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Greyhawk: Why We Need Mo' Oerth by 2024
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<blockquote data-quote="JEB" data-source="post: 8646715" data-attributes="member: 10148"><p>Ghosts of Saltmarsh was received well in general, but while its Greyhawk-ness was nice, I don't think it was a major selling point of the book. The region as designed pretty easily slots into any generic world. And, established Greyhawk fans did still grumble about the relatively minor adjustments made to match 5E aesthetics, despite clear attempts to make them fit in (like having the tiefling NPC be from Iuz's kingdom).</p><p></p><p>Extrapolating that response to an entire setting book, and you're asking for trouble. Revise it thoroughly for 5E (especially to match the post-Legacy aesthetic), and you not only lose veteran fans, but quite likely make them vocal anti-fans (which could also be a PR problem in the 50th anniversary year). Keep it too strictly accurate to the old stuff, and you please veterans but may not attract new fans. Playing the middle, like in Saltmarsh, would do best... but that still might get a "good, not great" response, and that's not a great payoff after years of design work and investment.</p><p></p><p>Now, setting an anniversary adventure in Oerth - a Saltmarsh II, or something like they're planning for Dragonlance - might work better. (The obvious candidate to me: Castle Greyhawk.) Like Saltmarsh, you have just enough Greyhawk to be interesting, and get that "love letter to D&D's history" vibe; you have an anthology/campaign as a sales hook for general fans; and the lack of deep focus on the larger setting will deflect (though not eliminate) veteran fan grumbling. Throw in some classic cameos and you're probably golden. But a rebooted Greyhawk setting book? There's no certain approach that makes it a success, and many that make problems. Better to pass, I think.</p></blockquote><p></p>
[QUOTE="JEB, post: 8646715, member: 10148"] Ghosts of Saltmarsh was received well in general, but while its Greyhawk-ness was nice, I don't think it was a major selling point of the book. The region as designed pretty easily slots into any generic world. And, established Greyhawk fans did still grumble about the relatively minor adjustments made to match 5E aesthetics, despite clear attempts to make them fit in (like having the tiefling NPC be from Iuz's kingdom). Extrapolating that response to an entire setting book, and you're asking for trouble. Revise it thoroughly for 5E (especially to match the post-Legacy aesthetic), and you not only lose veteran fans, but quite likely make them vocal anti-fans (which could also be a PR problem in the 50th anniversary year). Keep it too strictly accurate to the old stuff, and you please veterans but may not attract new fans. Playing the middle, like in Saltmarsh, would do best... but that still might get a "good, not great" response, and that's not a great payoff after years of design work and investment. Now, setting an anniversary adventure in Oerth - a Saltmarsh II, or something like they're planning for Dragonlance - might work better. (The obvious candidate to me: Castle Greyhawk.) Like Saltmarsh, you have just enough Greyhawk to be interesting, and get that "love letter to D&D's history" vibe; you have an anthology/campaign as a sales hook for general fans; and the lack of deep focus on the larger setting will deflect (though not eliminate) veteran fan grumbling. Throw in some classic cameos and you're probably golden. But a rebooted Greyhawk setting book? There's no certain approach that makes it a success, and many that make problems. Better to pass, I think. [/QUOTE]
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