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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="KenHood" data-source="post: 1465035" data-attributes="member: 4413"><p><strong>Another Combat Example</strong></p><p></p><p>Once upon a time, there were three adventurers: Fred the Fighter, Harold the Halfling Rogue, and Warren the Wizard. </p><p></p><p>They took counsel among themselves and said, “Lo, there are many holes in the ground. Within these holes, we often find lump sums of currency, mystic tomes, gemstones, and magical items, wherewith we may acquire goods and services upon exiting said holes. This treasure is oft protected by challenges commensurate to our ability. Said challenges, whilst sometimes difficult, do not pose threat that exceeds the worth of the reward. Shall we not go forth into these holes and acquire more riches?” </p><p></p><p>“Verily, we shall,” said they, and off they went.</p><p></p><p>So, they met an ogre, named Otis.</p><p></p><p>----</p><p></p><p><u>Pertinent Statistics</u></p><p></p><p><strong>Fred the Fighter</strong> – 5th level</p><p>Attack: +10 (+5 base, +3 Strength, +1 masterwork, +1 weapon focus)</p><p>Defense: +8 (+5 base, +1 Dexterity, +2 heavy steel shield)</p><p>Soak: +10 (+2 Constitution, +8 full plate)</p><p>Damage: bastard sword, 1d10 + 5 (+3 strength, +2 specialization)</p><p></p><p><strong>Harold the Halfling Rogue</strong> – 5th level</p><p>Attack: +9 (+4 base, +4 Dexterity (weapon finesse), +1 enhancement) </p><p>Defense: +11 (+5 base, +4 Dexterity, +1 buckler, +1 size)</p><p>Soak: +0 (+1 Constitution, +3 studded leather, -4 size)</p><p>Damage: short sword, 1d6 – 3 (+0 Str, +1 enhancement, -4 size)</p><p>Special: Sneak Attack +6</p><p></p><p><strong>Warren the Wizard</strong> – 5th level</p><p>Attack: +2 (+2 base)</p><p>Defense: +4 (+2 base, +2 Dexterity)</p><p>Soak: +2 (+1 Constitution, +1 Bracers of Armor)</p><p>Damage: quarterstaff, 1d6</p><p></p><p><strong>Otis the Ogre</strong></p><p>Attack: +9 (+4 base, -1 size, +5 Strength, +1 weapon focus)</p><p>Defense: +2 (+4 base, -1 size, -1 Dexterity)</p><p>Soak: +16 (+3 Constitution, +4 size, +5 natural armor, +3 hide armor, +1 toughness)</p><p>Damage: greatclub, 2d8 + 9 (+5 Strength, +4 size)</p><p></p><p>-----</p><p></p><p>Fred wins initiative and swings at Otis with his bastard sword.</p><p></p><p>Fred (attack): rolls 20</p><p>Otis (defense): rolls 9</p><p></p><p>Fred hits with an 11 point margin of success. He makes a critical hit and selects “Bypass Natural Armor.” He makes a confirmation roll: 15 (Fred) v. 16 (Otis). Fred fails the critical.</p><p></p><p>Fred rolls his damage: 1d10 + 5 + 11 (margin of success) = 20 points – 16 (Otis’ Soak) = 4. Otis suffers 4 points of damage. He loses 4 pips in the Lightly Wounded column.</p><p></p><p>---</p><p></p><p>Harold sneaks up behind Fred, flanks, and performs a sneak attack on Otis.</p><p></p><p>Harold (attack): rolls 18</p><p>Otis (defense): rolls 11</p><p></p><p>Harold hits with a 7 point margin of success. He does not make a critical hit.</p><p></p><p>Harold rolls his damage: 1d6 – 3 + 6 (sneak attack) + 7 (margin of success) = 16 points – 16 (Otis’ Soak) = no damage. Otis is not even scratched.</p><p></p><p>---</p><p></p><p>Otis attacks Fred, the real threat.</p><p></p><p>Otis (attack): 27</p><p>Fred (defense): 12</p><p></p><p>Otis hits with a 15 point margin of success. Otis gets a critical hit and selects “Bypass Heavy Armor.” He rolls to confirm. Otis gets 15, Fred rolls 12, and Otis confirms the critical. Otis ignores Fred’s Soak from the full plate armor!