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*Pathfinder & Starfinder
Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="handforged" data-source="post: 1474435" data-attributes="member: 2027"><p>Tactical combat maneuvers also become money-makers in this system. Anything that puts your opponent on the ground is great. Anything that can control opponent movement is great. This is another area in which the fighter will mop up with all the bonus feats. A fighter-mage character with some battlefield control spells and some direct damage spells, along with true strike and enlarge would be almost unstoppable. A quickened wall of stone would provide plenty of cover from dragonbreath.</p><p></p><p>I see the maximum damage dealer here being a fighter-mage that focuses on archery, touch, and ranged touch attack spells.</p><p></p><p>Ftr 2/Wiz 4/Spellsword 3/Dragonslayer 1/Eldritch Knight 10</p><p>BAB +18, Caster Level 16</p><p>Casts in Twilight Mithril Fullplate with no Arcane Spell Failure</p><p>several bonus feats, etc</p><p>ability focus on DEX and INT, then CON</p><p></p><p>I really like the system, and I think it will fit in nicely with a group I plan to play with soon. Thanks for the work. I think that it is interesting that people are so argumentative about what is essetially a highly developed house rule. If you think that your characters should survive more, give them more pips, it's your game, but I think that Ken's system is very to the point and successful at its goals.</p><p></p><p>~hf</p></blockquote><p></p>
[QUOTE="handforged, post: 1474435, member: 2027"] Tactical combat maneuvers also become money-makers in this system. Anything that puts your opponent on the ground is great. Anything that can control opponent movement is great. This is another area in which the fighter will mop up with all the bonus feats. A fighter-mage character with some battlefield control spells and some direct damage spells, along with true strike and enlarge would be almost unstoppable. A quickened wall of stone would provide plenty of cover from dragonbreath. I see the maximum damage dealer here being a fighter-mage that focuses on archery, touch, and ranged touch attack spells. Ftr 2/Wiz 4/Spellsword 3/Dragonslayer 1/Eldritch Knight 10 BAB +18, Caster Level 16 Casts in Twilight Mithril Fullplate with no Arcane Spell Failure several bonus feats, etc ability focus on DEX and INT, then CON I really like the system, and I think it will fit in nicely with a group I plan to play with soon. Thanks for the work. I think that it is interesting that people are so argumentative about what is essetially a highly developed house rule. If you think that your characters should survive more, give them more pips, it's your game, but I think that Ken's system is very to the point and successful at its goals. ~hf [/QUOTE]
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Grim-n-Gritty: Revised and Simplified
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