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"Greying" up the Greyhawk Gods
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<blockquote data-quote="Lord Pendragon" data-source="post: 1689876" data-attributes="member: 707"><p>Have you done away with alignment? Darker versions of the standard gods are going to have darker alignments. If you're doing away with alignment, or shifting divine beings closer to evil <em>en-masse</em>, then my suggestion would be to find a disturbing aspect to each god, and emphasize it. I don't think it's a good idea to stereotype each god's entire clergy, but a guiding philosophy can create for many different kinds of creepy priests that are both individual, and disturbing.Actually, the scariest version of Boccob I can think of is one that <em>will</em> help you...in a <em>Twilight Zone</em> or <em>Outer Limits</em> kind of way. <em>The Monkey's Paw</em> and all that. Litter your campaign with stories of magic gone horribly wrong, and treat the clerics in much the same way you'd treat the Alienist prestige class. Do not seek the truth of magic, lest you find it.Creating a disturbing vibe is hard with the elf-god, because he's so plain, really. A racist god doesn't really creep me out. Personally, I'd consider re-working elven religious practices to include morally ambiguous, but nevertheless unsettling, practices. Cannibalism, for instance. Imagine a PC entering into an elven temple and having the priest raise his head from a gutted body on the altar, blood dribbling down his chin, and politely ask the PC to wait in the antechamber while he finishes his blessing over the dead.I'd consider most followers of Ehlonna to be tree-huggers with violent tendancies in the core game. At least, pretty much every PC druid and ranger I've ever seen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>For Ehlonna, I might consider a hive-mind diety. Imagine a cleric of Ehlonna entering a grove, and having several different animals appear in the grove, and all begin speaking with the same voice. As for the clerics, cannibalism would work with them as well. Or perhaps barbarism. I'd imagine a cleric of Ehlonna wearing a mask made from <em>an enemy's face</em> would creep me out plenty.</p><p></p><p>Just some ideas.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1689876, member: 707"] Have you done away with alignment? Darker versions of the standard gods are going to have darker alignments. If you're doing away with alignment, or shifting divine beings closer to evil [i]en-masse[/i], then my suggestion would be to find a disturbing aspect to each god, and emphasize it. I don't think it's a good idea to stereotype each god's entire clergy, but a guiding philosophy can create for many different kinds of creepy priests that are both individual, and disturbing.Actually, the scariest version of Boccob I can think of is one that [i]will[/i] help you...in a [i]Twilight Zone[/i] or [i]Outer Limits[/i] kind of way. [i]The Monkey's Paw[/i] and all that. Litter your campaign with stories of magic gone horribly wrong, and treat the clerics in much the same way you'd treat the Alienist prestige class. Do not seek the truth of magic, lest you find it.Creating a disturbing vibe is hard with the elf-god, because he's so plain, really. A racist god doesn't really creep me out. Personally, I'd consider re-working elven religious practices to include morally ambiguous, but nevertheless unsettling, practices. Cannibalism, for instance. Imagine a PC entering into an elven temple and having the priest raise his head from a gutted body on the altar, blood dribbling down his chin, and politely ask the PC to wait in the antechamber while he finishes his blessing over the dead.I'd consider most followers of Ehlonna to be tree-huggers with violent tendancies in the core game. At least, pretty much every PC druid and ranger I've ever seen. :p For Ehlonna, I might consider a hive-mind diety. Imagine a cleric of Ehlonna entering a grove, and having several different animals appear in the grove, and all begin speaking with the same voice. As for the clerics, cannibalism would work with them as well. Or perhaps barbarism. I'd imagine a cleric of Ehlonna wearing a mask made from [i]an enemy's face[/i] would creep me out plenty. Just some ideas. [/QUOTE]
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