</p><p></p><p>Otis rolls damage: 2d8 + 9 + 15 (margin of success) = 32 points – 2 (Fred’s Soak without the armor) = 30 points of damage. </p><p></p><p>Fred loses all of his life pips.</p><p></p><p>With a resounding battle cry of “UGH!” followed by a moist splatter, Fred decorates the room in fleshtones and crimson.</p><p></p><p>---</p><p></p><p>Warren panics and casts fireball, thinking, “Well, Harold <em>does</em> have evasion and a good Reflex save….”</p><p></p><p>In the normal rules, Warren would roll 5d6 for his fireball. Under the GnG rules, he rolls 4d6 + 2 and inflicts 18 points of damage. Otis’ Soak absorbs 16 points, so Otis suffers only 2 points of damage. This fills in two more pips and brings him to Moderately Wounded. He suffers a -1 penalty on most rolls. </p><p></p><p>Harold does make his saving throw, but he’s not too happy about the fireball.</p><p></p><p>---</p><p></p><p>Harold curses Warren. Though Harold no longer flanking Otis and loses the sneak attack, Harold attacks again.</p><p></p><p>Harold (attack): 21</p><p>Otis (defense): 6</p><p></p><p>Harold hits with a 15 point margin of success. It threatens a critical hit and selects, “Bypass Natural Armor.” Harold rolls to confirm and gets a 16, while Otis rolls 12. Otis is forced to make a Reflex save against DC 13. Bad luck for Harold! Otis rolls 19. </p><p></p><p>Go, ogre!</p><p></p><p>Uh, I mean, poor Harold!</p><p></p><p>Harold rolls his damage: 1d6 – 3 + 15 (margin of success) = 17 – 16 (Otis’ soak) = an astounding ONE POINT OF DAMAGE! Otis loses fills in another pip in the Moderately Wounded column.</p><p></p><p>Go, halfling thief!</p><p></p><p>---</p><p></p><p>Otis beats Harold like a drum.</p><p></p><p>A squishy, screaming, fluid-filled, bone-supported drum.</p><p></p><p>Otis (attack): 28!</p><p>Harold (defense): 21</p><p></p><p>Otis wins by a margin of 7. Not enough for a critical hit, but plenty to ruin Harold’s day.</p><p></p><p>Otis rolls damage: 2d8 + 9 + 7 (margin of success) = 24 – 0 (Harold’s soak) = 24 points of damage. </p><p></p><p>Good news! Harold isn’t dead! </p><p></p><p>He’s just dying! </p><p></p><p>Yee-haw!</p><p></p><p>---</p><p></p><p>Shortly after soiling himself and wondering if CR 3 still means the same thing in the GnG system, Warren tries an acid arrow against Otis.</p><p></p><p>Warren (+4 for ranged touch attack): 24</p><p>Otis (defense): 14</p><p></p><p>Warren hits with a 10 point margin of success. He threatens a critical hit! He selects “Bypass Natural Armor” and rolls to confirm: Warren gets 18. Otis gets 4. Warren confirms the hit and ignores the Soak from Otis’ natural armor.</p><p></p><p>Warren rolls for damage: 2d4 + 10 = 15 – 11 (Otis’ Soak without Natural Armor) = 4 points of damage. Otis loses 4 more life pips. Now, he’s Severely Wounded (-2 on most rolls). </p><p></p><p>And angry!</p><p></p><p>---</p><p></p><p>Otis charges Warren!</p><p></p><p>---</p><p></p><p>Lucky Warren! He gets to make an attack of opportunity against the charging Otis. Screaming like a girl-child, he swings his staff.</p><p></p><p>Warren (attack): 17</p><p>Otis (defense): 12</p><p></p><p>Warren hits with a 5 point margin of success. Not a critical hit!</p><p></p><p>Warren rolls damage: 1d6 + 5 (margin of success) = 8 – 16 (Otis’ Soak) = NO DAMAGE!</p><p></p><p>Yeah!</p><p></p><p>---</p><p></p><p>Otis completes his charge.