Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grim-N-Gritty Hit Point and Combat Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FraserRonald" data-source="post: 721285" data-attributes="member: 7892"><p>Good ideas. It's interesting as I had heard of VPs before, but hadn't actually seen the rules until this weekend. I can't say I'm a fan, as they are simply another layer of the abstract hit point rules I was fleeing from. I think they could have a place, perhaps as you have indicated their use, though I would rather see them, or a variant of them, used as a type of fatigue monitor. I think the other aspects incorporated into the regular hit point rules are covered in Mr. Hood's system, save perhaps luck, which might be hard to quantify.</p><p></p><p></p><p></p><p>Don't have martial arts in this particular campaign, but you have brought up a blind spot in Mr. Hood's rules. Nice innovation.</p><p></p><p></p><p></p><p>The critical rule makes sense, but the penetration variant seems strange, <em>if</em> I understand it right. I'm not sure how this would work, unless all weapons are given a penetration value. Even then, armour would become useful only against weapons of lower penetration, which seems contrary to Mr. Hood's penetration rules, which I rather like. Am I misunderstanding your comment? Wouldn't be the first time.</p><p></p><p></p><p></p><p>Absolutely. Actually, in my campaign, I've instituted the "odds equal one" rule as well as the "diminished dice" rule. Certain NPC spellcasters only deal with the "dimished dice" rule, but that is simply to make them even more frightening, like those sorcerers and wizards in the Lanhkmar books and Conan.</p><p></p><p></p><p></p><p>Innovation leads to innovation. That's cool. I have little time to work on rules these days (which is why I was so happy to find Mr. Hood's work, which mirrors very closely what I had been hoping to achieve with my own work) but when I have more time, I'm, hoping to flesh out the Grim-N-Gritty rules to better work in my particular campaign.</p><p></p><p>Thanks for the input! Take care!</p></blockquote><p></p>
[QUOTE="FraserRonald, post: 721285, member: 7892"] Good ideas. It's interesting as I had heard of VPs before, but hadn't actually seen the rules until this weekend. I can't say I'm a fan, as they are simply another layer of the abstract hit point rules I was fleeing from. I think they could have a place, perhaps as you have indicated their use, though I would rather see them, or a variant of them, used as a type of fatigue monitor. I think the other aspects incorporated into the regular hit point rules are covered in Mr. Hood's system, save perhaps luck, which might be hard to quantify. Don't have martial arts in this particular campaign, but you have brought up a blind spot in Mr. Hood's rules. Nice innovation. The critical rule makes sense, but the penetration variant seems strange, [I]if[/I] I understand it right. I'm not sure how this would work, unless all weapons are given a penetration value. Even then, armour would become useful only against weapons of lower penetration, which seems contrary to Mr. Hood's penetration rules, which I rather like. Am I misunderstanding your comment? Wouldn't be the first time. Absolutely. Actually, in my campaign, I've instituted the "odds equal one" rule as well as the "diminished dice" rule. Certain NPC spellcasters only deal with the "dimished dice" rule, but that is simply to make them even more frightening, like those sorcerers and wizards in the Lanhkmar books and Conan. Innovation leads to innovation. That's cool. I have little time to work on rules these days (which is why I was so happy to find Mr. Hood's work, which mirrors very closely what I had been hoping to achieve with my own work) but when I have more time, I'm, hoping to flesh out the Grim-N-Gritty rules to better work in my particular campaign. Thanks for the input! Take care! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grim-N-Gritty Hit Point and Combat Rules
Top