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Greyhawk: Welcome to the Age of Worms - or how campaigns can die
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<blockquote data-quote="Ipissimus" data-source="post: 4162972" data-attributes="member: 41514"><p>I think it's more of an inherent design flaw with high level play in 1E, 2E and 3E. High level play vs. big bads tend to go one of two ways: near-instant monster death or near-instant TPK. Or, a third option, both sides grind away at each other without any particular resolution for hours then one side will snap.</p><p></p><p>Can't speak for 4E but killing save or die effects is a step in the right direction.</p><p></p><p>But yeah, having run alot of Paizo dungeons, I found I had to tweak everything to reflect my PC's abilities. There are just some encounters you look at and you know they're a TPK waiting to happen or your PCs will just walk all over the monster in 2 rounds.</p><p></p><p>Your party sounds like it was hampered by a lack of effective glass cannons. Not knowing the Fang Dragon would've also been nasty, you really need to hit a Dragon's weak point with high damage output spells that work on the Dragon's weakness (eg hitting reds with cold spells).</p><p></p><p>But yeah, I have to agree that 3E is more about optimizing characters. That's never been a problem for my group, since they're already munchkins that way (not that there's anything wrong with that IMO, just a different style of play).</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 4162972, member: 41514"] I think it's more of an inherent design flaw with high level play in 1E, 2E and 3E. High level play vs. big bads tend to go one of two ways: near-instant monster death or near-instant TPK. Or, a third option, both sides grind away at each other without any particular resolution for hours then one side will snap. Can't speak for 4E but killing save or die effects is a step in the right direction. But yeah, having run alot of Paizo dungeons, I found I had to tweak everything to reflect my PC's abilities. There are just some encounters you look at and you know they're a TPK waiting to happen or your PCs will just walk all over the monster in 2 rounds. Your party sounds like it was hampered by a lack of effective glass cannons. Not knowing the Fang Dragon would've also been nasty, you really need to hit a Dragon's weak point with high damage output spells that work on the Dragon's weakness (eg hitting reds with cold spells). But yeah, I have to agree that 3E is more about optimizing characters. That's never been a problem for my group, since they're already munchkins that way (not that there's anything wrong with that IMO, just a different style of play). [/QUOTE]
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