</p><p></p><p>Otis (charge, attack): 20</p><p>Warren (defense): 9</p><p></p><p>Otis gets an 11 point margin of success. He threatens a critical hit and selects, “Disable Head.” With a -8 penalty, Otis rolls to confirm. He gets a 13. Warren rolls a 12. Warren makes a Fortitude save against DC 17 and fails with a 6. Warren is stunned for one round and his head disabled (-2 on all rolls).</p><p></p><p>Otis rolls his damage: 2d8 + 9 + 11 (margin of success) = 35 – 2 (Warren’s Soak) = 33 points of damage. Warren dies instantly.</p><p></p><p>Good news! He doesn’t have to deal with a disabled head!</p><p></p><p>Bad news! He doesn’t have to deal with a head at all!</p></blockquote><p></p>
[QUOTE="KenHood, post: 1465035, member: 4413"] [b]Another Combat Example[/b] Once upon a time, there were three adventurers: Fred the Fighter, Harold the Halfling Rogue, and Warren the Wizard. They took counsel among themselves and said, “Lo, there are many holes in the ground. Within these holes, we often find lump sums of currency, mystic tomes, gemstones, and magical items, wherewith we may acquire goods and services upon exiting said holes. This treasure is oft protected by challenges commensurate to our ability. Said challenges, whilst sometimes difficult, do not pose threat that exceeds the worth of the reward. Shall we not go forth into these holes and acquire more riches?” “Verily, we shall,” said they, and off they went. So, they met an ogre, named Otis. ---- [u]Pertinent Statistics[/u] [b]Fred the Fighter[/b] – 5th level Attack: +10 (+5 base, +3 Strength, +1 masterwork, +1 weapon focus) Defense: +8 (+5 base, +1 Dexterity, +2 heavy steel shield) Soak: +10 (+2 Constitution, +8 full plate) Damage: bastard sword, 1d10 + 5 (+3 strength, +2 specialization) [b]Harold the Halfling Rogue[/b] – 5th level Attack: +9 (+4 base, +4 Dexterity (weapon finesse), +1 enhancement) Defense: +11 (+5 base, +4 Dexterity, +1 buckler, +1 size) Soak: +0 (+1 Constitution, +3 studded leather, -4 size) Damage: short sword, 1d6 – 3 (+0 Str, +1 enhancement, -4 size) Special: Sneak Attack +6 [b]Warren the Wizard[/b] – 5th level Attack: +2 (+2 base) Defense: +4 (+2 base, +2 Dexterity) Soak: +2 (+1 Constitution, +1 Bracers of Armor) Damage: quarterstaff, 1d6 [b]Otis the Ogre[/b] Attack: +9 (+4 base, -1 size, +5 Strength, +1 weapon focus) Defense: +2 (+4 base, -1 size, -1 Dexterity) Soak: +16 (+3 Constitution, +4 size, +5 natural armor, +3 hide armor, +1 toughness) Damage: greatclub, 2d8 + 9 (+5 Strength, +4 size) ----- Fred wins initiative and swings at Otis with his bastard sword. Fred (attack): rolls 20 Otis (defense): rolls 9 Fred hits with an 11 point margin of success. He makes a critical hit and selects “Bypass Natural Armor.” He makes a confirmation roll: 15 (Fred) v. 16 (Otis). Fred fails the critical. Fred rolls his damage: 1d10 + 5 + 11 (margin of success) = 20 points – 16 (Otis’ Soak) = 4. Otis suffers 4 points of damage. He loses 4 pips in the Lightly Wounded column. --- Harold sneaks up behind Fred, flanks, and performs a sneak attack on Otis. Harold (attack): rolls 18 Otis (defense): rolls 11 Harold hits with a 7 point margin of success. He does not make a critical hit. Harold rolls his damage: 1d6 – 3 + 6 (sneak attack) + 7 (margin of success) = 16 points – 16 (Otis’ Soak) = no damage. Otis is not even scratched. --- Otis attacks Fred, the real threat. Otis (attack): 27 Fred (defense): 12 Otis hits with a 15 point margin of success. Otis gets a critical hit and selects “Bypass Heavy Armor.” He rolls to confirm. Otis gets 15, Fred rolls 12, and Otis confirms the critical. Otis