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Grim-N-Gritty Hit Point and Combat Rules
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<blockquote data-quote="Albert_Fish" data-source="post: 719801" data-attributes="member: 1780"><p>We are runninga full low-magic campaign using ken-hoods rules with slight modifications.</p><p></p><p>We use a Vitality statistic as well. It is dereived fromyour Hitpoints. I can't recall if we decided to allow for added Vitality points for High CON scores, i dont think we did.</p><p></p><p>WE give monks ( we do not use Ken-hood's martial arts rules) a Penetration value equal to 1/3 ( round up) of their level and allow a trade-off of Stunning blows for Peneterating blows (adds to Pentration equal to WIS Bonus)</p><p></p><p>Critial hits and most called shots go straight to HPs. If a weapon fully penetrates the targeted armour half of the damage goes to each Vitality and Hit Points.</p><p></p><p>Damaging Spells do the Odds equal to one rule as presented by Ken Hood ( when dicing for Damage every odd number rolled ona die is treated as if rolling a one). This keeps magic low level but potentially very very Dangerous.</p><p></p><p>We change the rules a bit every week as we discover other things are thrown out of whack by our Vitality rules or the penetration rules. Currently we are workingon expandinghte penetration tables. Perhaps making them armor type specific.</p></blockquote><p></p>
[QUOTE="Albert_Fish, post: 719801, member: 1780"] We are runninga full low-magic campaign using ken-hoods rules with slight modifications. We use a Vitality statistic as well. It is dereived fromyour Hitpoints. I can't recall if we decided to allow for added Vitality points for High CON scores, i dont think we did. WE give monks ( we do not use Ken-hood's martial arts rules) a Penetration value equal to 1/3 ( round up) of their level and allow a trade-off of Stunning blows for Peneterating blows (adds to Pentration equal to WIS Bonus) Critial hits and most called shots go straight to HPs. If a weapon fully penetrates the targeted armour half of the damage goes to each Vitality and Hit Points. Damaging Spells do the Odds equal to one rule as presented by Ken Hood ( when dicing for Damage every odd number rolled ona die is treated as if rolling a one). This keeps magic low level but potentially very very Dangerous. We change the rules a bit every week as we discover other things are thrown out of whack by our Vitality rules or the penetration rules. Currently we are workingon expandinghte penetration tables. Perhaps making them armor type specific. [/QUOTE]
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