Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Grid-less 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OpsKT" data-source="post: 4477775" data-attributes="member: 70780"><p><strong>repost of my post in that 'other' forum...</strong></p><p></p><p>Well, when Saga Star Wars first came out, people said you'd have to have minis, period. I proceeded to take it to the Boy Scout Summer Camp I was working at as a cook, and ran it for 6 weeks without a mini anywhere. At all.</p><p></p><p>What Saga (and 4E combat) boils down to is relative distance.</p><p></p><p>For 4E, those distances are;</p><p></p><p>Melee - Reach - Short - Long</p><p></p><p>For example, Party of a Warlord, Paladin, Fighter, and Rogue are fighting a White Dragon at the top of the falls in Fallcrest. (Actually, the game I ran last week). Paladin is Longsword, with some dabble ranged from being multi-Feylock. Warlord is longsword/longspear (this fight, using shield for the bonus to reflex defense), Fighter is using a Halberd, and Rogue is using Shuriken.</p><p></p><p>Thus, for this fight, the relative ranges break down as follows;</p><p></p><p>Warlord - Melee</p><p>Paladin - Melee or Short</p><p>Fighter - Reach</p><p>Rogue - Short</p><p>Dragon - Reach</p><p></p><p>Now, via description, I just described the fight in terms of relative range. The Rogue kept herself at short range, out of the dragon's breath/claw range. The fighter and the dragon kept each other at Reach range. The Warlord and Paladin had no choice but to close to melee, in reach of the dragon. They would shift in and out of Melee into reach as needed to heal, letting the Fighter and Rogue try and keep the dragon pinned near the cliff (she used trick strike).</p><p></p><p>Whole fight, not one mini used.</p><p></p><p>Would I do this for all of them? Probably not, cause I already have a nice collection of maps, minis, and tiles. But I don't generally bother to set up unless the fight is even odds (4 on 4) anyway, or the enemy is range heavy and the PCs need to use cover to close to melee.</p></blockquote><p></p>
[QUOTE="OpsKT, post: 4477775, member: 70780"] [b]repost of my post in that 'other' forum...[/b] Well, when Saga Star Wars first came out, people said you'd have to have minis, period. I proceeded to take it to the Boy Scout Summer Camp I was working at as a cook, and ran it for 6 weeks without a mini anywhere. At all. What Saga (and 4E combat) boils down to is relative distance. For 4E, those distances are; Melee - Reach - Short - Long For example, Party of a Warlord, Paladin, Fighter, and Rogue are fighting a White Dragon at the top of the falls in Fallcrest. (Actually, the game I ran last week). Paladin is Longsword, with some dabble ranged from being multi-Feylock. Warlord is longsword/longspear (this fight, using shield for the bonus to reflex defense), Fighter is using a Halberd, and Rogue is using Shuriken. Thus, for this fight, the relative ranges break down as follows; Warlord - Melee Paladin - Melee or Short Fighter - Reach Rogue - Short Dragon - Reach Now, via description, I just described the fight in terms of relative range. The Rogue kept herself at short range, out of the dragon's breath/claw range. The fighter and the dragon kept each other at Reach range. The Warlord and Paladin had no choice but to close to melee, in reach of the dragon. They would shift in and out of Melee into reach as needed to heal, letting the Fighter and Rogue try and keep the dragon pinned near the cliff (she used trick strike). Whole fight, not one mini used. Would I do this for all of them? Probably not, cause I already have a nice collection of maps, minis, and tiles. But I don't generally bother to set up unless the fight is even odds (4 on 4) anyway, or the enemy is range heavy and the PCs need to use cover to close to melee. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Grid-less 4e?
Top