ignores Fred’s Soak from the full plate armor! Otis rolls damage: 2d8 + 9 + 15 (margin of success) = 32 points – 2 (Fred’s Soak without the armor) = 30 points of damage. Fred loses all of his life pips. With a resounding battle cry of “UGH!” followed by a moist splatter, Fred decorates the room in fleshtones and crimson. --- Warren panics and casts fireball, thinking, “Well, Harold [i]does[/i] have evasion and a good Reflex save….” In the normal rules, Warren would roll 5d6 for his fireball. Under the GnG rules, he rolls 4d6 + 2 and inflicts 18 points of damage. Otis’ Soak absorbs 16 points, so Otis suffers only 2 points of damage. This fills in two more pips and brings him to Moderately Wounded. He suffers a -1 penalty on most rolls. Harold does make his saving throw, but he’s not too happy about the fireball. --- Harold curses Warren. Though Harold no longer flanking Otis and loses the sneak attack, Harold attacks again. Harold (attack): 21 Otis (defense): 6 Harold hits with a 15 point margin of success. It threatens a critical hit and selects, “Bypass Natural Armor.” Harold rolls to confirm and gets a 16, while Otis rolls 12. Otis is forced to make a Reflex save against DC 13. Bad luck for Harold! Otis rolls 19. Go, ogre! Uh, I mean, poor Harold! Harold rolls his damage: 1d6 – 3 + 15 (margin of success) = 17 – 16 (Otis’ soak) = an astounding ONE POINT OF DAMAGE! Otis loses fills in another pip in the Moderately Wounded column. Go, halfling thief! --- Otis beats Harold like a drum. A squishy, screaming, fluid-filled, bone-supported drum. Otis (attack): 28! Harold (defense): 21 Otis wins by a margin of 7. Not enough for a critical hit, but plenty to ruin Harold’s day. Otis rolls damage: 2d8 + 9 + 7 (margin of success) = 24 – 0 (Harold’s soak) = 24 points of damage. Good news! Harold isn’t dead! He’s just dying! Yee-haw! --- Shortly after soiling himself and wondering if CR 3 still means the same thing in the GnG system, Warren tries an acid arrow against Otis. Warren (+4 for ranged touch attack): 24 Otis (defense): 14 Warren hits with a 10 point margin of success. He threatens a critical hit! He selects “Bypass Natural Armor” and rolls to confirm: Warren gets 18. Otis gets 4. Warren confirms the hit and ignores the Soak from Otis’ natural armor. Warren rolls for damage: 2d4 + 10 = 15 – 11 (Otis’ Soak without Natural Armor) = 4 points of damage. Otis loses 4 more life pips. Now, he’s Severely Wounded (-2 on most rolls). And angry! --- Otis charges Warren! --- Lucky Warren! He gets to make an attack of opportunity against the charging Otis. Screaming like a girl-child, he swings his staff. Warren (attack): 17 Otis (defense): 12 Warren hits with a 5 point margin of success. Not a critical hit! Warren rolls damage: 1d6 + 5 (margin of success) = 8 – 16 (Otis’ Soak) = NO DAMAGE! Yeah! --- Otis completes his charge. Otis (charge, attack): 20 Warren (defense): 9 Otis gets an 11 point margin of success. He threatens a critical hit and selects, “Disable Head.” With a -8 penalty, Otis rolls to confirm. He gets a 13. Warren rolls a 12. Warren makes a Fortitude save against DC 17 and fails with a 6. Warren is stunned for one round and his head disabled (-2 on all rolls). Otis rolls his damage: 2d8 + 9 + 11 (margin of success) = 35 – 2 (Warren’s Soak) = 33 points of damage. Warren dies instantly. Good news! He doesn’t have to deal with a disabled head! Bad news! He doesn’t have to deal with a head at all! [/QUOTE]
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