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Grim Hollow Player's Guide - 3rd Party Review
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<blockquote data-quote="Sparky McDibben" data-source="post: 9176699" data-attributes="member: 7041430"><p>Alright friends, let's start breaking down these subclasses! Each core class gets two subclasses in this book (note that "core classes" excludes artificier, although there is a DM's Guild supplement for those), and we start with the barbarian. </p><p></p><p><strong>Barbarian</strong>:</p><p><em>Path of the Fractured:</em> The fluff on this is that your rage is pure unadulterated id (this misunderstands what the id actually is, but I digress), and it somehow has physiological effects on the barbarian. It's an interested concept that has some interesting mechanics. For example, several of the features modify things when you are not raging, and when you are. The 6th level feature, Brains & Brawn, gives you resistance to psychic damage when you're not raging, and resistance to everything else when you are. That's better than the bear totem barbarian feature (widely considered one of the best options in the game) at 3rd level. The Fractured's 3rd level ability gives you a 1d8 magical damage on your unarmed attacks (eight levels before the monk gets it), and a bonus action unarmed strike when you use the attack action to make an unarmed strike. Also you can grapple up to Huge creatures and your get reach of 10 feet on your unarmed strikes. </p><p></p><p>I'm vacillating between "Neat idea!" and "NOPE." </p><p></p><p><em>Path of the Primal Spirit:</em> This is a barbarian with a pet! Which you command with a bonus action! Was your DM already frustrated by action economy? Choose this to make them go prematurely bald! The actual creature stats are included in the subclass and follow mostly the Tasha's model of pets (scaling everything based on the player's proficiency bonus and/or level). The companion also has resistance to weapon damage while you're raging, which is neat. You can use <em>animal friendship</em> and <em>speak with animals</em> 1x/short rest, and you get the ability to possess any creature under your <em>animal friendship</em> spell. This is an interesting idea and doesn't immediately scare me, so it probably works fairly well, action economy concerns notwithstanding.</p><p></p><p><strong>Bard:</strong></p><p><em>College of the Adventurer:</em> Do you want to multiclass but you are waaaaay too lazy to actually multiclass? Well, does Ghostfire have a subclass for you! This bard college has the whole shtick of gaining other classes special abilities (in a watered-down way) and using them. This thing gives me cold sweats thinking of the Optimizer Brigade waiting in the wings, but there's nothing here you can't get with a multiclass, and several of them aren't that great anyway (choosing fighter gets you proficiency with martial weapons, shields, and a Fighting Style. Lame.).</p><p></p><p><em>College of Requiems:</em> Hey, it's a necromancy bard! Love that idea. You get two necromancy cantrips at 3rd level, and your Bardic Inspiration can be used by the recipient to do necrotic damage equal to the Inspiration die's result. Oh, and if the creature with Bardic Inspiration is dropped to 0 hp, they instead drop to 1 hp (Yikes!). At 6th level, you get <em>animate dead</em> for free (good). You also get to give your undead minions Dirge dice (Bardic Inspiration dice). Notably, you can give out 1 BI die, and give [your proficiency bonus] of undead you control Dirge dice, so you're incentivized to give these things out like candy. Finally at 14th level, when you cast a necromancy spell that only targets one creature, you can have it target two creatures instead. My mind immediately goes to <em>blight</em>, but there are undoubtedly better options available. I really like this bard; it's a better take on the "edgy" bard than the College of Whispers, I think.</p><p></p><p>Alright friends, I have to run, but next time we're going to hit up the clerics!</p></blockquote><p></p>
[QUOTE="Sparky McDibben, post: 9176699, member: 7041430"] Alright friends, let's start breaking down these subclasses! Each core class gets two subclasses in this book (note that "core classes" excludes artificier, although there is a DM's Guild supplement for those), and we start with the barbarian. [B]Barbarian[/B]: [I]Path of the Fractured:[/I] The fluff on this is that your rage is pure unadulterated id (this misunderstands what the id actually is, but I digress), and it somehow has physiological effects on the barbarian. It's an interested concept that has some interesting mechanics. For example, several of the features modify things when you are not raging, and when you are. The 6th level feature, Brains & Brawn, gives you resistance to psychic damage when you're not raging, and resistance to everything else when you are. That's better than the bear totem barbarian feature (widely considered one of the best options in the game) at 3rd level. The Fractured's 3rd level ability gives you a 1d8 magical damage on your unarmed attacks (eight levels before the monk gets it), and a bonus action unarmed strike when you use the attack action to make an unarmed strike. Also you can grapple up to Huge creatures and your get reach of 10 feet on your unarmed strikes. I'm vacillating between "Neat idea!" and "NOPE." [I]Path of the Primal Spirit:[/I] This is a barbarian with a pet! Which you command with a bonus action! Was your DM already frustrated by action economy? Choose this to make them go prematurely bald! The actual creature stats are included in the subclass and follow mostly the Tasha's model of pets (scaling everything based on the player's proficiency bonus and/or level). The companion also has resistance to weapon damage while you're raging, which is neat. You can use [I]animal friendship[/I] and [I]speak with animals[/I] 1x/short rest, and you get the ability to possess any creature under your [I]animal friendship[/I] spell. This is an interesting idea and doesn't immediately scare me, so it probably works fairly well, action economy concerns notwithstanding. [B]Bard:[/B] [I]College of the Adventurer:[/I] Do you want to multiclass but you are waaaaay too lazy to actually multiclass? Well, does Ghostfire have a subclass for you! This bard college has the whole shtick of gaining other classes special abilities (in a watered-down way) and using them. This thing gives me cold sweats thinking of the Optimizer Brigade waiting in the wings, but there's nothing here you can't get with a multiclass, and several of them aren't that great anyway (choosing fighter gets you proficiency with martial weapons, shields, and a Fighting Style. Lame.). [I]College of Requiems:[/I] Hey, it's a necromancy bard! Love that idea. You get two necromancy cantrips at 3rd level, and your Bardic Inspiration can be used by the recipient to do necrotic damage equal to the Inspiration die's result. Oh, and if the creature with Bardic Inspiration is dropped to 0 hp, they instead drop to 1 hp (Yikes!). At 6th level, you get [I]animate dead[/I] for free (good). You also get to give your undead minions Dirge dice (Bardic Inspiration dice). Notably, you can give out 1 BI die, and give [your proficiency bonus] of undead you control Dirge dice, so you're incentivized to give these things out like candy. Finally at 14th level, when you cast a necromancy spell that only targets one creature, you can have it target two creatures instead. My mind immediately goes to [I]blight[/I], but there are undoubtedly better options available. I really like this bard; it's a better take on the "edgy" bard than the College of Whispers, I think. Alright friends, I have to run, but next time we're going to hit up the clerics! [/QUOTE]
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