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Grim-N-Gritty Hit Point and Combat Rules
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<blockquote data-quote="Albert_Fish" data-source="post: 721306" data-attributes="member: 1780"><p>look here fora discussion we had on the house rules thread.</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=39196" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=39196</a></p><p></p><p>there is even an alternative system that is fully developed.</p><p>I have it in print form but have not looked at it.</p><p></p><p>I got the idea for Weapons that fully penetrate an armor doing half of their damage to HP and half to Vitality (which is basically fatigue) From the Forbidden Kingdoms Pulp Roleplaying game by Otherworld Press. </p><p>I did this because i felt that the penetration factor should count for something but i didnt want it to just be a cheap critical.</p><p></p><p>oh and a note on criticals. X2 weapons do normal damage directly to HP, X3 do double damage and X4 do 3 times the damage.</p></blockquote><p></p>
[QUOTE="Albert_Fish, post: 721306, member: 1780"] look here fora discussion we had on the house rules thread. [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=39196[/url] there is even an alternative system that is fully developed. I have it in print form but have not looked at it. I got the idea for Weapons that fully penetrate an armor doing half of their damage to HP and half to Vitality (which is basically fatigue) From the Forbidden Kingdoms Pulp Roleplaying game by Otherworld Press. I did this because i felt that the penetration factor should count for something but i didnt want it to just be a cheap critical. oh and a note on criticals. X2 weapons do normal damage directly to HP, X3 do double damage and X4 do 3 times the damage. [/QUOTE]
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