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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="Coredump" data-source="post: 1505954" data-attributes="member: 6939"><p>I hope you are not gone... as I would really like to hear your opinions on this. I am thinking of running a game with these rules, and any input would be valuable.</p><p></p><p></p><p>I may be not understanding... but this is *very* much true of the stock D20 game. a level 12 fighter can stand there and ignore the first 2-5 hits (which may take 10+ rounds to achieve) of a low level fighter before deciding to turn and swat him dead in one round. I find the *opposite* true of the GnG rules. Every fight is dangerous, and the low level fighter can take down the other with a lucky attack. It makes every fight a real fight, and not something to ignore and take easy. What do you see in the rules differently than I do?</p><p></p><p></p><p>I played that system, but years ago. What do you see that seems the same? What were the aspects that make it sub-par?</p><p></p><p> </p><p>Now, this I will call you on. I do not think this is a fair statement to make without trying it first. There are a ton of changes out there, from campaign settings, to alternative classes, magic, etc. They seem to integrate well enough. Lots of people have used this system, even *before* the revision. Before making this assertion, I would hope to see your group at least run one encounter using the rules. See how you like it. It really doesn't seem to make much time to 'convert' the info from stock to GnG. And all that would be your DM's time anyway</p><p></p><p></p><p> </p><p>Well, like SSquirrel, I would like to hear them. It may give additional insight to us before using the rules. (like the changing of the 2-4-8-16 modifiers)</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Coredump, post: 1505954, member: 6939"] I hope you are not gone... as I would really like to hear your opinions on this. I am thinking of running a game with these rules, and any input would be valuable. I may be not understanding... but this is *very* much true of the stock D20 game. a level 12 fighter can stand there and ignore the first 2-5 hits (which may take 10+ rounds to achieve) of a low level fighter before deciding to turn and swat him dead in one round. I find the *opposite* true of the GnG rules. Every fight is dangerous, and the low level fighter can take down the other with a lucky attack. It makes every fight a real fight, and not something to ignore and take easy. What do you see in the rules differently than I do? I played that system, but years ago. What do you see that seems the same? What were the aspects that make it sub-par? Now, this I will call you on. I do not think this is a fair statement to make without trying it first. There are a ton of changes out there, from campaign settings, to alternative classes, magic, etc. They seem to integrate well enough. Lots of people have used this system, even *before* the revision. Before making this assertion, I would hope to see your group at least run one encounter using the rules. See how you like it. It really doesn't seem to make much time to 'convert' the info from stock to GnG. And all that would be your DM's time anyway Well, like SSquirrel, I would like to hear them. It may give additional insight to us before using the rules. (like the changing of the 2-4-8-16 modifiers) . [/QUOTE]
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