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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="Pielorinho" data-source="post: 1468323" data-attributes="member: 259"><p>A couple questions regarding your example. First, I notice that the PCs are pretty underequipped for fifth-level characters; is this deliberate? Harold especially would benefit from a masterwork buckler, and poor Fred looks like he has no relevant magic at all. But this may well be deliberate; just figured I'd check.</p><p> </p><p>Second, I think there are some incorrect numbers, as follows:</p><p> </p><p>That's a nine-point margin of success, enough for a critical and at least two points of damage. However, assuming the same critical as in the previous example, Otis shrugs it off.</p><p> </p><p> </p><p>Warren may want to change this action, now that his friend Fred is still alive. Of course, wizards do sometimes panic....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It might be interesting to see Warren choose a noncombat spell in this example, since damage spells are going to be just about useless. What about grease, or haste, or ray of enfeeblement, or enlarge? <strong>What about enlarge?</strong> Now the single best first-level spell, far eclipsing magic missile.</p><p> </p><p>?? This was the first time in the combat he was wounded, in this version. Except, of course, for the two points that Fred did in the first round (see my first correction): he should not be moderately wounded yet.</p><p> </p><p>Also, while it may be a bug and not a feature that magic stands almost no chance of hurting large creatures, a system by which failed saves add to damage in the same way that high attack rolls do (e.g., fail the save by 5 points and suffer an additional 5 points of damage) might be interesting. Or it may suck.</p><p> </p><p> </p><p>Do disabled people no longer threaten? Or did you just assume that Fred crawled away immediately on his turn instead of (sensibly) delaying until after Harold acted? Or did Warren's fireball finish Fred off?</p><p> </p><p> </p><p>Not that it would matter, but if you switch the prime attack attribute to Dex, shouldn't the save vs. melee-inflicted criticals also be dex-based? Otis would make it in either case, of course.</p><p> </p><p> </p><p>May need recalculation, based on above questions.</p><p> </p><p> </p><p>Recalculate?</p><p> </p><p>As do Fred and Harold, right? or am I missing something about the disabled condition?</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1468323, member: 259"] A couple questions regarding your example. First, I notice that the PCs are pretty underequipped for fifth-level characters; is this deliberate? Harold especially would benefit from a masterwork buckler, and poor Fred looks like he has no relevant magic at all. But this may well be deliberate; just figured I'd check. Second, I think there are some incorrect numbers, as follows: That's a nine-point margin of success, enough for a critical and at least two points of damage. However, assuming the same critical as in the previous example, Otis shrugs it off. Warren may want to change this action, now that his friend Fred is still alive. Of course, wizards do sometimes panic....:) It might be interesting to see Warren choose a noncombat spell in this example, since damage spells are going to be just about useless. What about grease, or haste, or ray of enfeeblement, or enlarge? [b]What about enlarge?[/b] Now the single best first-level spell, far eclipsing magic missile. ?? This was the first time in the combat he was wounded, in this version. Except, of course, for the two points that Fred did in the first round (see my first correction): he should not be moderately wounded yet. Also, while it may be a bug and not a feature that magic stands almost no chance of hurting large creatures, a system by which failed saves add to damage in the same way that high attack rolls do (e.g., fail the save by 5 points and suffer an additional 5 points of damage) might be interesting. Or it may suck. Do disabled people no longer threaten? Or did you just assume that Fred crawled away immediately on his turn instead of (sensibly) delaying until after Harold acted? Or did Warren's fireball finish Fred off? Not that it would matter, but if you switch the prime attack attribute to Dex, shouldn't the save vs. melee-inflicted criticals also be dex-based? Otis would make it in either case, of course. May need recalculation, based on above questions. Recalculate? As do Fred and Harold, right? or am I missing something about the disabled condition? Daniel [/QUOTE]
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