Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grim-n-Gritty: Revised and Simplified
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Northcott" data-source="post: 1472890" data-attributes="member: 18167"><p>It strikes me that, if these rules are used <em>and</em> the corresponding fantasy world is more suited in tone (low to mid fantasy, rather than high fantasy with enchanted creatures around every corner), then things balance themselves out. After the first couple notches on the belt, the levels will begin to slow down; it might be expected that most people will hit 2nd or 3rd in their lifetime, and exceptional individuals might get 2 or 3 levels above that. When one considers the risks a typical adventurer must go through to achieve that kind of advancement, and then we throw them into a more "gritty" world, there's a definite curve that appears in regards to the relative levels of NPCs and PCs.</p><p></p><p>A low-level ogre can, by itself, lay waste to a band of armed soldiers trying to take it down. The lone PC warrior who dares stand against such a beast had best have a considerable advantage in levels if he expects to survive. If we consider that such characters in myth and legend often had the advantage of some enchantment or divine blessing (in game terms: buff spells, magic items, and or clerical/paladin abilities), their chances increase.</p><p></p><p>If someone can get their character to 9th or 10th level in this system, they probably will be able to mow down a 4th level ogre (with considerable personal risk)... but that seems about right to me. (Depending on the flavour one wants in a game.) It all just seems to be a matter of responsible scaling from the GM, and judicious application of common sense from the players. Fire burns, cuts hurt, and getting stabbed with pointy things is bad... regardless of how tough you think you are.</p></blockquote><p></p>
[QUOTE="Northcott, post: 1472890, member: 18167"] It strikes me that, if these rules are used [i]and[/i] the corresponding fantasy world is more suited in tone (low to mid fantasy, rather than high fantasy with enchanted creatures around every corner), then things balance themselves out. After the first couple notches on the belt, the levels will begin to slow down; it might be expected that most people will hit 2nd or 3rd in their lifetime, and exceptional individuals might get 2 or 3 levels above that. When one considers the risks a typical adventurer must go through to achieve that kind of advancement, and then we throw them into a more "gritty" world, there's a definite curve that appears in regards to the relative levels of NPCs and PCs. A low-level ogre can, by itself, lay waste to a band of armed soldiers trying to take it down. The lone PC warrior who dares stand against such a beast had best have a considerable advantage in levels if he expects to survive. If we consider that such characters in myth and legend often had the advantage of some enchantment or divine blessing (in game terms: buff spells, magic items, and or clerical/paladin abilities), their chances increase. If someone can get their character to 9th or 10th level in this system, they probably will be able to mow down a 4th level ogre (with considerable personal risk)... but that seems about right to me. (Depending on the flavour one wants in a game.) It all just seems to be a matter of responsible scaling from the GM, and judicious application of common sense from the players. Fire burns, cuts hurt, and getting stabbed with pointy things is bad... regardless of how tough you think you are. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grim-n-Gritty: Revised and Simplified
Top