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Greyhawk?
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<blockquote data-quote="pming" data-source="post: 6405349" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> As others have said, Greyhawk has a "broad-stroke" feel to it. The World of Greyhawk Folio was my foray into it. I remember reading it was going to be released 'soon' (in a Dragon magazine I think). I then saw an advertisement for it and I wanted it so-o bad! Of course, I had to save up my weekly allowance (this was the early early 80's)...and then wait for it to get waaaay up here. When it came to "Jims Toy and Gift" (FLGS...sorta...only one corner had a half-shelf of D&D stuff about 5' wide). Anyway...since that day I've been running GH campaigns.</p><p></p><p> Greyhawks strongest point is it's solid foundation, with nigh-infinite ways to build on it. There is the Circle of Eight...unless you say they all died. It's not going to 'wreck' the setting and any stuff they may have done can easily be fixed. The focus isn't on them. The focus isn't on "high-level shenanigans". The settings focus is on common folk trying to survive in a pseudo-medieval fantasy world, with court intrigue, political maneuvering, armies going to battle...all with the backdrop of dragons, demons, monsters, and evil demigods. That is not to say "high-level" stuff doesn't go on. It does. But it is somewhat "contained". The power level in GH is low enough that you don't ever have world-shattering events happening every other month. The last world-shattering event was the Baklune/Suloise war that almost obliterated both races. And that was a long, long time ago by current GH reckoning.</p><p></p><p> What this does is allow each DM running a GH campaign to bring it to life in his/her own image, so to speak. When talking to GH DM's, you will often hear each DM recount how something happened in his/her Greyhawk. Each DM knows the base foundation of the subject, but each gets to hear and tell of a unique interpretation of it. This makes every GH campaign rather unique. I think this personalization of the setting is what really gives it it's staying power.</p><p></p><p>I for one would love to see another "Folio" put out by them. A big, two-poster sized map (with hex overlay!), a booklet for the DM and another for a player. Toss it into a boxed set and add some other goodies into it as well. Yumm! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6405349, member: 45197"] Hiya. As others have said, Greyhawk has a "broad-stroke" feel to it. The World of Greyhawk Folio was my foray into it. I remember reading it was going to be released 'soon' (in a Dragon magazine I think). I then saw an advertisement for it and I wanted it so-o bad! Of course, I had to save up my weekly allowance (this was the early early 80's)...and then wait for it to get waaaay up here. When it came to "Jims Toy and Gift" (FLGS...sorta...only one corner had a half-shelf of D&D stuff about 5' wide). Anyway...since that day I've been running GH campaigns. Greyhawks strongest point is it's solid foundation, with nigh-infinite ways to build on it. There is the Circle of Eight...unless you say they all died. It's not going to 'wreck' the setting and any stuff they may have done can easily be fixed. The focus isn't on them. The focus isn't on "high-level shenanigans". The settings focus is on common folk trying to survive in a pseudo-medieval fantasy world, with court intrigue, political maneuvering, armies going to battle...all with the backdrop of dragons, demons, monsters, and evil demigods. That is not to say "high-level" stuff doesn't go on. It does. But it is somewhat "contained". The power level in GH is low enough that you don't ever have world-shattering events happening every other month. The last world-shattering event was the Baklune/Suloise war that almost obliterated both races. And that was a long, long time ago by current GH reckoning. What this does is allow each DM running a GH campaign to bring it to life in his/her own image, so to speak. When talking to GH DM's, you will often hear each DM recount how something happened in his/her Greyhawk. Each DM knows the base foundation of the subject, but each gets to hear and tell of a unique interpretation of it. This makes every GH campaign rather unique. I think this personalization of the setting is what really gives it it's staying power. I for one would love to see another "Folio" put out by them. A big, two-poster sized map (with hex overlay!), a booklet for the DM and another for a player. Toss it into a boxed set and add some other goodies into it as well. Yumm! :D ^_^ Paul L. Ming [/QUOTE]
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