Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grim-n-Gritty: Revised and Simplified
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KenHood" data-source="post: 1462498" data-attributes="member: 4413"><p>I appreciate the suggestion, but I disagree. Adding a new column increases survivability. However, you have a semantical point about the need for a middle category. I've dropped Not Wounded, and changed it to Lightly Wounded.</p><p></p><p></p><p></p><p></p><p>Yes. You are correct. There are some things that occur whether or not one is conscious or able to take actions. The penalties apply in these cases.</p><p></p><p></p><p></p><p></p><p>Each purchase of Toughness is a "level" of Toughness. I would permit a character to acquire no more than three "levels" of this feat. Each time you get Toughness, you get +1 Soak. </p><p></p><p>I did change the wording in the original document to add clarity.</p><p></p><p></p><p></p><p></p><p>There are no hit points. </p><p></p><p>A barbarian's Damage Reduction would make them quite different from a ranger in taking damage. </p><p></p><p>Hit points are a cinematic element of the d20 system. The GnG rules favor less cinema, so everyone has pretty much the same reaction to being stabbed, shot, and burned. If you wish a character more resistant to damage, get a high Constitution, wear armor, and acquire levels of toughness. In this manner, fighter types have more resistance to damage. (And that makes combat a little more like real life.)</p><p></p><p>Hit points in the d20 system don't represent a character's actual life, but more luck, ability to avoid attacks, etc. In the GnG system, Defense handles that. Characters with high attack bonuses or good Reflex saves have better Defense. In the GnG system, the Life Bar is your actual life. </p><p></p><p>You'll find, in the end, that classes end up sorting out in combat ability pretty much the same as if you used hit points and regular AC. </p><p></p><p>Fighter types will be at the top end of soaking up damage (from use of armor and toughness) and avoid damage (from high base attack bonuses). (Remember, in the regular system, high Hit Points mean you are better at avoiding attacks.) </p><p></p><p>Rogue types come out in the middle. They'll have poor Soak capacity from light armor and typically low Constitution. They'll have decent ability to avoid attacks, because of the high Reflex save or middling base attack bonus. Their sneak attacks will devastate characters with high Soak.</p><p></p><p>Cleric types notch out the rogues in the Soak department: They can wear armor and most people put a better Constitution score on a cleric than a thief. Their ability to avoid attacks will be about the same as rogue. Overall, it's about what you'd expect in the difference between d8 and d6 hit points.</p><p></p><p>Wizard types end up on the bottom of the scale. Their Soak will stink. Their ability to avoid attacks will likewise stink. </p><p></p><p>----</p><p></p><p>Honestly, if you want to maintain the specific core rules differences between classes, DO NOT use this system! </p><p></p><p>This is one of the things I found frustrating about comments regarding the original GnG rules. Folks kept sending e-mails along the lines of "It doesn't work like the core rules! Why won't you make it work like the core rules?!" They missed the point that it is NOT SUPPOSED to work like the core rules. It's a variant, and it changes the game on a fundamental level. That's not a weakness of the system, but the PURPOSE of the system.</p></blockquote><p></p>
[QUOTE="KenHood, post: 1462498, member: 4413"] I appreciate the suggestion, but I disagree. Adding a new column increases survivability. However, you have a semantical point about the need for a middle category. I've dropped Not Wounded, and changed it to Lightly Wounded. Yes. You are correct. There are some things that occur whether or not one is conscious or able to take actions. The penalties apply in these cases. Each purchase of Toughness is a "level" of Toughness. I would permit a character to acquire no more than three "levels" of this feat. Each time you get Toughness, you get +1 Soak. I did change the wording in the original document to add clarity. There are no hit points. A barbarian's Damage Reduction would make them quite different from a ranger in taking damage. Hit points are a cinematic element of the d20 system. The GnG rules favor less cinema, so everyone has pretty much the same reaction to being stabbed, shot, and burned. If you wish a character more resistant to damage, get a high Constitution, wear armor, and acquire levels of toughness. In this manner, fighter types have more resistance to damage. (And that makes combat a little more like real life.) Hit points in the d20 system don't represent a character's actual life, but more luck, ability to avoid attacks, etc. In the GnG system, Defense handles that. Characters with high attack bonuses or good Reflex saves have better Defense. In the GnG system, the Life Bar is your actual life. You'll find, in the end, that classes end up sorting out in combat ability pretty much the same as if you used hit points and regular AC. Fighter types will be at the top end of soaking up damage (from use of armor and toughness) and avoid damage (from high base attack bonuses). (Remember, in the regular system, high Hit Points mean you are better at avoiding attacks.) Rogue types come out in the middle. They'll have poor Soak capacity from light armor and typically low Constitution. They'll have decent ability to avoid attacks, because of the high Reflex save or middling base attack bonus. Their sneak attacks will devastate characters with high Soak. Cleric types notch out the rogues in the Soak department: They can wear armor and most people put a better Constitution score on a cleric than a thief. Their ability to avoid attacks will be about the same as rogue. Overall, it's about what you'd expect in the difference between d8 and d6 hit points. Wizard types end up on the bottom of the scale. Their Soak will stink. Their ability to avoid attacks will likewise stink. ---- Honestly, if you want to maintain the specific core rules differences between classes, DO NOT use this system! This is one of the things I found frustrating about comments regarding the original GnG rules. Folks kept sending e-mails along the lines of "It doesn't work like the core rules! Why won't you make it work like the core rules?!" They missed the point that it is NOT SUPPOSED to work like the core rules. It's a variant, and it changes the game on a fundamental level. That's not a weakness of the system, but the PURPOSE of the system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grim-n-Gritty: Revised and Simplified
Top