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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="MacMathan" data-source="post: 1487712" data-attributes="member: 191"><p>First off, thank you for GnG it really is great. </p><p></p><p>I have come up with some questions that I would like to get some feedback on from the more experiened users and creator of GnG.</p><p></p><p>Here goes- (all of these questions refer to 3.5 unless noted)</p><p></p><p>1. Let me see if I understand how DR works? You apply it if the attack is not of the appropriate type to ignore it before you apply soak? </p><p></p><p>2. Armor with DR such as adamantium plate, should it add to soak?</p><p></p><p>3. Any suggestions for temporary hitpoints from spells etc?</p><p></p><p>4. Any suggestions for spells that effect x hp’s?(life word of stun, heal, harm etc)</p><p></p><p>5. Would you suggest a feat for monsters similar to Brute Force if the Dex as prime attack variant is used?</p><p></p><p>6. How does soak handle falling damage? </p><p></p><p>7. Suggestions for a conversion rate of HP to Pips for a Paladins lay hands ability?</p><p></p><p>8. Suggestions on which spells might help Disabled Limbs recover?</p><p></p><p>9. Are all energy attacks Soaked? What about the hand over the torch example with a high con? Would the player get a defense roll?</p><p></p><p>10. Any ideas on Con reducing effects such as poison, they no longer reduce hps but your loose ability to soak? Does this seem desired?</p><p></p><p>11. Is there such thing as a negative Soak?</p><p></p><p>12. Any ideas on force armor types (i.e. mage armor) negating certain crit options (like Bypass?)</p><p></p><p>13. Ideas on the Empower feat only effecting the actual dice and not the set modifier for spells? This seems like it might be a good idea if the Maximum Damage Dice variant is used.</p><p></p><p>14. Any suggestion for coverting the Diehard feat?</p><p></p><p>15. Questions about the combat example: </p><p>A) Why did the mage get an AOO on Otis? </p><p>B) How do the subsequent rounds of the MAA effect Otis? (or constant damage in general)</p><p></p><p>16. Opinions on Cover detail of 3.0 vs 3.5 given its importance in GnG?</p></blockquote><p></p>
[QUOTE="MacMathan, post: 1487712, member: 191"] First off, thank you for GnG it really is great. I have come up with some questions that I would like to get some feedback on from the more experiened users and creator of GnG. Here goes- (all of these questions refer to 3.5 unless noted) 1. Let me see if I understand how DR works? You apply it if the attack is not of the appropriate type to ignore it before you apply soak? 2. Armor with DR such as adamantium plate, should it add to soak? 3. Any suggestions for temporary hitpoints from spells etc? 4. Any suggestions for spells that effect x hp’s?(life word of stun, heal, harm etc) 5. Would you suggest a feat for monsters similar to Brute Force if the Dex as prime attack variant is used? 6. How does soak handle falling damage? 7. Suggestions for a conversion rate of HP to Pips for a Paladins lay hands ability? 8. Suggestions on which spells might help Disabled Limbs recover? 9. Are all energy attacks Soaked? What about the hand over the torch example with a high con? Would the player get a defense roll? 10. Any ideas on Con reducing effects such as poison, they no longer reduce hps but your loose ability to soak? Does this seem desired? 11. Is there such thing as a negative Soak? 12. Any ideas on force armor types (i.e. mage armor) negating certain crit options (like Bypass?) 13. Ideas on the Empower feat only effecting the actual dice and not the set modifier for spells? This seems like it might be a good idea if the Maximum Damage Dice variant is used. 14. Any suggestion for coverting the Diehard feat? 15. Questions about the combat example: A) Why did the mage get an AOO on Otis? B) How do the subsequent rounds of the MAA effect Otis? (or constant damage in general) 16. Opinions on Cover detail of 3.0 vs 3.5 given its importance in GnG? [/QUOTE]
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