not sure I'd consider dragon immunity to paralysis to be immunity to that. The paralysis special power is generally assumed to be magical, not poison. And the dragons aren't immune to poison.</p><p>But even if they were, the giants still have at least 2 other types of ammunition, including regular rocks and some harpoons. So, it's not like they're completely defenseless.</p><p>[/quote]</p><p>The Dragon description definitely tells us they are immune to paralysis attacks. There is no exception listed, nor any limitations. </p><p></p><p></p><p>Well, if we had gotten him to half hit points, that might have been okay. But you can't tell me he's worth a CR 19 if a well-buffed group doesn't even begin to make a dent into him, and he kills one PC nearly every round! </p><p></p><p></p><p>How do you attack the dragon without a frontal assault? Does he have a side to him where he can't make a bite attack? </p><p>And according to what I understand, he will go after us no matter what. </p><p></p><p>I agree that the bad dice didn't help at all, but let's face it, all we could have done was dealing 17d6 points of damage to him with a spell - there is nothing against he wouldn't be able to save, unless he rolls exceptionally bad! If we could put this up for 5 rounds, we could probably dispatch him. But unfortunately, with an average damage of 0.8 PCs per round, I don't really see this working out. </p><p></p><p>By RAW, a CR 19 would imply that he cost like 50 % of resources. Not 80 or 100 %. </p><p></p><p></p><p>I expected a hard fight, but a fight we could win, somehow. We definitely could not, even with all the resources we had. And how can we not fight him close-up? We were having 3 melee fighters and a Cleric - using ranged weapons, we wouldn't even hit them. And this damn beast is a flying dragon that nobody can outrun, and he has the hover feat! </p><p></p><p></p><p>I'd see it as a fault of the system then, at least. Though I know that it was probably somewhat intended, with the goal of "system mastery" of the game. It still makes the experience bad. Especially considering that we have system mastery. We know how to tweak characters. A dragon normally is not one of our weaknesses - they are even crit- and sneakable!</p><p></p><p></p><p>I never had a big problem with power-gaming and min/maxxing, I even enjoyed it. But I think I no longer do. </p><p>Sometimes I just would like to play a character I envisioned, and not turn him heavily optimized combat machine. I am not asking much, even. I would be happy if I got to choose my class freely and maybe my favored weapon, and also were allowed to do a little suboptimal stuff, like giving a fighter a high charisma instead, or taking the Skill Focus feat (without fulfilling requirements for a Prestige Class). </p><p></p><p></p><p>And really, not tweaking monsters is one of the main reasons why we use published adventures in the first place. Instead of tweaking the monsters, we tweak the characters. Which is a lot less work as a whole. </p><p></p><p>It's probably because I missed so many sessions and because of the GM, but from the Adventure Path we played so far, Age of Worms was the worst experience. Shackled City and Savage Tides were more fun so far.</p><p>[/QUOTE]</p>
[QUOTE="Mustrum_Ridcully, post: 4162474, member: 710"] I am fully willing to admit that there are some faults on our side (both the GM and the players), but the problem is that so many problems are enforced by the game system That only means it has been played after it was published, not that it was really playtested. [/quote] The carrion crawler heads are hollowed out and full of some kind of carrion crawler brain poison. I'm not sure I'd consider dragon immunity to paralysis to be immunity to that. The paralysis special power is generally assumed to be magical, not poison. And the dragons aren't immune to poison. But even if they were, the giants still have at least 2 other types of ammunition, including regular rocks and some harpoons. So, it's not like they're completely defenseless. [/quote] The Dragon description definitely tells us they are immune to paralysis attacks. There is no exception listed, nor any limitations. Well, if we had gotten him to half hit points, that might have been okay. But you can't tell me he's worth a CR 19 if a well-buffed group doesn't even begin to make a dent into him, and he kills one PC nearly every round! How do you attack the dragon without a frontal assault? Does he have a side to him where he can't make a bite attack? And according to what I understand, he will go after us no matter what. I agree that the bad dice didn't help at all, but let's face it, all we could have done was dealing 17d6 points of damage to him with a spell - there is nothing against he wouldn't be able to save, unless he rolls exceptionally bad! If we could put this up for 5 rounds, we could probably dispatch him. But unfortunately, with an average damage of 0.8 PCs per round, I don't really see this working out. By RAW, a CR 19 would imply that he cost like 50 % of resources. Not 80 or 100 %. I expected a hard fight, but a fight we could win, somehow. We definitely could not, even with all the resources we had. And how can we not fight him close-up? We were having 3 melee fighters and a Cleric - using ranged weapons, we wouldn't even hit them. And this damn beast is a flying dragon that nobody can outrun, and he has the hover feat! I'd see it as a fault of the system then, at least. Though I know that it was probably somewhat intended, with the goal of "system mastery" of the game. It still makes the experience bad. Especially considering that we have system mastery. We know how to tweak characters. A dragon normally is not one of our weaknesses - they are even crit- and sneakable! I never had a big problem with power-gaming and min/maxxing, I even enjoyed it. But I think I no longer do. Sometimes I just would like to play a character I envisioned, and not turn him heavily optimized combat machine. I am not asking much, even. I would be happy if I got to choose my class freely and maybe my favored weapon, and also were allowed to do a little suboptimal stuff, like giving a fighter a high charisma instead, or taking the Skill Focus feat (without fulfilling requirements for a Prestige Class). And really, not tweaking monsters is one of the main reasons why we use published adventures in the first place. Instead of tweaking the monsters, we tweak the characters. Which is a lot less work as a whole. It's probably because I missed so many sessions and because of the GM, but from the Adventure Path we played so far, Age of Worms was the worst experience. Shackled City and Savage Tides were more fun so far. [/QUOTE]
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