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Greyhawk?
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<blockquote data-quote="Aaron L" data-source="post: 6406519" data-attributes="member: 926"><p>But that's one of the things I <em>like</em> about it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously though, no nostalgia for Greyhawk from me; I started playing in a very generic version of the Forgotten Realms a friend of mine ran in 2nd Edition. After a while I discovered 1st Edition, and Greyhawk, on my own, and fell in love with them far more than the setting and edition I was introduced to and began playing with.</p><p></p><p>Don't get me wrong, I really like the 'Realms (how it was presented in the 1E Old Grey Box, and also later in the 3E FRCs) and especially the Elves of the 'Realms.</p><p></p><p>But I <em>LOVE</em> Greyhawk! </p><p></p><p>The 'Realms are all about high fantasy adventures of Good vs Evil in a world of prevalent magic, where you fight world-shattering Evils bent on destroying all civilization, and you can run into 15 year-olds chasing each other with Dancing Lights spells (which is also one of things that can turn me off the setting after too long.)</p><p></p><p>Greyhawk is about pulp adventures and dungeon delving, fighting Beholders and Mind Flayers and other twisted monsters in dark caverns beneath the earth, and subduing dragons and hauling them off to the Free City of Greyhawk to be sold on the Dragon Market. Fighting in wars between petty neighboring kingdoms (one of which may be your own!) Where there are powerful Wizards and Clerics in the world, but not one in every town and city, and they are either insane, reclusive meddlers in world politics, or rulers of their own territories (and sometimes all three at once.) And magic items aren't so prevalent that cities have streets lit with magical light posts and the local noble doesn't have his kitchen's ovens heated by bound fire elementals. Where adventurers are more likely to be tomb-robbing freebooters than noble knights questing for greatness and honor. </p><p></p><p>It's Conan and Fafhrd & the Grey Mouser, as opposed to King Arthur and Gandalf.</p><p> </p><p></p><p>It's also about establishing your character as a political power and dealing with the politics of rulership; why do you think the map was so sparse? So when your Fighter hit 9th level and became a "Lord" he had plenty of room on the map to choose from to establish his keep, carve out the territory around it, and become a Baron under his own power. That was also why all the Classes in 1st Edition AD&D got followers at higher levels, so they would have the beginnings of their own armies with which to establish themselves as world players, and from then on the game becomes as much political maneuvering as adventuring.</p><p></p><p></p><p>If settings were colors, Greyhawk would be Grey, and the Forgotten Realms would be purple.</p><p></p><p>I really really really REALLY hope they release a 5th Edition Greyhawk book (or even better yet, really go oldschool and release a boxed set!!)</p></blockquote><p></p>
[QUOTE="Aaron L, post: 6406519, member: 926"] But that's one of the things I [I]like[/I] about it! :) Seriously though, no nostalgia for Greyhawk from me; I started playing in a very generic version of the Forgotten Realms a friend of mine ran in 2nd Edition. After a while I discovered 1st Edition, and Greyhawk, on my own, and fell in love with them far more than the setting and edition I was introduced to and began playing with. Don't get me wrong, I really like the 'Realms (how it was presented in the 1E Old Grey Box, and also later in the 3E FRCs) and especially the Elves of the 'Realms. But I [I]LOVE[/I] Greyhawk! The 'Realms are all about high fantasy adventures of Good vs Evil in a world of prevalent magic, where you fight world-shattering Evils bent on destroying all civilization, and you can run into 15 year-olds chasing each other with Dancing Lights spells (which is also one of things that can turn me off the setting after too long.) Greyhawk is about pulp adventures and dungeon delving, fighting Beholders and Mind Flayers and other twisted monsters in dark caverns beneath the earth, and subduing dragons and hauling them off to the Free City of Greyhawk to be sold on the Dragon Market. Fighting in wars between petty neighboring kingdoms (one of which may be your own!) Where there are powerful Wizards and Clerics in the world, but not one in every town and city, and they are either insane, reclusive meddlers in world politics, or rulers of their own territories (and sometimes all three at once.) And magic items aren't so prevalent that cities have streets lit with magical light posts and the local noble doesn't have his kitchen's ovens heated by bound fire elementals. Where adventurers are more likely to be tomb-robbing freebooters than noble knights questing for greatness and honor. It's Conan and Fafhrd & the Grey Mouser, as opposed to King Arthur and Gandalf. It's also about establishing your character as a political power and dealing with the politics of rulership; why do you think the map was so sparse? So when your Fighter hit 9th level and became a "Lord" he had plenty of room on the map to choose from to establish his keep, carve out the territory around it, and become a Baron under his own power. That was also why all the Classes in 1st Edition AD&D got followers at higher levels, so they would have the beginnings of their own armies with which to establish themselves as world players, and from then on the game becomes as much political maneuvering as adventuring. If settings were colors, Greyhawk would be Grey, and the Forgotten Realms would be purple. I really really really REALLY hope they release a 5th Edition Greyhawk book (or even better yet, really go oldschool and release a boxed set!!) [/QUOTE]
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