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Gridless combats - How do you do it?
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<blockquote data-quote="Orryn Emrys" data-source="post: 4118142" data-attributes="member: 6799"><p>*grins* Touche!</p><p></p><p>I suppose it's actually the combination of precision tactical displays <em>and</em> turn-based combat that irks me, but the latter is an inescapable element in combat-oriented roleplaying games. In any case, it's not about the simulation elements to me... it's about the narrative, the feel of the battle in the minds of the participants, and I feel that tactical combat detracts from it. Players busy studying the map and the minis or counters or whatever are less invested in the scene I'm attempting to paint in our collective imagination. I've used tacticals of varying degrees of complexity over the years, and I enjoy the level of excitement that seems to grip my players when they are encouraged to rely on the image within their heads. Sometimes it's not as accurate, but it's a fair trade as long as you make the effort to pick up the slack and treat the combatants fairly.</p><p></p><p>To be honest, due to my own proclivities, I interpreted the OP's question as a request for advice on running combat without a visual representation... but I could have been mistaken, and I've noted a number of really cool ideas for implementing gridless tacticals. Interestingly enough, despite the occasional Warhammer game, I've never considered trying this with D&D... and I'm intrigued. Enough to try it sometime.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 4118142, member: 6799"] *grins* Touche! I suppose it's actually the combination of precision tactical displays [i]and[/i] turn-based combat that irks me, but the latter is an inescapable element in combat-oriented roleplaying games. In any case, it's not about the simulation elements to me... it's about the narrative, the feel of the battle in the minds of the participants, and I feel that tactical combat detracts from it. Players busy studying the map and the minis or counters or whatever are less invested in the scene I'm attempting to paint in our collective imagination. I've used tacticals of varying degrees of complexity over the years, and I enjoy the level of excitement that seems to grip my players when they are encouraged to rely on the image within their heads. Sometimes it's not as accurate, but it's a fair trade as long as you make the effort to pick up the slack and treat the combatants fairly. To be honest, due to my own proclivities, I interpreted the OP's question as a request for advice on running combat without a visual representation... but I could have been mistaken, and I've noted a number of really cool ideas for implementing gridless tacticals. Interestingly enough, despite the occasional Warhammer game, I've never considered trying this with D&D... and I'm intrigued. Enough to try it sometime. [/QUOTE]
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