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Greyhawk: Why We Need Mo' Oerth by 2024
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<blockquote data-quote="Cruentus" data-source="post: 8650521" data-attributes="member: 7034645"><p>I'm running a campaign in Greyhawk after over a year running in FR. Its a breath of fresh air for us, where no one really knows as much about Greyhawk compared to FR (due to all the focus on FR, novels, etc.). Its also mostly a blank slate. I can run it straight from the original core box, which really just gives broad strokes of areas, relationships, and lore. Its almost like running a homebrew, except it comes with a huge hex map and pre determined country boundaries (for the areas covered by the maps). I've drilled down into the Furyondy/Iuz border, immediately post From the Ashes, and the party is travelling in that area. Again, I'm left with lots of room for switching up deities, enemies, etc., and none of my players are like "wait, wasn't that X who did that in 1459 DR?" </p><p></p><p>Granted, what I'm saying can apply to any campaign, but I have no interest in Eberron (steam punk/techno is a no go), or Exandria, or Dark Sun (players moan about non metal weapons), or Dragonlance (we did that 30 years ago). Greyhawk feels unexplored to us, and that's good enough.</p><p></p><p>Edit: I'm not sure that I want a 5e, current, sourcebook on Greyhawk. I'd prefer they just leave it and maybe focus on some new setting that they can push in whatever direction they want. Although, I guess it doesn't really matter in the end, as we're all free to use 5e, or whatever edition we prefer to run in, and use all the lore thats out there anyway.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8650521, member: 7034645"] I'm running a campaign in Greyhawk after over a year running in FR. Its a breath of fresh air for us, where no one really knows as much about Greyhawk compared to FR (due to all the focus on FR, novels, etc.). Its also mostly a blank slate. I can run it straight from the original core box, which really just gives broad strokes of areas, relationships, and lore. Its almost like running a homebrew, except it comes with a huge hex map and pre determined country boundaries (for the areas covered by the maps). I've drilled down into the Furyondy/Iuz border, immediately post From the Ashes, and the party is travelling in that area. Again, I'm left with lots of room for switching up deities, enemies, etc., and none of my players are like "wait, wasn't that X who did that in 1459 DR?" Granted, what I'm saying can apply to any campaign, but I have no interest in Eberron (steam punk/techno is a no go), or Exandria, or Dark Sun (players moan about non metal weapons), or Dragonlance (we did that 30 years ago). Greyhawk feels unexplored to us, and that's good enough. Edit: I'm not sure that I want a 5e, current, sourcebook on Greyhawk. I'd prefer they just leave it and maybe focus on some new setting that they can push in whatever direction they want. Although, I guess it doesn't really matter in the end, as we're all free to use 5e, or whatever edition we prefer to run in, and use all the lore thats out there anyway. [/QUOTE]
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