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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="Northcott" data-source="post: 1473871" data-attributes="member: 18167"><p>Monboesen: That's pretty much exactly why I <em>like</em> 2d10. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Skill, rather than blind luck, becomes the chief factor -- though not utterly removed. It's still possible for opponents to roll extremes. It's just unlikely.</p><p></p><p>The point about the considerable shift in importance of feats is noteworthy. </p><p></p><p></p><p>Fraser: To be fair, you devil, only a couple of us were sociopaths. A couple more were ruthless. Well, I had some ruth... just not much... that whole "honour" thing was a pain in the @$$. Then the last couple players... well, Knights of the Dinner Table comics are funny for a reason. It was a low magic world, and evil necromancers had infiltrated the city on every level. Undead were everywhere, hidden in the shadows. </p><p></p><p>So you lob vials of burning oil at a couple "choice" folks when they least expect it, and perhaps burn down a building or three. It was expedience, not sociopathy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now, Chris with the merchants in the town square; that was another matter entirely.</p><p></p><p>Back on topic: I'm trying to talk the lads into giving things a whirl. Chris is intrigued with the possibilities of this rules variation in Deadlands. Should make things colourful. It's also got me considering another fantasy campaign... something vaguely Warhammer FRP-ish.</p></blockquote><p></p>
[QUOTE="Northcott, post: 1473871, member: 18167"] Monboesen: That's pretty much exactly why I [i]like[/i] 2d10. :) Skill, rather than blind luck, becomes the chief factor -- though not utterly removed. It's still possible for opponents to roll extremes. It's just unlikely. The point about the considerable shift in importance of feats is noteworthy. Fraser: To be fair, you devil, only a couple of us were sociopaths. A couple more were ruthless. Well, I had some ruth... just not much... that whole "honour" thing was a pain in the @$$. Then the last couple players... well, Knights of the Dinner Table comics are funny for a reason. It was a low magic world, and evil necromancers had infiltrated the city on every level. Undead were everywhere, hidden in the shadows. So you lob vials of burning oil at a couple "choice" folks when they least expect it, and perhaps burn down a building or three. It was expedience, not sociopathy. :) Now, Chris with the merchants in the town square; that was another matter entirely. Back on topic: I'm trying to talk the lads into giving things a whirl. Chris is intrigued with the possibilities of this rules variation in Deadlands. Should make things colourful. It's also got me considering another fantasy campaign... something vaguely Warhammer FRP-ish. [/QUOTE]
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Grim-n-Gritty: Revised and Simplified
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