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General Tabletop Discussion
*Pathfinder & Starfinder
Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="Fenris" data-source="post: 1504745" data-attributes="member: 2820"><p>A number of you have said that they like the system but were going to scale the Soak/Defense differently. Well I took all the tables and used a 2,4,8,16 progression for Soak, Defense, and Damage and re-ran Ken's combat example to see how it would play out. </p><p>The big difference was that the crit by Fred on the first hit succeeds. This alonf with the Soak and defense changes leads to an 11 pip loss for Otis on that hit, leaving him Severly Wounded. That -2 to Otis makes a huge difference. Harold's attack woul now be a crit. I assumed it did not succeed for simplicity, but Harolds attack adds 6 pips to Otis, leaving him at 17 and Disabled. Otis then, even with the -3 for being disabled, still squished Fred. But it is close, the crit confirmation roll is tied but the tie goes to the attacker so Fred loses his armor soak. He only takes 25 pips of damage this time, but is still dead. Warren's fireball then does 4 pips to Otis leaving him unconcious and dying.</p><p></p><p>So quite a bit better really. One PC died but the others are unharmed. The lessons: One hard blow will kill you. Strike early and hard the penalties from the life bar affect everything (except soak) and the lowering of defense, and attack makes a huge difference early on. Every -1 you put on your opponent is a big big deal.</p><p></p><p>Just wanted to run the numbers so people could see. I don't think they really made so much difference as the crit success did. And that could have been made under Ken's numbers. I will be using them scaled down though. </p><p></p><p>Fenris</p></blockquote><p></p>
[QUOTE="Fenris, post: 1504745, member: 2820"] A number of you have said that they like the system but were going to scale the Soak/Defense differently. Well I took all the tables and used a 2,4,8,16 progression for Soak, Defense, and Damage and re-ran Ken's combat example to see how it would play out. The big difference was that the crit by Fred on the first hit succeeds. This alonf with the Soak and defense changes leads to an 11 pip loss for Otis on that hit, leaving him Severly Wounded. That -2 to Otis makes a huge difference. Harold's attack woul now be a crit. I assumed it did not succeed for simplicity, but Harolds attack adds 6 pips to Otis, leaving him at 17 and Disabled. Otis then, even with the -3 for being disabled, still squished Fred. But it is close, the crit confirmation roll is tied but the tie goes to the attacker so Fred loses his armor soak. He only takes 25 pips of damage this time, but is still dead. Warren's fireball then does 4 pips to Otis leaving him unconcious and dying. So quite a bit better really. One PC died but the others are unharmed. The lessons: One hard blow will kill you. Strike early and hard the penalties from the life bar affect everything (except soak) and the lowering of defense, and attack makes a huge difference early on. Every -1 you put on your opponent is a big big deal. Just wanted to run the numbers so people could see. I don't think they really made so much difference as the crit success did. And that could have been made under Ken's numbers. I will be using them scaled down though. Fenris [/QUOTE]
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