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[GRG] War of the Worlds Sourcebook
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<blockquote data-quote="Blacksad" data-source="post: 860248" data-attributes="member: 1359"><p>Can't select the text = BAD!</p><p></p><p>Also the section 15 isn't complete, it miss this:</p><p></p><p>Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.</p><p></p><p>And your designation of open game content is all boxed text, some of the action rules are in boxed text, and I Imagine that you don't want to open those rules.</p><p></p><p>Otherwise the preview looks good.</p><p></p><p>edit: you should also say somewhere on the press release that it requires d20 Modern, that's not the default assumption with d20 system books.</p><p></p><p>*I was going to buy SG-1 for the spycraft rules and the sci-fi goodness, I think I'll buy d20 Modern due to the amazing sourcebook it gets from various publisher and I'll still buy SG-1*</p><p></p><p>edit2: if you want to sell the book as a dual stated book, you should seriously consider to provide d20 modern game statistic for the weapon and vehicle (the conversion document covers character not weapons or vehicles, but it doesn't look hard to do some).</p><p></p><p>Also, you should note that you aren't allowed to mention:</p><p>Sidewinder: Wild West Adventure</p><p>Spycraft</p><p>Mutants & Masterminds</p><p>T20 — The Traveller’s Handbook.</p><p>appart from section 15 of the OGL, unless you have their express permission (it's in the conversion document, after the skill section).</p><p></p><p>Still, the book is really nice.</p></blockquote><p></p>
[QUOTE="Blacksad, post: 860248, member: 1359"] Can't select the text = BAD! Also the section 15 isn't complete, it miss this: Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. And your designation of open game content is all boxed text, some of the action rules are in boxed text, and I Imagine that you don't want to open those rules. Otherwise the preview looks good. edit: you should also say somewhere on the press release that it requires d20 Modern, that's not the default assumption with d20 system books. *I was going to buy SG-1 for the spycraft rules and the sci-fi goodness, I think I'll buy d20 Modern due to the amazing sourcebook it gets from various publisher and I'll still buy SG-1* edit2: if you want to sell the book as a dual stated book, you should seriously consider to provide d20 modern game statistic for the weapon and vehicle (the conversion document covers character not weapons or vehicles, but it doesn't look hard to do some). Also, you should note that you aren't allowed to mention: Sidewinder: Wild West Adventure Spycraft Mutants & Masterminds T20 — The Traveller’s Handbook. appart from section 15 of the OGL, unless you have their express permission (it's in the conversion document, after the skill section). Still, the book is really nice. [/QUOTE]
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[GRG] War of the Worlds Sourcebook
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