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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="Alanbit" data-source="post: 1540063" data-attributes="member: 19283"><p><strong>Questions for Ken Hood (About G&G gaming experience)</strong></p><p></p><p>Hi ken and you all.</p><p></p><p>We've addopted your G&G rules in our weekly game and we have some comments, experiences, suggestions and so on we wanted to make you.</p><p></p><p>First of all, I'd like to sorry for my english, I'll do my best to explain myself with some kinda clarity.</p><p></p><p>Second of all: Thanks, thanks, and a thousand thanks.</p><p></p><p>I've seen one of my friends (a ninja) almost cry of emotion when he killed a wizard for THE VERY FIRST time in his PC's life with a deadly and unique shuriken.</p><p>Now I can handle a bow and get in the battle (with old rules I stayed behind the warriors just making d8 damage in my turn and wondering what did I wrong to choose an archer, and how was it possible that with normal arrows Legolas could kill as much orcs as Gimli with a broad axe and cleave...). Even I can kill a centinel with ONE ARROW (and some dosis of luck, of course).</p><p></p><p>Really we've experienced a huge rise of adrenaline in our gaming.</p><p>For example. We are 4 players of level 4, and we entered in a small castle and found a Large level 10 humanoid with a Large battle axe. We did what we had to: run. Now we are preparing an ambush to slash the monster. Our DM proposed to play the hypothetical combat, and we did, and we died. Charged 3 of us, 2 of us dead with the oportunity attack. The other was smashed a round after. Obvious when you try to stop a bus at 100km/h with a sword...</p><p></p><p>We die really fast, but enemies do too. Now we can plot killing the centinel of a castle with a knife, we really get frightened when a Huge Monster roars, and we've found really interesting your system.</p><p></p><p>I was searching for your email address to send you a pair of suggestions on the rules on points not treated neither by you nor the traditional D&D, but as I could read, maybe you've said 'nuff of getting tons of email, so I'll post them here and you tell me what do you think about.</p><p>I'm making this post too long, so I'll just write in short the esence of the stuff.</p><p></p><p>D&D Rules and G&G Rules let our PC's stay awaken and fighting for a week.</p><p>We wanted more realism and created a very very simple system of Fatigue, so now the players have to manage to survive to large deadly creatures...and then take a rest!!</p><p>This rule is quite interesting for it's simplicity and we are now in testing time, but results are quite realistics.</p><p></p><p>The other rule was about real speed of a character. 30 Feet are not a number, 2 humans in a desert (none of them a monk) will always run the same? Of course not. We've created another simple rule for this, but I don't know if it's exportable, because of the metrical system we use.</p><p></p><p>I'm not gonna define now them with it's examples, I'm getting you bored,</p><p>but we wanted to know your opinion on these points.</p><p></p><p>After years and years playing, we try to avoid complications and non-logical points, and your rules help us to keep it simple (quick), logic (realistic) and funny (really funny).</p><p></p><p>Oscar Alvarez</p><p>Barcelona - Spain - Europe</p></blockquote><p></p>
[QUOTE="Alanbit, post: 1540063, member: 19283"] [b]Questions for Ken Hood (About G&G gaming experience)[/b] Hi ken and you all. We've addopted your G&G rules in our weekly game and we have some comments, experiences, suggestions and so on we wanted to make you. First of all, I'd like to sorry for my english, I'll do my best to explain myself with some kinda clarity. Second of all: Thanks, thanks, and a thousand thanks. I've seen one of my friends (a ninja) almost cry of emotion when he killed a wizard for THE VERY FIRST time in his PC's life with a deadly and unique shuriken. Now I can handle a bow and get in the battle (with old rules I stayed behind the warriors just making d8 damage in my turn and wondering what did I wrong to choose an archer, and how was it possible that with normal arrows Legolas could kill as much orcs as Gimli with a broad axe and cleave...). Even I can kill a centinel with ONE ARROW (and some dosis of luck, of course). Really we've experienced a huge rise of adrenaline in our gaming. For example. We are 4 players of level 4, and we entered in a small castle and found a Large level 10 humanoid with a Large battle axe. We did what we had to: run. Now we are preparing an ambush to slash the monster. Our DM proposed to play the hypothetical combat, and we did, and we died. Charged 3 of us, 2 of us dead with the oportunity attack. The other was smashed a round after. Obvious when you try to stop a bus at 100km/h with a sword... We die really fast, but enemies do too. Now we can plot killing the centinel of a castle with a knife, we really get frightened when a Huge Monster roars, and we've found really interesting your system. I was searching for your email address to send you a pair of suggestions on the rules on points not treated neither by you nor the traditional D&D, but as I could read, maybe you've said 'nuff of getting tons of email, so I'll post them here and you tell me what do you think about. I'm making this post too long, so I'll just write in short the esence of the stuff. D&D Rules and G&G Rules let our PC's stay awaken and fighting for a week. We wanted more realism and created a very very simple system of Fatigue, so now the players have to manage to survive to large deadly creatures...and then take a rest!! This rule is quite interesting for it's simplicity and we are now in testing time, but results are quite realistics. The other rule was about real speed of a character. 30 Feet are not a number, 2 humans in a desert (none of them a monk) will always run the same? Of course not. We've created another simple rule for this, but I don't know if it's exportable, because of the metrical system we use. I'm not gonna define now them with it's examples, I'm getting you bored, but we wanted to know your opinion on these points. After years and years playing, we try to avoid complications and non-logical points, and your rules help us to keep it simple (quick), logic (realistic) and funny (really funny). Oscar Alvarez Barcelona - Spain - Europe [/QUOTE]
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