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*Pathfinder & Starfinder
Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="KenHood" data-source="post: 1472636" data-attributes="member: 4413"><p>In about 25 years of role-playing, I've had only one total party kill. I can count on my fingers the number of PC's that have permanently died. </p><p></p><p>The goal of the GnG rules isn't to kill your party. The rules are intended to "raise the bar" on combat, force the use of tactics and stealth, and the like.</p><p></p><p>For example, in my games, a standard party tactic is ...</p><p></p><p>1) Ready by door.</p><p>2) Open door and cast fireball into room.</p><p>3) After explosion, fighters hose room down with arrows.</p><p>4) Mage casts vision obscuring spell.</p><p>5) Party charges into room and mops up survivors.</p><p></p><p>I admit: It's a different way of playing than most people.</p><p></p><p>When we'd play dungeon crawls, the noise of the first fight in the dungeon would use draw out all of the monsters in the place. They'd converge on the PC's and try to cut off retreat. We'd have long, running strategic withdrawals, where the PC's would spend hours of real time on the move. </p><p></p><p>Once the battle's over, everyone is so relieved to be alive that they dance for joy. They've been holding their breath every time they make a dice roll.</p><p></p><p>It's stressful. It's difficult. I've had players get so mad at the monsters that the players curse and hurl objects across the room, screaming profanities at <em>imaginary</em> opponents! </p><p></p><p>But it's also a load of fun. You feel like you've made a major accomplishment when you survive.</p></blockquote><p></p>
[QUOTE="KenHood, post: 1472636, member: 4413"] In about 25 years of role-playing, I've had only one total party kill. I can count on my fingers the number of PC's that have permanently died. The goal of the GnG rules isn't to kill your party. The rules are intended to "raise the bar" on combat, force the use of tactics and stealth, and the like. For example, in my games, a standard party tactic is ... 1) Ready by door. 2) Open door and cast fireball into room. 3) After explosion, fighters hose room down with arrows. 4) Mage casts vision obscuring spell. 5) Party charges into room and mops up survivors. I admit: It's a different way of playing than most people. When we'd play dungeon crawls, the noise of the first fight in the dungeon would use draw out all of the monsters in the place. They'd converge on the PC's and try to cut off retreat. We'd have long, running strategic withdrawals, where the PC's would spend hours of real time on the move. Once the battle's over, everyone is so relieved to be alive that they dance for joy. They've been holding their breath every time they make a dice roll. It's stressful. It's difficult. I've had players get so mad at the monsters that the players curse and hurl objects across the room, screaming profanities at [i]imaginary[/i] opponents! But it's also a load of fun. You feel like you've made a major accomplishment when you survive. [/QUOTE]
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